Home | Forums | What's new | Resources | |
s'more Sony news.... |
Ammut - Nov 4, 2003 |
< Prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | Next> |
it290 | Nov 9, 2003 | ||||
s'more Sony news....
No, I pretty much dislike Sony and Microsoft equally, but as stated above, Microsoft's figure was regarding vertices, not to mention the fact that Sony generally hypes things to an even more ridiculous extent than MS (not counting MS's Windows division). I still don't understand how 75 million flat shaded, small polygons can be drawn on any screen the PS2 can render to in one second. I don't see why you feel the need to defend them so aggressively, especially considering your self-professed 'dislike of fanboys'- seems a bit hypocritical. I have no qualms about stating the fact that I dislike Sony on the whole, and being a consumer in a free marketplace it is my right to do so. |
Des-ROW | Nov 9, 2003 | |||
s'more Sony news.... Theorical performance and practical performance are not the same thing, Sony clearly stated that in theory, the system's peak polygon drawing rate is 75 Million per second (small polygon, no textures, no lights, etc.), still, that for real-world applications, the system has a peak performance of 20Million polygons per second. Hype? What hype? The press release clearly states that. |
it290 | Nov 9, 2003 | |||
s'more Sony news.... Right, but I still don't believe it's theoretically possible to draw 75 million polys in one second, ya dig? No one has even come close to acheiving the 'real-world' figure of 20 million, so it's still hype - that is, words that have yet to be backed up by anything. |
ratfish | Nov 9, 2003 | |||
s'more Sony news.... blah blah blah As long as there's good games being developed out there, I don't give a rat's ass about polygons and verticies. Why should people dwell on technical specifications to try to prove one console is better than another? There IS no reason! I say cut the crap, and start talking about something meaningful. If you care about hardware, good for you, but I'm betting if you took a great developer like Sega, and made them focus as much development on a game for an older console as they do for games on any of today's sytems, they would make a quality game. Polygons, pfft, who needs more polygons? If people keep pushing the systems, and only focus on hardware then I don't want to be a part of this commercial video game culture. |
gameboy900 | Nov 9, 2003 | |||
s'more Sony news.... I still love how Sega UNDER-hyped the Dreamcast's polygon performance at something like 2.5 million polys per second. Then a few months after the consoles release games were pushing 3 million and eventually a couple hit 3.25 million. PS2 (at least the game for the first year and a half) could only push about 3 million polys to the screen. I think by now they may have gotten as far as 4.5-5 million. I can't say anything about Xbox or GC since I haven't kept up with their info (or any other for that matter.) |
Des-ROW | Nov 9, 2003 | ||||
s'more Sony news....
So, Sony says the PlayStation2 can draw up to 20Million polygons per second, Microsoft says their Xbox can move 125Million polygons per second, and Sony is "hyping-up" their system? Especially considering that you state that no game has come close to the 20Million pps figure. AM2 has been able to go over 10Million pps with Virtua Fighter 4: Evolution, on PlayStation2, which is an extremely complex hardware to develop for, I believe that Dead or Alive 3 dislpays the same quantity of polygons per second (probably even more), and on a standard DirectX8.1 platform. I agree with you ratfish, I don't really care about that, gameplay is what really counts (My favourite system is the still alive, Neo-Geo/MVS), but people like getting against certain companies for X or Y reasons, and I personally hate that. |
Des-ROW | Nov 9, 2003 | ||||
s'more Sony news....
Seems that neither have you with the PlayStation2... |
Gallstaff | Nov 9, 2003 | ||||
s'more Sony news....
So true dude, so true |
Tagrineth | Nov 9, 2003 | ||||||||||
s'more Sony news....
Nobody says it's possible to draw that many. The 75 million per second figure is for raw computation only. Hell, that figure doesn't even include a single static light, which would make the theoretical output impossible to see anyway.
Actually, vertex processing numbers are more accurate than triangle numbers, since the number of triangles can vary even with the same number of vertices.
Well, the SH-4 can in theory calculate around ~10 million polys per second, and the PVR2DC's setup engine can do around ~7 million per second, but in the real world the SH-4 isn't very efficient. Nintendo's doing the same thing with the GameCube - 6 million per second is not what real games have been doing on GCN... Rogue Leader pushes around 10 million and Rebel Strike surely more. Oh, and official PS2 numbers have it that quite a few games are over the 10M mark. But Xbox wins - ERP over at Beyond3D says his engine was capable of around 30M/sec. Gods, that guy did so many performance tests for us... I'm surprised he managed to avoid breaking NDA. |
it290 | Nov 9, 2003 | |||||||
s'more Sony news....
