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3D Modelling for the Saturn Environment |
Aoi_Vulture - Feb 8, 2006 |
RockinB | Feb 9, 2006 | |||||||||||||
Actually you can also use triangles, in this case the 4th vertice will be the same as the 3rd. You don't have to care about that, it's done by the tools.
As Saturn's VDP1 is a sprite based renderer, every textured polygon (quad, triangle or polyline?) got a rectangular texture image assigned. It's width is a multiple of 8. To span a texture across multiple polygons... the usual way, the 3DEditor offers a technique called texture slicing.
I don't know about animation support in SGL. There exists some examples in which 3d models are animated, like AKIRA, AKIRA3 and FIGHTING. The SBL'S (MTH I think) library supports splines (to interpolate 2d and 3d data), which could be used for animation. So it would involve some investigation.
There exists a tool called 3DEditor used for applying Saturn specific material properties. It's Windows version exports .C code for SGL library, while it's MacOS version exports .C code for use with SBL. 3DEditor is the last tool in the chain. Most importandly: the only way (we got) to get 3D models into 3DEditor is by using DXF files. This implies that you loose all material propertis previously assigned with your 3D modeler of choice. And if your 3D modeler exports newer DXF format, then you'll need tools like RB_SaturnDXF... or 3Dto3D. I've been working on a SGL export plugin for blender, but only for one day |