| | | Originally posted by Tindo@heart@May 30, 2003 @ 02:05 AM Jurai, thanks for blessing my thread with your odd humor. Your overuse of the word 'suck' leads me to think you have an oral fixation. . . . give me a call.  *ahem* ok, . . King I was kinda lookin at it backwards. If a bin/cue doesn't have many CDtracks, then it's basically just the same size as an ISO. So why bother with the iso/mp3 version. The only games that compress well with iso/mp3 are games with many mp3s. So it is a bit backwards. |
ROTFL at your response to Jurai... Very nice one. I was about to post something similarly witty but how could I top yours now?  As for only games with a lot of CD audio compressing well to iso/mp3 - that's exactly what KingM said, too. So he wasn't backward with anything. You must have misread his post.  He'll agree with me on one thing, though, and that's the fact that most CD ripping software will improperly rip an ISO track with its postgap included at the end. (Does not apply to full-CD rips to bin/cue.) When burning an iso/mp3 back to CD, you create a new postgap via the cuesheet but since the ISO is (usually) 150 sectors too long, the audio tracks get pushed down by 150 sectors as well. Depending on the game, that either does nothing or leads to sync issues if not even game crashes. I notice the ISO-too-long problem with almost all rips I download, so I've gotten into the habit of trimming the data tracks with ISOBuster before burning the game. And as long as the ISO is properly trimmed, I find that iso/mp3 images are just about as perfect as bin/cue ones, disregarding the quality of the audio of course. |