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Dreamcast vs. crappy controller
RadSil - May 12, 2003
 RadSil May 12, 2003
I have a couple of friends who dumped three completely fine Dreamcasts on me... for repair. The same thing is definately wrong with all three of them. One of my friends had a controller (he doesn't know which one) which broke port A of three different machines. Two of his own and a third belonging to another friend. Anyway, they all work fine except they both exhibit the same symptoms. Port A doesn't work in any of the three, and they all come up with the 'set date/time' screen when powered on. Is this a common fault with an easy solution, or should I just keep the machines for parts? In short, what broke? Any help would be appreciated.

 schi0249 May 12, 2003
Dreamcasts have a rechargable internal battery. If the battery is dead, it will display the "set date and time" on power up. If you leave the system running for awhile, it should recharge the batteries. Of course if that doesn't work, something else could be wrong. No idea on the conroller port though.

 gameboy900 May 12, 2003

  
	
	
Originally posted by RadSil@May 12, 2003 @ 07:56 PM

I have a couple of friends who dumped three completely fine Dreamcasts on me... for repair. The same thing is definately wrong with all three of them. One of my friends had a controller (he doesn't know which one) which broke port A of three different machines. Two of his own and a third belonging to another friend. Anyway, they all work fine except they both exhibit the same symptoms. Port A doesn't work in any of the three, and they all come up with the 'set date/time' screen when powered on. Is this a common fault with an easy solution, or should I just keep the machines for parts? In short, what broke? Any help would be appreciated.


The controller board just has a burnt out resistor on it that attaches to port A. Just replace it and the system will be all fine.

 Alexvrb May 13, 2003
Err, are any of the controllers cheapo third-party ones? I've never had this happen to me, but supposedly its much more likely to happen with 3rd-party pads. I dunno, I've had multiple controllers with rumble packs and VMUs running at the same time without trouble, but they're sega-made. I mean, there's no point fixing it if its just going to break again.

 gameboy900 May 13, 2003
This should help.

http://db.gamefaqs.com/console/dreamcast/f...port_...

(You may need to copy and paste that link into a new browser window, gamefaqs doesn't like linking)

 mal May 13, 2003
That's a nice and simple fix.

 RadSil May 14, 2003
Thanks! I can't believe it's something so simple

 AntiPasta May 14, 2003
erm... what is this doing in the 'Developers Central' board?

 Taelon May 14, 2003
A problem was posed and a solution was developed.

Simple.


 Jaded God May 19, 2003

  
	
	
Originally posted by Taelon@May 14, 2003 @ 05:28 PM

A problem was posed and a solution was developed.

Simple.




 ExCyber May 19, 2003
Anyone know more about how this failure occurs? It seems that some controllers must cause a current spike when they are connected, since it doesn't seem to be a problem with sustained current. ISTR hearing also that the component that fails is not actually a resistor but a type of resistive fuse, anyone know if this is the case?

 gameboy900 May 19, 2003

  
	
	
Originally posted by ExCyber@May 19, 2003 @ 10:32 AM

Anyone know more about how this failure occurs? It seems that some controllers must cause a current spike when they are connected, since it doesn't seem to be a problem with sustained current. ISTR hearing also that the component that fails is not actually a resistor but a type of resistive fuse, anyone know if this is the case?


Well it's theorized that this happens when you insert (or remove) a controller with a VMU and jump pack inserted and that as soon as you insert it the game causes the jump pack to vibrate. This combined power spike is what blows the resistor. It's though that the damage is cumulative so it takes several such instance for it to fully blow. This would also explain why most people don't see anything out of the ordinary in what they're doing when it actually happens.