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Neo-Geo requires 5 memories:
Program ROM (8MB?)
Sprite Tile ROM (64MB?)
Fixed Foreground Tile ROM (128K)
Sound Program ROM (128K)
Sound Sample ROM (16MB?)
It would probably just be easier altogether to integrate all the memory, since any change to the current limits would obsolete the mapper logic anyway. At the very least, it would be a good idea to just stick the sound program and fix tiles on integrated SRAM, since the cost of a decent socket probably approaches the cost of the SRAM.
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And even what the heck: NES
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This would be a whole different ballgame if you want to support any substantial number of mappers, since you'd have to be able to rewrite the mapper logic. NES, oddly enough, also tends to require multiple memories. |