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FBA WIP |
vbt - May 30, 2010 |
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vbt | Mar 27, 2016 | |||
black tiger driver port started |
cafe-alpha | Mar 28, 2016 | |||
Please do your best |
vbt | Apr 1, 2016 | |||
little progress : background added but some tiles are lost during intro, i don't know why. |
vbt | Apr 4, 2016 | |||
big speed improvements, i rewrote the tilemap rendering and added scrolling support, now it needs : - tile bank switch (wrong title) - sound - fix shop display ( wrong aligment) - priority support |
SegaSaturnShrine | Apr 6, 2016 | |||
Glad to see this being actively worked on |
SegaSaturnShrine | Apr 22, 2016 | |||
So I finally got around to trying this out yesterday on my chipped Saturn. Nice job! Sure there are a lot of bugs and what not, but the Saturn is not easy to code for by any means. Very impressive ! Some (legal) advice though, you probably shouldn't be including commercial ROMs with the emulator. If you want to include some for testing purposes fine, but I highly suggest you use free legal homebrew ROMs for the bundling and just make a tool that allows users to rebuild the iso with their own ROMs to avoid a DMCA takedown festival or any other legal issues... |
vbt | Apr 23, 2016 | ||||||||
I'm glad to see some feedback
sure, the main roblem is i had to rename many files, i'd have to give a mapping between mame ROMs and ROM for FBA saturn. |
SegaSaturnShrine | Apr 24, 2016 | |||
i'll have to play around with it some and document it when i get a chance. keep up the good work though! As for the legal issue, as I see. Me i'm still learning my way around the saturn. Although I do have a project I'm working on, I don't know if I'll even be able to pull it off, so no announcement yet, but my point is, if I was well versed on the saturn, I would offer some assistance with straightening the rom issue, but I would probably just make things worse rather than better XD |
vbt | Apr 26, 2016 | |||
some news, big break on black tiger. i could release black tiger & vigilante without sound. I've started to port Wiz, i may try to port tiger helli and slap fight |
SegaSaturnShrine | Apr 28, 2016 | |||||
vbt, I'll try and do some testing for you this Sunday. I'm most likely working but I can do it after. Sunday is the only day I refuse to do any homework/studying |
vbt | Apr 28, 2016 | |||
sure you can do a video showing the bugs, but don't forget to make a video showing games working well |
SegaSaturnShrine | Apr 28, 2016 | |||||
Np @vbt... wait a minute, something just occurred to me, does FBA utilize the additional ram carts? I've been running it with my AR unplugged which might explain the issues I've been having XD. I usually leave that cart plugged in all the time, but I unplugged it the other day (can't remember why) and have been running FBA without it.... |
vbt | Apr 29, 2016 | |||
FBA doesn't use additionnal ram |
SegaSaturnShrine | Apr 29, 2016 | |||||
that might help, cause some of the issues i've found is lag in certain games.... |
vbt | Apr 30, 2016 | |||||
maybe on some games, i use low workram so it could explain some slowdowns but on most cases everything is in hi workram. current wip : |
SegaSaturnShrine | May 1, 2016 | |||||||
Ah okay, so I'm working as expected. I'm working from 8am to 5pm today (US EST). I'll try and make a video for you afterwards to show off some bugs I've found (lag and graphical issues and what not) and show off some games that are fully functional as well I honestly don't mind doing testing for you and what not on a somewhat regular schedule (my schedule is a bit unpredictable lol), but as far as coding goes, I don't think I'd be any help. I'm still learning C as I go and don't know the Saturn that well to begin with (as far as how everything works, still learning, my experience is with other game consoles, although I know there are similarities across the board, there are still a lot of platform specific things as well). I know a while back you jokingly said in my hello world thread that I was now prepared to help you with this venture. Well that's partially true haha, I can help with testing, i'd be useless with the coding though UPDATE: @vbt... here's the video as promised. It took a long time to render last night on my crappy laptop, by the time it was done, I was too tired to wait around for it to upload, so I uploaded it this morning......
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vbt | May 7, 2016 | ||||||||||
ok, maybe you could do some testing
thanks SegaSaturnShrine great job ! to be fair, i'm not english, i understood start, end and hardly when you test games. about sms plus, the outrun track is fixed with sms (cz80) driver. about sg1000, depending on vdp mode it's more or less slow maybe it can be improved, i use bitmap rendering for this driver. your last game is flicky, i'd say it's working well well, it's motivating, i did some nice progress on wiz driver, 2 games nearly complete (without sound) and 2 others displaying something. |
SegaSaturnShrine | May 7, 2016 | |||||
Oh I'm sorry, unfortunately I'm not exactly bilingual and I really should be |
vbt | May 15, 2016 | |||
another wip |
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