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96KB game that will make your comp beg for mercy
IceDigger - Apr 14, 2004
 IceDigger Apr 14, 2004
Check it out....

 racketboy Apr 14, 2004
am I missing something? why so small?

and BTW, Supergrom, your geforce2 can probably beat my 16MB Matrox G400

 IceDigger Apr 14, 2004
It uses textures already installed on your computer from DirectX.



Turn off AA and AF or you will be playing at a VERY slow pace.

 IceDigger Apr 14, 2004
Here is a link to thier old popular 64k demo. Any 3d video card will do and it still looks amazing for its age.

Link...

 MasterAkumaMatata Apr 14, 2004
Whoa!!! Now I'm dizzy.

 Ammut Apr 15, 2004
hmmm...it starts loading but kicks out 1/10 way in the loading bar. Is this XP compatible?

I'd seen the 64kb product before, its really impressive.

---Ammut

 it290 Apr 15, 2004
Is this by farbrausch? Or am I missing something?

 antime Apr 15, 2004
The "disclaimer" page names fiver2, so that's a probable "yes".

 IceDigger Apr 15, 2004
Yes, it is by Farbrausch.

 Runik Apr 15, 2004
It just crashes on my work computer

 IceDigger Apr 15, 2004
Make sure directx 9 is installed and you have a 3d accelerator.

 Shakey Jake33 Apr 15, 2004
Runs very nice on my Athlon XP 2100+, 512Meg DDR RAM and Radeon 8500.... they just gotta work on the gameplay, and implement an option to invert the mouse x_X

 Runik Apr 15, 2004

  
	
	
Originally posted by IceMan2k@Apr 15, 2004 @ 01:39 PM

Make sure directx 9 is installed and you have a 3d accelerator.


I guess it's the graphic chipset that sucks ...

Too bad ! I have 1 GB of memory with a P4 2.6 GHz at work , and I can't even test it

I hate those Intel graphics controllers

But hey, it's a pc for working, not for playing

EDIT:

It works on my home computer, but it's really dark ...

The not inverted mouse is annoying as hell, but they have skilled programmers for sure

 Juuli Apr 18, 2004

  
	
	
Originally posted by IceMan2k@Apr 14, 2004 @ 08:41 PM

It uses textures already installed on your computer from DirectX.



Turn off AA and AF or you will be playing at a VERY slow pace.


actually i believe that all textures are generated algorithmically at runtime and then loaded into memory, the routines for generating the textures are easily compressed which allowed htem to make the exeso small, but also increases the load time as all the stuff must be generated.

 it290 Apr 18, 2004
That's correct, the textures are procedural. One of the coders posted a message to the effect that the only Windows resources used are the Arial and Times New Roman fonts.

 Cloud121 Apr 23, 2004
What exactly IS this program?

 it290 Apr 23, 2004
It's a first-person shooter, dude.

 Cloud121 Apr 24, 2004
I realized that, but what exactly? Homebrew game? Doom 3 Beta?

 it290 Apr 24, 2004
I guess you could call it a 'homebrew game', although I'd call it a 'coding demonstration/proof-of-concept'.

 MasterAkumaMatata Jun 13, 2004

  
	
	
Originally posted by Cloud121@Apr 24, 2004 @ 02:45 PM

I realized that, but what exactly? Homebrew game? Doom 3 Beta?


I doubt Doom 3 Beta would be this small.