I think it's next to impossible... I never heard of a ROM, for any emulated console, that could know it was running in a HD, and could be able to branch intro files on that HD. Anyway MM-anything are the harderst, most expensive, and most sanity-destroyer games to develop EVER. Developing a tetris game in an old console where programming required a tad more balls than it does on today's systems, plus the fact you don't have official tools/docs/support *IS* hard enough. I can't get why so many game-dev-wannabes want to make multi-massives (check gamedev.net game design forums for some laughs). It's not like you can make one in your garage, and doing a kind of game that can only be remotely fun if you have TONS of infrastructure (servers, fresh content, lotsa users connected) without ANY resources sounds utterly pointless to me. |