Home | Forums | What's new | Resources | |
Another ?: about "corrupted" graphics with BGcon/Dehuff |
Madroms - Nov 5, 2007 |
Madroms | Nov 5, 2007 | |||
Another maybe dumb question: Does anyone notice some corrupted pixels (2-3) at the bottom right part of a the picture when: - convert a .tga to .bin with BGcon using DHUFF compression - load the compressed .bin to RAM with Gfs_Load - decompress it with Dehuff() - then copy the data to VRAM ? Here are 2 pictures: before (original) and after (rendered with SSF emu and captured with the PrintScreen key): http://madroms.free.fr/white.png... http://madroms.free.fr/whiteSSF.png... It could be an emulator issue (I can't test it on yabause as it doesn't load the picture correctly or on a real saturn right now), or it could be a pb with Bgcon or Dehuff. I also notice this problem on the LAVA picture of Rockin'B in the SaturnGameTutorial sample (when lanched in SSF). This problem is not a MAJOR problem but you notice it when your picture has a white background, as you got some black pixels at the bottom right part. Does anyone has a clue ? |
Madroms | Nov 6, 2007 | |||
Thanks for the answer Rockin'B! Vbt told me exactly the same thing on IRC for declaring an empty array For a c4 entry, I will send you a sample so you will tell me if it could be an valid entry, if I finish it |
CyberWarriorX | Nov 6, 2007 | |||
Just wanted to let you guys know I'm pulling out of the contest. I don't have the time for it right now and I won't have anything significant ready anytime soon. |