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Lunar 2: Eternal Blue Saturn Translation 0.21
Mr Conan - Jul 29, 2022

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 Saff Jan 2, 2025
Another dialog issue, though it may be a little more involved.

  
Version 0.21d

Location: Transmission Springs (After saving the 'Dragon Kids' and moving on from Taben's Peak/The Grindery, I went straight to the Transmission Springs before visiting vane).

Issue:
  • The dialog from the NPC near the top of the screen who gives you a Bromide seems to imply you've collected every Bromide except the one he gives you.
  • I have not really gone out of my way to collect Bromides, and only had two; the one of Lucia from the town you meet Ronfar in, and the poster featuring Jean after finding the Carnival troupe for the first time.
  • In the original Japanese script, his dialog is much shorter and simply acknowledges that you collect Bromides too (makes sense since I had two already), but that there are a lot more out there.
  • Watching a let's play video on youtube of the PS1 WD localization, - YouTube... (approx. 8 hours, 22 minutes if the time stamp doesn't work), the dialog is also different and does not act as though he has collected all but one, and he has 2-3 more bromides than I do by the time he talks to that NPC.
  • I tried talking to the NPC on 0.19b and the dialog was the same.
Not sure if you can confirm this, but this feels like the NPC's dialog is supposed to differ depending on your progress collecting the Bromides.
Am I reading too much into that, or has a flag been inadvertently set by the patch, or possibly a by-product from me using the same save data across several patch revisions?

I wasn't really planning on going nuts with collecting everything until after confirming the patch is playable all the way through on original hardware. Seemed like a good excuse to start all the way over and give the patch a run from start to finish.

Slot 1 on Internal RAM. (I think I saved on the Transmission Springs screen, otherwise, it may load on the World Map and you just need to walk down past Vane, straight to the Transmission Springs)

 Mr Conan Jan 3, 2025
I’ll take a look this weekend, I vaguely recall editing some text related to that NPC while fixing some psx/saturn bromide differences. Might have pasted in the wrong thing.

The Saturn flag commands were not touched, that was in a separate section of the game script which I leave unaltered. Game saves should also not affect you since I have not altered the save data format in any build. I think the only real difference in game saves may be it saves some location text, but i made sure to stay within the allowed buffer size for that.

 Mr Conan Jan 10, 2025
Dopple Dance glitch fixed, as well as a number of text/portrait issues.
Thanks to @Saff... for reporting.
Destiny Dice update still TBD...

 Mr Conan Jan 22, 2025
More fixes: blank portraits, several dialog timing bugs.

 cww80 Jan 26, 2025
^Excellent all. Thanks for sticking with this! Will pick it back up and see what I can find too.

 Mr Conan Jan 26, 2025
Ive got another 10 or so things to fix that have been reported on disc 2, so you might want to wait for the next update when you get there.

 cww80 Jan 27, 2025
^ Will do.

 cww80 Apr 12, 2025
With the Lunar Remastered collection coming out on the 18th on PC, perhaps Mr Conan you will be able to use the enhanced assets from it for both Remakes on Saturn. I'm sure it's crossed your mind.

 Mr Conan Apr 12, 2025
My guess is no, since the original sprites were made for saturn HW, theyre probably just increasing the resolution, which the saturn wont be able to make use of. I am a little curious if theyre going to re-use the l2eb timed script format. Might give me some more data points on how all that works if i compare it to the us psx (without having to do more reverse engineering)

 cww80 Apr 12, 2025
What of the animation sequences? Couldn't they be used for the higher potential quality and converted back like with SSS?

 Mr Conan Apr 12, 2025
Yeah thats a possibility.

 Cryptopowder Apr 15, 2025

Mr Conan said:

Running and looking wonderful until today. I get to the boss in the spooky house, the big toy guy. After he dies I get a game freeze. I have burned 2 copy's as I was thinking maybe my first burn was not great, but it happened again. I might try the OG to get past this point and then retry. Not sure. Hope for a fix. One way or another, great job with this. So glad to be able to play in English on the saturn. Thank you.

 Mr Conan Apr 15, 2025
0.21g posted above in this thread should get past that. It’ll freeze much later on in the game after a battle with ghaleon.

The older 0.19b in the resources section will go to the end without crashing, but therell be graphical glitches during dialogs that wont go away until a subsequent battle.

I’ll be getting back to it, going through it slowly script by script after i finish up on a side project.

 DarthMotzkus Apr 20, 2025
@Mr Conan... hi!
With the new remastered available, is it more appealing to you import the subs from there to the Saturn fmv scenes? I really wish to play the Saturn port as my first playthrough of Eternal Blue, but lacking subs on FMVs and Scenes, i can't

 Mr Conan Apr 21, 2025

DarthMotzkus said:

The issue is getting the subtitles on the screen. There are two options: hack the built-in text system for the ending / opening credits to operate during all movies as subtitles, or come up with one from scratch that gets hacked in. I'm convinced the existing cinepak video doesnt need to be replaced, Trekkies has does a lot with this on discord. (Also not interested in touching any remake assets at this time to avoid potential C&Ds).
After fixing the script issues, I'll be refocusing on the video.

 mrcatford Apr 22, 2025
I'm sure you'll find a way around it, but if you need help just drop a line. May not know how the insides work but I'm always here for an ear. Discord me at my username.

 DarthMotzkus Apr 25, 2025

Mr Conan said:

And what about the new translation from remaster instead of working design one? Shouldn't be more easily to sync it with the Japanese voices than the ps1 translation?

 AlexTheBlue Apr 26, 2025

Mr Conan said:

Wait if we're strictly talking about cutscenes, why aren't oldschool hardsubs an option?

Edit: I know they could affect quality, but why not as a stopgap?

 Mr Conan Apr 30, 2025
@DarthMotzkus...
I ended up making a modification to the code to print an entire line at a time. This removes the timer issues since each dialog is now printed in in 3 ticks (1/20 sec). I’m going to do some additional testing, but it appears to be working.

@AlexTheBlue...
Hardsubs are an option, but like you mentioned quality loss is an issue, so Im not going to bother unless for some reason the dynamic subtitles dont work out.

 Mr Conan May 1, 2025
New update. Still testing, but seems like this should fix a lot of the dialog issues.
Also fixed the issue of the heart character showing up in item text... several typos in the tools.
(Updated to 0.22a - noticed a typo output a blank dlog box, causing some graphics issues).

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