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Are all new arcades sucking? |
Jedi Master Thrash - Jun 1, 2007 |
dibz | Jun 3, 2007 | |||||
I'm not sure I'd agree with this. In non video-game specific stores, like your average department store, only about 40% of the above mentioned genres are in the designated PC game section -- the rest are crap Tycoon, or similar games. Although to be fair, they seem more likely to place adventure type games on their shelves then a video-game only store, which is a genre I actually enjoy...even though the vast majority of adventure games are no where near as good as they used to be. ... To be completely honest, my wife and I also each have a Club Pogo subscription...so I guess I can see why they put those non-major games on their shelves, although I highly doubt I'd actually buy any standalone versions. |
arromdee | Jun 11, 2007 | |||
What finally killed off arcades is that home systems nowadays have graphics so good that they can easily match any arcade system. So the only games that can do well in arcades are ones where there's enough hardware that a home version can't imitate the experience even by copying the graphics. This means, basically, driving games (or anything where you get in a cockpit, which I assume that Afterburner game is) and big light gun games. And any games which provide prizes (i.e. casino games). And to some degree, DDR. There's no reason for an arcade to have a scrolling shooter or a one on one fighter when anyone can own a Playstation 2. What really puzzles me is why pinball has died. By the same reasoning, pinball should be doing well too. |
SamIAm | Jun 11, 2007 | |||||
I think perhaps your cause and effect are a little mixed up. Back in the old days, arcade hardware used top-of-the-line technology. These days, the specs of arcade PCBs are laughably weak. It seems to me that this issue was forced by the decline in arcade's popularity, not the other way around. I mean, if they wanted to, they could make an arcade board with the best technology - stuffing in as much RAM and as many processors in as they thought they could use - and write a custom game program for it that would knock our socks off. The only trouble is that their chances of making money on such a thing would be slim to none. There just aren't enough people going to arcades at all anymore, anywhere in the world. Just the other day, I finally got in the mail the PS2 port of the arcade game ESPGaluda. I have to say, for a game of this caliber to have stood less than a snowball's chance in hell of being published in the US indicates not only a sick industry, but incredibly poor taste of gamers here as well. |