| | | Originally posted by fonzievoltonov@Sun, 2006-06-11 @ 06:29 AM Could it be the same thing we are speaking here? |
I think there are a few mistakes with that person's assumption: - If the system was in Mark III mode and the Z80 was enabled, the cartridge pinout to map Z80 signals to the ROM are incorrect (especially the high-order address lines above A15) - In 8-bit mode the ROM doesn't function as a hybrid 8/16-bit part, it's strictly 8-bit only with D15-D8 unused. Given the way the 32X is set up, I think in 8-bit mode it could only conceivably used with the SH-2 set up to use an external 8-bit bus. But the BIOS would have to detect and configure the SH-2 accordingly, and AFAIK it doesn't. Plus the 68000 wouldn't be able to execute code from the cartridge at all. However, I wonder if this *could* be used for supplemental data cartridges for 32X CD games. Once the 32X booted and was running, it could configure the CS1 space (ROM cartridge) bus for 8-bit mode, and then access the 8-bit ROM directly. Something like the Saturn's ROM/RAM cartridges. The 32X memory map conveniently has an entire CS space devoted to the ROM cartridge, so it can be configured independently of the other 32X memory/peripherals. Then again for speed reasons you'd want 16-bit mode anyway, but that's the only logical situation where 8-bit mode could be used that I can think of. Unless Sega add the jumper just to confuse people...  BTW, The Game Genie runs normally like other carts, it has two 16K ROMs in parallel to provide data to the 68000. Would have made a cool devcart if it did work in Mark III mode! |