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Crash Bandicoot |
Frogbull - Apr 26, 2024 |
Frogbull | Apr 26, 2024 | |||
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ROS | Apr 26, 2024 | |||
WOAH! |
Frogbull | Apr 28, 2024 | |||
Thanks @msimplay... ! But I can't let you say that nothing matched PS1s top games on the graphical parts Look at 24:23 the water effect
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Danthrax | Apr 29, 2024 | |||
Fighting Vipers has bad graphics?? |
msimplay | Apr 29, 2024 | |||||
It doesn't have bad graphics but it doesn't look as good as Virtua Fighter 2. I remember my friends came around and I was showing them Fighting Vipers they said it plays well because of the destructable backgrounds but it doesn't look that good compared to VF2. |
Danthrax | Apr 30, 2024 | |||||
I mean it doesn't use high-res mode but the backgrounds scale better with the camera movement, there's real-time lighting and shadows, and yes the destructible armor and walls are impressive feats that Virtua Fighter 2 does not feature. And it runs at a solid frame rate to boot. Anyway, you originally didn't say "these games look worse than VF2" you said "Then after that it was back to bad 3D performance and/or bad graphics games." I don't think Fighting Vipers or Fighters Megamix deserve to be described like that. Also, I'm surprised you didn't mention Last Bronx, one of Sega's final fighting games for the Saturn. I think it's their best-looking one. Plus another late Saturn release, Grandia, which was from third party Game Arts — it looks great. Good-looking Saturn games definitely came out after the "golden era" you described. |
msimplay | Apr 30, 2024 | |||
Last Bronx didn't come to mind at the time. Fighting Vipers is good on a technical level but when you compare it to VF2 it doesn't look as good. As far as looks go its mid tier IMO Compare directly to PS1 3D Fighters they all look better than Fighting Vipers. It doesn't matter really but in my mind the top tier on Sega Saturn that really compare to PS1 3D games are just a handful during the lifetime of the Sega Saturn is what I meant. Yes but Grandia falls into the category of it remained Japan only for many years and our closest English version was on the PS1. I'm not talking strictly about performance but more about the fact we didn't get to see the full potential of the Sega Saturn during it's life time. |
Frogbull | Apr 30, 2024 | |||
By 1997, the PlayStation had already significantly surpassed the Saturn in terms of market share (except in Japan). Consequently, this situation, along with the development complexity, drove away many developers. However, the final blow came when rumors about the Blackbelt project (which later became the Dreamcast) leaked. At that point, nobody wanted to venture into what was seen as a system with no future. Therefore, if we want to compare PlayStation and Saturn games in terms of graphics, it's more objective, in my opinion, to focus on games released before 1998. The PS1 had incredible games from a technical standpoint, largely due to developers mastering the system over time. This is evident with Namco; the first Ace Combat doesn't hold up compared to Ace Combat 3, just as Ridge Racer pales in comparison to Ridge Racer Type 4, or the first Tekken to Tekken 3. If the Virtua Fighter 3 project on the Saturn had been completed, I'm certain that further milestones would have been reached. When considering technical specifications alone, the Saturn wasn't as inadequate for 3D graphics as commonly believed (just look at this Sega Saturn/Hardware comparison...) It's just that both the Saturn and Dreamcast died long before showing us their full potential |
Ardiloso | Apr 30, 2024 | |||
Frogbull, another great demo here. About the off topic, I feel like msimplay is constantly moving goalposts to fit their narrative lol. Also, let's not forget PS1 is both more powerful and more code friendly than our loved Saturn. |
msimplay | May 1, 2024 | |||
I was just supporting Frogbull and sharing my personal experience with the system which had been full of ups n downs. |
Frogbull | Aug 9, 2024 | |||
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Ardiloso | Aug 10, 2024 | |||
It's a really solid showing for this level, good job on the transparency layer. Perharps you should tone down the mist or make it more translucent, they are heavier than the original and impacts the gameplay. About Crash jumps and physics, mimicking the original behavior must be a pain. |
Frogbull | Aug 10, 2024 | |||
I'm not very focus on Crash physics, I think I will take a look at the decompilation project to get a way better momentum for everything, by the way thanks to the people who support me on Patreon (thank a lot guys!) I've now the equipment to make direct capture of the Real Hardware
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DavidCoq | Aug 11, 2024 | |||||
@Frogbull... I think you might be interested in wurlyfox's project on decompiling Crash: GitHub - wurlyfox/c1c: Crash 1 in C... |
Frogbull | Aug 11, 2024 | |||||
It's the way to go. I already looked quickly, and it's really good stuff. I just need more time to investigate further |
SteveUrkelsMTVCribs | Aug 23, 2024 | |||
That looked very foggy. XD |
DavidCoq | Aug 24, 2024 | |||||
Silent Bandicoot xD |