That's not entirely true... since the figures are for unlit polygons, you could display them by drawing them in single colors only, you don't need a light to do it. I know the figure is supposed to be for computation, but the term 'peak drawing capacity' certainly implies drawing the polygons; it should have been stated otherwise if that was not the case.
Okay, you're proving my point. Sony says 20 million POLYGONS, MS says 125 million VERTICES, I don't know what the figures are for how many vertices have actually been output on MS's console, but you just stated yourself that games have only been able to reach roughly HALF of Sony's figure. You wouldn't consider it hype to list figures for your console which have not been achieved several years after its release? (and right now is probably the peak; it's debatable if much more performance will be gained out of the PS2 in the next couple years.) And don't give me that 'extremely complex hardware ' crap- if a manufacturer makes their console harder to get peak performance out of, that should count against them, not be weighed as a point in their favor. |
cww80 | Nov 9, 2003 | ||||
s'more Sony news....
http://xbox.ign.com/articles/076/076378p1.html?fro... |
cww80 | Nov 9, 2003 | ||||
s'more Sony news....
Jak and Daxter, (a 2nd generation PS2 title) pushes over 10Million... |
Cloud121 | Nov 9, 2003 | |||
s'more Sony news.... VF4 and VF Evolution push upwards to 15 million. I might've even read close to 20 million. |
gameboy900 | Nov 10, 2003 | |||
s'more Sony news.... Yes yes yes...I probably should have mentioned my 4.5-5 million numbers were for games that were released in the first 6-8 months of the console (as a comparison to the DC directly) and not what current games years later achieve. |
Alexvrb | Nov 10, 2003 | |||
s'more Sony news.... DC pushed more than that in later times. Its hard to actually say how many polys because the PVR2 does deferred rendering. Even today the quality produced by the system is pretty good on a lot of its titles. Tagrineth: You still didn't answer my question. Which is more powerful, the Gekko or the XCPU? If the Xbox's CPU is underpowered, what does that make the GCN's CPU? BTW, the EE only pushes ~450 MIPS, but a whopping 6.2 GFLOPS. Still, if you want to talk about unbalanced, the Xbox may not have a super-fast CPU, but as others have mentioned that isn't as important for a gaming rig. The PS2 on the other hand, is unbalanced the other way around. It needed a more powerful video chip, and/or more VRAM/better compression. The Gamecube strikes a good balance and it is a good system. But I couldn't let you pin the Xbox as having weak hardware compared to GCN. |
Des-ROW | Nov 10, 2003 | |||||||
s'more Sony news....
Hmm... sure... |
gameboy900 | Nov 11, 2003 | |||
s'more Sony news.... Will you stop nitpicking every little tiny detail already. I made a mistake for not mentioning what time frame I was talking about. Just get over it already. |
Tagrineth | Nov 11, 2003 | ||||||||||||||||
s'more Sony news....
I was being facetious with the 'no light' comment. =) And no, it was raw computing power, not actual drawing power. "Fan"sites like IGN like to restate things so people can understand better - most people don't equate 'raw computing power' to what they see on the screen. Read early Sony press releases.
Really? Wow, that's amazing, I've never heard that. Actually it's closer to 7-10 million.
PowerVR's architecture eliminates pixel overdraw. You're still transforming all the polys in the scene.
I meant Xbox's CPU was underpowered compared to the rest of the system. GCN's CPU is very well balanced, and works well with Flipper (rather than being an accessory like XCPU). I haven't seen any real performance comparisons with optimisations, but I'd guess with full SSE vs. full paired computation it's a close race... though keep in mind paired singles can be used more often than SSE optimisations.
Des-ROW showed that you did give a time frame, "by now" which generally means by NOW, not by two years ago. |
gameboy900 | Nov 11, 2003 | |||
s'more Sony news.... And after others pointed it out for the first post, I replied and corrected myself. Even after that she wouldn't drop it and had to get all "look at the me I'm the god of knowledge and all perfect" with her comment. |
< Prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | Next> |