| Home | Forums | What's new | Resources | |
| Cartridge Emulator |
| lazereyes - Jun 27, 2005 |
| 1 | 2 | Next |
| fonzievoltonov | Jun 29, 2005 | ||
| Sram is damnly expensive... Some times ago, i searched for some parts (to make a 4MB ram, then flash cartridge) it was approx 300USD for a 4MB/16bit SRAM | |||
| it290 | Jul 6, 2005 | ||
| CompactFlash would be good; that way you could interface with it using normal IDE device commands. | |||
| maiki | Jul 26, 2005 | ||
| There is actually a very interesting project on allmighty Commodore-64 called IDE 64. http://www.volny.cz/dundera/... I think this is the right way - Mega Drive has always been a very portable arcade gaming system and we should not mix it with bumpy PCs. INstead I woould provide it with a massive media card and here we go! | |||
| Mask of Destiny | Jul 27, 2005 | ||
| ATA is dirt simple. Really all you need is some simple logic to manipulate the ATA address lines so that the bus goes into a Hi-Z state. Everything else can connect pretty much 1 to 1. | |||
| lordofduct | Jul 27, 2005 | ||
| If your gonna go through all this trouble, time, money and everything... why wouldn't you just make an IDE interface like that one guy and hook a dedicated HDD up to the thing? What was that guys name...? He made the MegaDrive PC. I think he is a member here but never posts. I know some of the major users here know who I am talking about, Cybie, Mask, it290 you know who I'm talkin' about? | |||
| fonzievoltonov | Jul 27, 2005 | ||
| Yeah, Devster | |||
| Mask of Destiny | Jul 28, 2005 | |||
The HDD/Flash drive interface isn't the hard part, it's the RAM needed to support the drive. A processor can't run code directly from a hard drive, it must be first loaded into RAM and so in order for this to work you need to add RAM where the cartridge would be. Large quantities of SRAM tend to be expensive and DRAM requires relatively complicated logic (compared to an ATA/IDE interface anyway). | ||||
| maiki | Jul 30, 2005 | ||
| anyway, one can always go for software emulation (advance mess...) | |||
| lazereyes | Aug 14, 2005 | ||
| you could, but emulation is never ever the same as the real hardware. | |||
| maiki | Aug 19, 2005 | |||
You are absolutely right. Emulation is MUCH BETTER than the real hardware. What is actually "the real hardware"? I have got a Mega Drive II but when you open it, there is not any Z80 or MC68000. You can just find some weird custom (emulation) chip labelled SEGA. So is this the real hardware you mean??? The reality is as strict as follows: an emulator delivers much better performance on both video and audio engineering of Genesis / Mega Drive games on the emulator one can easily get 44 kHz stereo (!!!) audio output, this never ever can be compared to that awfull noise produced by "real" hardware the VDP emulation on all the emulators I have tried is designed to overcome that stupid buggy sprite displaying limitation... much much better than "real" hardware The concnlusion is as simple as that. Emulation is the only future for not only Mega Drive but all the others. see ya :cheers | ||||
| Mask of Destiny | Aug 19, 2005 | ||||||
Just because the 68K and Z80 have been integrated into a custom chip doesn't mean they aren't there. All the PCM samples are still as low bitrate as they were on the real thing. The only thing that has changed is the number of samples produced for the FM synthesis, but audible difference is relatively small. Though I have heard at least some Megadrive 2's have weak power supplies which cause distortion on the audio output. Perhaps this is why you feel the emulator is far superior in the sound arena. <!--QuoteBegin-m aiki@ the VDP emulation on all the emulators I have tried is designed to overcome that stupid buggy sprite displaying limitation... much much better than "real" hardware[/quote] All of the good emulators emulate sprite limiting (not sure if this is on by default in Gens). In Kega Fusion there isn't an option to turn it off and it is arguably the best Genesis/Megadrive emulator. <!--QuoteBegin-m aiki The concnlusion is as simple as that. Emulation is the only future for not only Mega Drive but all the others.[/quote] To a degree I agree with you. The original hardware is eventually going to wear out and break, but emulation will live on. I personally find playing games on the real hardware more satisfying and as long as my Genesis holds out, that will be where I play my old Genesis games. | |||||||
| Borisz | Aug 19, 2005 | ||||||||||||
| Is the FM actually limited to any frequency whatsoever to begin with? As far as I know, emulators will sound inferior because they downsample to a fixed frequency, while the actual hardware is not limited to anything whatsoever. Especially when I'm playing Virtua Racing for the Megadrive. 44khz might not be enough due to the issue I posted above, and I can get 5.1 sorround upmix from the original console if I would ever want to hook it up to my 5.1 set. I don't remember any noise on them either, aside from a kind of lowpass that actually make it sound better due to the nature of the FM synth. The sprite limit is actually used by many games, disabling it might cause more harm then good (and it'll still kill some sprites if there are way too many on-screen wheter its enabled or not). Sonic 1 title screen is a good example. Like MoD said, as the console is not being produced anymore, emulation will be the only future. Let's just hope that its 100% accurate when that happens. | |||||||||||||
| 1 | 2 | Next |