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CDDA |
GaRlic - Jul 28, 2003 |
ExCyber | Jul 28, 2003 | |||||||
Open up your objects file and change
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to
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GaRlic | Jul 30, 2003 | ||||
thanks, i just found another thread with the same problem, he got it working though im not sure how.. i included the sgl cd lib but now i get
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there must be something i forgot to include or something |
ExCyber | Jul 30, 2003 | |||
It might be necessary to add -lcd_d to the LIBS line. |
Gaz_2_k | Jul 30, 2003 | |||
out of intrest....whats the CDDA code for? a new emu? |
GaRlic | Jul 30, 2003 | |||
contest entry i've tried the lcd_d btw, heh i've tried all the libs .. no luck |
GaRlic | Aug 6, 2003 | ||||
alright, since the error codes really dont help me i just went through it by hand slCDDAOn (127, 127, 0, 0); // ndir=slCdInit(128, dirwork); key[0].cn=CDKEY_NONE; key[0].sm=CDKEY_NONE; key[0].ci=CDKEY_NONE; key[1].cn=CDKEY_TERM; // cdhn=slCdOpen("cdda1",key); buf[0].type=CDBUF_COPY; buf[0].trans.copy.addr=NULL; buf[0].trans.copy.unit=CDBUF_FORM1; buf[0].trans.copy.size=0; buf[1].type=CDBUF_TERM; // slCdLoadFile(cdhn,buf); if i do this, it compiles fine. obviously if i actually want to load a file this aint gonna work. so why on earth do i get
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when these lines are included? i'm using libcd so i just dont get whats wrong. also can someone please expalin the proper way naming of cdda tracks? is it really just "cdda1" as sega says? thanks |
GaRlic | Aug 6, 2003 | |||
This just in.. IM A TOTAL MORON. include the damn libcd before libsgl for the love of god if you have this problem |
RockinB | Aug 23, 2003 | |||
Has anyone managed to get CDDA to work? I could verify the SGL CDDA demo with Amok which contains these "cdda1" named dummy files on track 1. The barrier is that I was not able to create these dummy files for myself on my own MineSweeper CD... . Anyone knows of a powerful CD-image layout software that could handle this? Have allready tried the Playstation CDGenerator, but the conversion to .CTI files does not support all functionality. There must be other possibilities to get normal CDDA to work. Remind the CDC-lib demo in the DEMO directory of SGL. But I haven't tried it jet. Will we ever get CDDA to work? The Rockin'-B |
Reinhart | Sep 3, 2003 | |||
I manage once to play track1 of KoF'96 after uploading the sgl sample via the par. Add the CdUnlock function... to the CDDA sample of the SGL (the one who play cdda1, if I remember right). Upload the binary trough the PAR and listen how Hero's team BGM rocks Now what i'm wondering is how to create a cd with cdda tracks on it ... |
RockinB | Sep 3, 2003 | |||||||||||||
Dear Rockin'-B, I heard you wanted to know if we will ever be able to playback CDDA on our beloved SEGA Saturn... . Then listen patiently: Take da mutha****ing CDDA_SGL in DEMO folder of SGL and put it where your other projects are. Now look into the main.c... ...and do this
...and this
...and this
Got it? Good, then look into OBJECTS... ...and do this
Don't forget to save both files, little B! Make an ISO from this with buildcd.exe and stripiso.exe. Look into some finished project to quickly get a MAKEISO.BAT, a .CTI and a IP.BIN. Don't forget to check the source path names in .CTI file. Now take some .wav file with 44kHz and 16 bits resolution, maybe that of VBT's contest entry. Oooh, then click on the SegaCueMaker.exe that you've clicked so often for ripping, right? Whoa, now it's getting hot: burn the ISO and wav file using .CUE file and maybe CDRWIN. Now we are almost finished... . Launch up SSF with the CD-R you've burned and turn on the speakers and listen..... And now little B, if you don't allready know, I'll tell you the answer: YES, WE WILL! :cheers What a great evening, isn't it? The Rockin'-B |
GaRlic | Sep 3, 2003 | |||
Awesome.. thanks! and were you talking to yourself in the third person? hehe good work |