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CPS3 Emulation in progress |
vbt - Jun 19, 2007 |
vbt | Jun 19, 2007 | |||
Some job is done on MAME and on Nebula. See nebula WIP here : http://www.speksnk.org/foro/viewtopic.php?t=66324... About MAME CPS3 WIP it's on HAZE page. |
msimplay | Jun 22, 2007 | |||
I'm happy about this |
vbt | Jun 24, 2007 | |||
CPS3 Emulator preview 2 available here : http://nebula.emulatronia.com/... http://nebula.emulatronia.com/downloadgw.php?get=c... |
vbt | Jun 29, 2007 | |||
This is a preview version of my CPS3 emulator. Here you can see the current work-in-progress state of the emulation. New features emulated: Palette fadein/out Sean stage special tile compression Proper sprite/tilemap alignment Proper priority handling The CPS3 emulation is almost complete. Only the shadow/blending emulation is missing. There is a preliminary emulation for it that works partially with the shadows, but is not correct in some other places (warzard sword effects for example). I've added savestates support. To make a savestate, first select the slot with CTRL+number (in the main keyboard, not in the keypad) then press F11 twice (it's done that way so you don't accidentally delete a working state). To load a savestate, select the slot and then press F10. I've added an option to set a custom fullscreen resolution in the .ini file (FullScreenWidth,FullScreenHeight). You must enable it setting Video->Fullscreen Resolution->Custom. Using a resolution that is not supported by your video card will cause the emulator to crash. http://nebula.emulatronia.com/downloadgw.php?get=c... |
vbt | Jul 9, 2007 | |||
This is the final version of the CPS3 emulator. It adds transparency effects (not actual transparency, but well it looks like that Fixed palette transformation for flashes, and fadein/outs, now blacks properly fade to white. Fixed crashes in some zoomin ending sequences in SF3 games. Fixed a 1 pixel offset in the framebuffer that was causing a 1 pixel column problem in the left side of the screen sometimes. Added support for Nebula external video plugins (there is some source code and the interface documents in the plugins folder). Added CHD (MAME's compressed Hard Disks CD Images) support. Just put the .chd files in the CHD folder in the main directory (sorry, no path selection for it). And the bios (or the full roms zip) romsets in the ROMS directory. When loading a CHD romset, the emulator will run the entire startup sequence so it will take a while to boot (early games just have a black screen) while the bios waits for the cd to spin up. You don't need to go through the flashrom rewritting sequence, although you can see how it looks (just for fun, as it doesn't actually write anything) by going to Test menu and selecting "Game Rewrite". Using CHDs doesn't have an actual benefit (except for seeing the exact startup sequence of the game machine) apart from being able to run Warzard in any region because Warzard always checks the cd ingame unless it's set to asia, so by having the real CD emulation throuhg CHD, you can run it in any region). http://nebula.emulatronia.com/downloadgw.php?get=c... |