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Dreamcast vs. crappy controller |
RadSil - May 12, 2003 |
Alexvrb | May 13, 2003 | |||
Err, are any of the controllers cheapo third-party ones? I've never had this happen to me, but supposedly its much more likely to happen with 3rd-party pads. I dunno, I've had multiple controllers with rumble packs and VMUs running at the same time without trouble, but they're sega-made. I mean, there's no point fixing it if its just going to break again. |
gameboy900 | May 13, 2003 | |||
This should help. http://db.gamefaqs.com/console/dreamcast/f...port_... (You may need to copy and paste that link into a new browser window, gamefaqs doesn't like linking) |
mal | May 13, 2003 | |||
That's a nice and simple fix.
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RadSil | May 14, 2003 | |||
Thanks! I can't believe it's something so simple |
AntiPasta | May 14, 2003 | |||
erm... what is this doing in the 'Developers Central' board? |
Taelon | May 14, 2003 | |||
A problem was posed and a solution was developed. Simple. |
Jaded God | May 19, 2003 | ||||
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ExCyber | May 19, 2003 | |||
Anyone know more about how this failure occurs? It seems that some controllers must cause a current spike when they are connected, since it doesn't seem to be a problem with sustained current. ISTR hearing also that the component that fails is not actually a resistor but a type of resistive fuse, anyone know if this is the case? |
gameboy900 | May 19, 2003 | ||||
Well it's theorized that this happens when you insert (or remove) a controller with a VMU and jump pack inserted and that as soon as you insert it the game causes the jump pack to vibrate. This combined power spike is what blows the resistor. It's though that the damage is cumulative so it takes several such instance for it to fully blow. This would also explain why most people don't see anything out of the ordinary in what they're doing when it actually happens. |