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Saturnin WIP thread |
Runik - Sep 19, 2003 |
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madmalkav | Apr 14, 2004 | |||
Good you say it, I'm sure it will be really interesting. |
Runik | Apr 14, 2004 | |||
I added the timer1 counter, and some games liked it I don't know why I have those weird resolutions on some games |
Runik | Apr 25, 2004 | |||
Yay ! My exam is done, I'm back to coding I did some work on mal's favorite: Taisen Tant-R Sasi-su! It looks better, but it still have huge graphical flaws ... (I'm working on it) |
Runik | Apr 25, 2004 | |||
After figuring out the color problem on the distorded sprites, Super Major League looks better : |
Runik | Apr 26, 2004 | |||
I did a lot of work on the VDP2 core and on the sprite colors, there's a lot of nice things showing up Cotton Boomerang title screen looks better Dynamite Deka is there ! Ejihon looks a lot better with some backgrounds Elan Dorée looks also better Some more Sassisu! shots Super Major League And last but not least : Virtua Fighters Remix ! (who munched them ? :lol: ) |
vbt | Apr 26, 2004 | |||
Nice improvements :thumbs-up: I guess (well I hope |
mal | Apr 26, 2004 | |||
They look fantastic! :banana You're making excellent progress. |
IBarracudaI | Apr 26, 2004 | |||
But... is it just me, or satourne (and MAME's ST-V) development is "stopped" ? Haven't heard any news in a while... what's the problem? lack of information? or just no free time? |
Runik | Apr 27, 2004 | |||||
I need to work on the GUI, but a new release might popup in a not too long time I also have to figure out why Radiant Silvergun doesn't work anymore ... (I guess something is broken in my timer handling |
Runik | Apr 30, 2004 | |||
Fabien gave me some infos on the SCU DMA transfer, resulting in some better display on some games. Baku Baku Animals doesn't need a hack to start anymore. Unfortunately I still have bugs in my code, so some of the sprites that were displayed before aren't anymore (like the "cotton boomerang" sprite) Columns 97 needs scrolling handling (the black vertical bars) Astra Superstars is better ! (the last screenshot is quite messy Shanghai The Great wall is also improved Virtual Mahjong is booting ! And last but not least : Winter Heat !!! |
Alexvrb | Apr 30, 2004 | |||
Impressive. |
Runik | May 10, 2004 | |||
I corrected a major bug in my sound core : memory hacks were still used when I didn't needed them anymore. This makes Shienryu and Princess Purikura playable I also added color offset calculation function, resulting in some nice fade-in fade-out effects On a side note saturnin have its own forums now : there..., and Satourne also The 0.20 release will be soon, as I finished docs and faqs : I just need to fix a little problem that decreases performances (like if I needed that right now Shienryu is playable ! Princess Purikura looks nice with some desactivated planes Playfield is finally visible in Ejihon Winter Heat credits are fixed And the color offset calculation is finally showing (the pic doesn't look too good, but that's because scrolling is still missing ...) |
CrazyGoon | May 11, 2004 | |||
Keep up the magic! :cheers |
Runik | May 17, 2004 | |||
Just a line to say that Saturnin 0.20 is released |
Pearl Jammzz | May 17, 2004 | |||
Runik = god, haha. Looking GREAT. Keep up the good work. |
Runik | May 17, 2004 | ||||
Hehe ... thanks. Don't forget to sacrifice 2 virgins to my glory |
Runik | May 29, 2004 | |||
This is getting interesting ... |
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