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Could anyone test this? |
TakaIsSilly - Mar 5, 2003 |
TakaIsSilly | Mar 5, 2003 | |||
I was dusting the old archives when I find this 0.005 release of Stardust, a wee bit younger than the code I dropped to the main site. I had compiled it last year (November 2002) but just today I was able to find time to get a decent solution to make ISO files, so here it is. http://www.clubotaku.org/Saturn/std001.zip... Anyway, my second Saturn went down on me a few weeks ago and my PC is kinda crappy for emulators right now (i'm running a 200MMX with XP, don't ask) so I'm wondering if anyone could test this on a emulator or a real Saturn (it runs on a real Saturn, btw)... This should display a nice mess of blue, white on a black background after a few dozen seconds(on the hardware). I'm just curious to when the system crashes (it _will_), or if it draws anything remotely looking like a distorted circle. |
TakaIsSilly | Mar 6, 2003 | |||
Could you give it a few minutes? It's provably running the loop to load images ^^; Eventually, TilePos : 00000000 should change to something, at least... |
MasterAkumaMatata | Mar 6, 2003 | |||
How long am I supposed to wait? It would be great if there were instructions. I've waited 10 minutes and nothing's happening. Do I smell infinite loop?
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TakaIsSilly | Mar 7, 2003 | |||
Oh dear. That's not good >_<. Thank you and sorry for wasting your time, this code is more messed up than I first belived it then. |
MasterAkumaMatata | Mar 7, 2003 | ||||
It wasn't a total waste. I used the following cue sheet to make the burn
Code:
Mind you, those are 320 kbps CBR, 44.1 kHz, joint Stereo MP3s, totaling 1:07:48 long and 155 MB big. |