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Balloonatics Thread |
slinga - Jan 3, 2022 |
slinga | Jan 5, 2022 | |||
Thanks again as always Fafling. The build 91 above has all of the improvements you recommended (disable preclipping for all sprites except for the fish, reduce water empty lines, reduce fish empty lines) with the exception of changing the resolution. I made a build with 704 resolution + disable preclipping and that worked well. Why did I go with 640x480 instead of 704x480? I just assumed it would look better on my TV. That being my said, my TV claims the input is 720x480 60i. This is with HD retrovision component cables plugged directly to the TV. So yeah what the heck lol. I should just take pictures and compare at 704 vs 640. The additional width would help with player starting positions... |
fafling | Jan 5, 2022 | |||
704 resolution gives slightly narrower pixels on screen than 640, and should cover a slightly wider area : 704 has 10% more pixels than 640 while VDP2 frequency, so pixel frequency, increases by about 7%. Both resolutions have borders on the sides, which are black in your game, and which added to the 640/704 image form a 4/3 picture (when the aspect ratio of the TV is set to 4/3). When converting an analog NTSC signal to digital, it's considered to have 720 pixels horizontally, that's why your TV displays that 720x480 60i information. It has no way to know what was the actual horizontal resolution on the Saturn. The 704 resolution, when adding the border area, matches pretty much exactly the 720 pixels that the TV expects, so it should be sharper than the 640 resolution which, when adding the border, should give an analog signal packing something like 672 pixels being sampled 720 times by the TV. |
slinga | Jan 5, 2022 | |||
I'll change the resolution to 704x480 as you recommend. |
slinga | Jan 6, 2022 | |||
"Tails of Saturn" uploaded a video of the game: youtube.com/watch?v=MNIuQpEtRxY.... I appreciate the vid but have to lol at a number of things. 1) He called the game "Baloontastic". Lol wut. 2) He burned the game without audio tracks. The cue file is in zip, I'm assuming he burned just the ISO. 3) In my release notes I mentioned to use the start button. This guy clearly doesn't press on the team select screen so he gets stuck for a bit. He mashes buttons for a bit. B takes him back to the title screen. 4) He accidentally hits X and Z at different times. X is a debugging feature I left in by mistake (whoops) that changes the level. Unfortunately changing the level on story mode doesn't make sense as the versus levels don't have balloons. Z toggles debug prints. 5) If you die in story mode I don't exit the game. You have to sit there and wait until the 100 balloons pass by. Whoops. You can hit ABC + START. Anyway hope the judges see this so they have less frustration then this guy did. |
slinga | Jan 10, 2022 | |||
Another review:
. Again the reviewer got the name of the game wrong lol. Otherwise much less frustrating to watch than the first vid. One thing I wanted to comment on: Because the pre-title screen didn't have the fish render, the reviewer was surprised in the ending scene when the fish comes up and eats the princess. Dang. |
slinga | Jan 14, 2022 | |||||||
Thanks to @SuperReye..., I have greatly improved the loading time of Balloonatics and Flicky's Flock. See the diff here: Faster Load Time, Thx Reyeme · slinga-homebrew/Fl.... TL;DR: The jo_sprite_add...*() that take a directory argument has an optional input end up calling jo_fs_cd() twice (once to change into the dir, and once to change back out). This is a slow process. This is slow:
Code:
This is much faster (and equivalent):
Code:
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Fandu | Jan 14, 2022 | |||
Big improvement, indeed. Thanks for keep updating your proyects, Balloonatics was a nice and fresh surprise and it feels so fluid on gameplay that i hope you could finish it. |
slinga | Jan 14, 2022 | |||
I appreciate the kind words. My plan is to finish Balloonatics and resubmit at the end of the year. |
Danthrax | Jan 16, 2022 | |||||
Do you have an updated build that implements this load time fix? |
slinga | Jan 16, 2022 | |||
Here's the latest build. At some point I will cleanup the source and toss it up on Github. |
WorldlyBoar | Feb 26, 2024 | |||
Hi everyone, is v92 the most up to date version of Balloonatics? I hold a bi-annual weekend event with my friends called Sega Night and I want to work this game in to the rotation, it looks awesome, thanks! |
slinga | Feb 27, 2024 | |||
Yeah that's the latest version. I never finished the game... Here are some other multitap games I've worked on: Build software better, together... |
Fandu | Feb 28, 2024 | |||
Very fun game and music. Is the Game i liked the most. |
WorldlyBoar | Feb 28, 2024 | |||||
Awesome thanks, yes I saw the minesweeper one and want us to try that out too. I have 2 multi-taps and 12 controllers so it should be wild! Thank you so much for your work! I'll let you know how it goes. |