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Saturnin WIP thread |
Runik - Sep 19, 2003 |
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CrazyGoon | May 31, 2004 | ||||
:devil |
Runik | May 31, 2004 | |||
You're right Here are some more : Panzer Dragoon Panzer Dragoon Zwei |
vbt | May 31, 2004 | |||
j'le veux |
Runik | May 31, 2004 | ||||
Pas encore ... Va voir sur le forum privé pourquoi |
Runik | Jun 8, 2004 | |||
Controls are working in the bios :thumbs-up: Next step will be to add the memory card, and to improve the cdblock compatibility |
Runik | Jun 12, 2004 | |||
Cdblock and smpc timings are giving me hard times, but it's slowly progressing ... Guess what's that game |
Dyne | Jun 12, 2004 | |||
there is something going on in my pants for sure. great work so far mate |
fivefeet8 | Jun 16, 2004 | |||
Amazing progress Runik.. BTW. What type of rendering is Saturnin using? OGL? D3d? Software? |
Runik | Jun 19, 2004 | |||
Some more shots Worms is playable Last Bronx loops after the character selection Pretty Fighters X crashes at game start Toshinden URA is "playable", but quite messy Magic Knight Rayearth is playable, but because of the missing scrollings it looks a little strange ... Legend of Oasis shows the title screen Dracula X loops after the character selection Gals Panic SS hangs after starting a new game Battle monsters is playable, but with very crappy graphics ... |
Runik | Jun 19, 2004 | |||
One of the biggest lamers magnet is booting <_< Die Hard Arcade works a little better than in ST-V Capcom Generations vol. 4 locks the drive at game start ... Winter Heat hangs after the first event Don Pachi loops at game start And last one : Dungeons & Dragons - Tower of Doom shows this screen ! |
fivefeet8 | Jul 3, 2004 | |||
Amazing progress Runik. That Panzer Dragoon screenshot looks nice. |
Runik | Jul 19, 2004 | |||
Some shots from the last alpha version, which has scrolling Liquid Kids is perfect Cotton 2 (STV) title screen is perfect, and some things start to show up in game Cotton Boomerang (STV) character selection is better with the scrolling, but it's far from being perfect ... Funky Heads Boxers (STV) backgrounds are now present Magic Knight Rayearth is almost perfect |
Pearl Jammzz | Jul 19, 2004 | |||
once again, Runik = god!. Love what you're doing here Runik. EVentaully, will we be able to select the resolution of the game, how we do w/ PC games to make the image quality better? |
Runik | Jul 19, 2004 | ||||
I'm thinking of it, but it won't happen soon ... it's rather low priority in my todo list |
Pearl Jammzz | Jul 20, 2004 | |||
Oh, for sure. I was just wondering if it'd be possable and how much better it'd make the game look. I would rather have better compatibility/speed beforehand though. Keep up the good work! |
SeGaFrEaK_NL | Jul 20, 2004 | |||
Excellent progress! Because I aint that technical, what is it that you do to that makes games running better and better? Adding compatibility code? |
Runik | Jul 20, 2004 | |||||
It's definitely possible, as Fabien does it in Satourne A game running at 1024*768 intead of 320*224 and having FSAA would be great to look at |
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