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What the PS2 can do
tsumake - Oct 23, 2004

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 Des-ROW Nov 3, 2004

  
	
	
Originally posted by Berty@Thu, 2004-11-04 @ 10:04 AM

Luckily someone came to your rescue.

Take a look at this though,

http://www.digitpress.com/forum/viewtopic....=asc&...

i decided to hold the poll in neutral territory for your sake. I am will to furhter test any of your hypothosees there. But i have my imperical data.





AHAHAHAHAHA~!

People vote arcade because they like the arcade EXPERIENCE, and not because of some "technical flaw" of the PlayStation2 hardware/version. What about all that "technical" details you like to talk about? Hmmm... people came to backup me, because they know I am right, and you are wrong.

My hypothesis? What are you talking about?

Berty, you are wrong, about the PCB vs Port argument, and also about the SH-4 vs EE argument.

 Berty Nov 3, 2004

  
	
	
Originally posted by ExCyber@Wed, 2004-11-03 @ 07:21 PM

I have no idea what you mean by this, and I've read Chapter 3 of the SH7750 manual several times.

[post=122701]Quoted post[/post]



I am talking about the use of the "quasi" swap file that is created when using the WinCE devkit, i.e it can be configured to 1KB, 4KB, 16Kb.. up to one meg. You can implement this in code; im pretty shure that the compiler doesn't automatically configure for you then.

Technical issues asside, the fact is many 2d games that i have mentioned look like ass on the PS2. This may be a programming thing.

I am not shure about the PS2's "official" compiler, i have only used the linux programming environment and in that i have used SDL libs in C++. But couldn't the problem be with the compiler and how it interprets interger usage in the code?

 Berty Nov 3, 2004

  
	
	
Originally posted by Des-ROW@Wed, 2004-11-03 @ 08:19 PM



Berty, you are wrong, about the PCB vs Port argument, and also about the SH-4 vs EE argument.


[post=122715]Quoted post[/post]



You agreed though that you do prefer the cab over the ps2, don't contradict yourself.

I am not finished with the SH-4 vs EE arguement. It still remains FACT that capcom prefer to develop for the SH-4. It is also FACT that the games that i have mentioned before do look better on other systems, you cannot be so blind as to disagree with that.

besides you are the one that is always going on about a perfect intrepation of the arcade game? so why do you prefer the obviously non-original feel of KOF and MSlug on PS2 then? that seems to be another contradiction eh?

 mal Nov 3, 2004
I don't want to be all heavy handed, but can I please put this thread out of it's misery?

It's painful to read. Really.

 Berty Nov 3, 2004
i'm still waiting for a response from Des-ROW

 Des-ROW Nov 3, 2004

  
	
	
Originally posted by Berty@Thu, 2004-11-04 @ 10:23 AM

You agreed though that you do prefer the cab over the ps2, don't contradict yourself.

I am not finished with the SH-4 vs EE arguement. It still remains FACT that capcom prefer to develop for the SH-4. It is also FACT that the games that i have mentioned before do look better on other systems, you cannot be so blind as to disagree with that.

besides you are the one that is always going on about a perfect intrepation of the arcade game? so why do you prefer the obviously non-original feel of KOF and MSlug on PS2 then? that seems to be another contradiction eh?



I prefer my cab because I like the FEELING of playing a COLLECTION ITEM like a old arcade PCB, and NOT because it looks better or sounds better or WHATEVER you want to make up.

Capcom works on the NAOMI hardware because it is CHEAPER, and MORE POPULAR than the System246 hardware. Anyway, the NAOMI hardware is now dead for the AC market, and Capcom's latest AC releases are planned/developed for System246. It is all related to MARKETING, and NOT to power or ease of use.

I don't prefer the FEEL of non-originals, I prefer the IMPROVEMENTS, BETTER PERFORMANCE and PRACTICITY of ports.

No contradictions, you will only find contradictions in what you state, or what you interpret.

I still find amazing that you believe that the NAOMI and the CPS-3 hardware are more technically advanced than the PlayStation2/System246 hardware, simply and stubbornly amazing.

 Berty Nov 3, 2004
you say that you DON'T prefer the feel of non-originals? so based on this you do prefer the feel of the orginal; this is correct?

Have you also played the games that i have mentioned? how about you go out and do so then get back to me.

If the system 246 (legacy) proves to be more popular in the long run then the naomi, then i will apologize to you, but i sincerely feel that its days are numbered taking into consideration new systems like the naomi 2, atomiswave and to a lesser extent the PGM.

You way of repsonding to posts is very good at dodging the facts that the original arcade experience can never be duplicated on a home console. You seem to agree with this and yet ignore it at the same time. strange.

 Des-ROW Nov 3, 2004

  
	
	
Originally posted by Berty+Thu, 2004-11-04 @ 02:34 PM-->
QUOTE(Berty @ Thu, 2004-11-04 @ 02:34 PM)
you say that you DON'T prefer the feel of non-originals? so based on this you do prefer the feel of the orginal; this is correct?

[/b]



OBVIOUSLY, I prefer how PRACTICAL and CHEAP ports are, especially when TECHNICALLY they are the SAME, or sometimes BETTER. But never beats the AC feeling, alright?


  
	
	
Originally posted by Berty@Thu, 2004-11-04 @ 02:34 PM

Have you also played the games that i have mentioned? how about you go out and do so then get back to me.





I have several KOF games on Neo-Geo MVS, Neo-Geo AES and also on PlayStation2. I also have several Metal Slug titles on MVS, and Xbox ports as well. Oh, and Samurai Spirits Zero on both MVS and PlayStation2. Differences? The ports are cheaper, have better audio and graphics, but they don't have the arcade feeling. In other words, ports are TECHNICALLY BETTER.



  
	
	
Originally posted by Berty@Thu, 2004-11-04 @ 02:34 PM

If the system 246 (legacy) proves to be more popular in the long run then the naomi, then i will apologize to you, but i sincerely feel that its days are numbered taking into consideration new systems like the naomi 2, atomiswave and to a lesser extent the PGM.





Hahaha, FIRST you talked about NAOMI and CPS-3 being technically superior than System246, but now *magically* you are talking about popularity? Talk about dodging the subject.


QUOTE(Berty @ Thu, 2004-11-04 @ 03:19 PM)
then why can't the ps2 reproduce them?

[/b]



Ah? What?


  
	
	
Originally posted by Berty@Thu, 2004-11-04 @ 03:19 PM

i seem to remeber you complaining about green bias on the ps2, screwy colours is far from technically better



WHAT!?


  
	
	
Originally posted by Berty@Thu, 2004-11-04 @ 03:19 PM

incorrect my friend, feeling can directly be attributed to hardware timing.





WHAT!!??



  
	
	
Originally posted by Berty@Thu, 2004-11-04 @ 03:19 PM

not answering my questions directly, how convienient for you!



Again, what are you talking about?

QUOTE(Berty @ Thu, 2004-11-04 @ 03:40 PM)
it290, thanks for reminding me about those horrible 3d back grounds; Arcade faithful eh Des? juxtaposition such as that makes me want to puke and certainly doesn't make me want to bust out the PS2 version fo KOF

[/b]





Hahahaha, well, now you show that you seriously don't know what you are talking about. The PlayStation2 ports that feature 3D backgrounds ALSO have the original arcade ones, you can set which you want at the Options menu. The same goes for the soundtrack, you can select either AST or OST. Talk about technical advantages over the original hardware.