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Saturnin WIP thread
Runik - Sep 19, 2003

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 Runik Apr 14, 2004
Actually I have 2 different versions of Saturnin : one with the Saturn debugger enabled, the other without (which is faster).

I never released the debugger version (mainly because ... it has bugs and also because it isn't complete) but it might change

 madmalkav Apr 14, 2004
Good you say it, I'm sure it will be really interesting.

 Runik Apr 14, 2004
I added the timer1 counter, and some games liked it

I don't know why I have those weird resolutions on some games







 M3d10n Apr 14, 2004
Interlaced modes, perharps? Some games have these odd habits of going into high res mode, but simply scale the VDP1 buffer to fill the screen, in what seems an attemp to get a "sharper" look.

But it only results in a overly pixelated output, with tons of high res shimmering, but no actual high-res graphics, apart from some GUI stuff. Good examples are Elan Doree and D-Xhird.

 Runik Apr 15, 2004

  
	
	
Originally posted by M3d10n@Apr 15, 2004 @ 03:44 AM

Interlaced modes, perharps? Some games have these odd habits of going into high res mode, but simply scale the VDP1 buffer to fill the screen, in what seems an attemp to get a "sharper" look.

But it only results in a overly pixelated output, with tons of high res shimmering, but no actual high-res graphics, apart from some GUI stuff. Good examples are Elan Doree and D-Xhird.


That's what I thought, but there should be something displayed stating that. Maybe some of my code is wrong ... I'll check it tonight.

Anyway, if it's that, I will have to render the screen line by line instead of one block at once ...

 Runik Apr 25, 2004
Yay ! My exam is done, I'm back to coding

I did some work on mal's favorite: Taisen Tant-R Sasi-su!

It looks better, but it still have huge graphical flaws ... (I'm working on it)










 Runik Apr 25, 2004
After figuring out the color problem on the distorded sprites, Super Major League looks better :


 Runik Apr 26, 2004
I did a lot of work on the VDP2 core and on the sprite colors, there's a lot of nice things showing up


Cotton Boomerang title screen looks better




Dynamite Deka is there !








Ejihon looks a lot better with some backgrounds










Elan Dorée looks also better




Some more Sassisu! shots




Super Major League




And last but not least : Virtua Fighters Remix ! (who munched them ? :lol: )






 vbt Apr 26, 2004
Nice improvements :thumbs-up: I guess (well I hope ) the release will come soon

 mal Apr 26, 2004
They look fantastic! :banana

You're making excellent progress.

 IBarracudaI Apr 26, 2004
looking nice..

But... is it just me, or satourne (and MAME's ST-V) development is "stopped" ? Haven't heard any news in a while... what's the problem? lack of information? or just no free time?

 Runik Apr 27, 2004

vbt said:
Nice improvements I guess (well I hope ) the release will come soon



I need to work on the GUI, but a new release might popup in a not too long time

I also have to figure out why Radiant Silvergun doesn't work anymore ... (I guess something is broken in my timer handling '


 Runik Apr 30, 2004
Fabien gave me some infos on the SCU DMA transfer, resulting in some better display on some games. Baku Baku Animals doesn't need a hack to start anymore.

Unfortunately I still have bugs in my code, so some of the sprites that were displayed before aren't anymore (like the "cotton boomerang" sprite)


Columns 97 needs scrolling handling (the black vertical bars)






Astra Superstars is better ! (the last screenshot is quite messy )








Shanghai The Great wall is also improved




Virtual Mahjong is booting !





And last but not least : Winter Heat !!!




 Alexvrb Apr 30, 2004
Impressive.

 Runik May 10, 2004
I corrected a major bug in my sound core : memory hacks were still used when I didn't needed them anymore.

This makes Shienryu and Princess Purikura playable

I also added color offset calculation function, resulting in some nice fade-in fade-out effects

On a side note saturnin have its own forums now : there..., and Satourne also


The 0.20 release will be soon, as I finished docs and faqs : I just need to fix a little problem that decreases performances (like if I needed that right now )


Shienryu is playable !






Princess Purikura looks nice with some desactivated planes




Playfield is finally visible in Ejihon




Winter Heat credits are fixed




And the color offset calculation is finally showing (the pic doesn't look too good, but that's because scrolling is still missing ...)


 CrazyGoon May 11, 2004
Keep up the magic! :cheers

 Runik May 17, 2004
Just a line to say that Saturnin 0.20 is released

 Pearl Jammzz May 17, 2004
Runik = god, haha. Looking GREAT. Keep up the good work.

 Runik May 17, 2004

  
	
	
Originally posted by Pearl Jammzz@May 17, 2004 @ 10:21 AM

Runik = god, haha. Looking GREAT. Keep up the good work.


Hehe ... thanks.

Don't forget to sacrifice 2 virgins to my glory

 Runik May 29, 2004
This is getting interesting ...


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