Home | Forums | What's new | Resources | |
Sega Saturn Patcher Discussion Thread 1.91 BETA |
Knight0fDragon - Feb 10, 2021 |
< Prev | 1 | 2 | 3 | 4 | 5 | 6 | Next> |
Knight0fDragon | Jan 23, 2023 | |||||
you must use CDs. (or mounted images) image support is still a beta feature |
Knight0fDragon | Jan 23, 2023 | |||||
the issue is already fixed, just didnt think of the bug at the time because all the games we were working on did not use CDDA audio |
Arjak | Sep 1, 2023 | |||
@Knight0fDragon... could I please include version 1.95 from the Grandia translation with my upcoming J.B. Harold translation? It's the only version that properly patches the most recent builds. |
Knight0fDragon | Sep 1, 2023 | |||
@Arjak... if that is the only one that works then yet. Just state that it is a test build in your readme since it can't be used to make patches. |
Knight0fDragon | Mar 18, 2024 | |||||
you do not need it for mednafen. That is for Gameshark/Action replay users. |
zedman | Mar 25, 2024 | |||
Can you please recompile a copy as x86 / 32-bit? I really want to use it, but I have Windows 7 / 32-bit, and no money to upgrade. |
guardian1128 | Jun 25, 2024 | |||
I can't use this saturn patcher either, says i need to install .net which i clicked on ok but nothing happened, been on microsoft site and installed .net 8.0 or something like that, tried it again and it still says i need to install .net and can't proceed any further than that, i'm trying to patch Stellar assault SS with the english translation patch, :/ |
privateye | Jun 27, 2024 | |||||
Install .NET Desktop Runtime 5.0.17 - https://dotnet.microsoft.com/en-us/download/dotnet... |
guardian1128 | Jun 27, 2024 | |||||
I had 8.0 installed so uninstalled that one and installed 5.0 again and it asked if i wanted to repair it so i did, went back to the patcher program again and sure enough it still says i need .NET installed so no idea what the hell i'm supposed to do next, :/ |
Knight0fDragon | Jun 28, 2024 | |||
you don't need to uninstall anything. Type the command in the picture below, and check you have the highlighted runtime |
guardian1128 | Jun 28, 2024 | |||
Even though i've installed .Net 5.0 3 times since it still doesn't show only the 8.0 version, i've no idea where the hell 5.0 went to, *shrug* |
Knight0fDragon | Jun 30, 2024 | |||
no idea, that is an argument between you and your PC |
xhul | Aug 10, 2025 | |||
Hello there =] A quick report on my way, after an attempt to patch Albert Odyssey (CUE+BINs), using the version available for download (1.9.7872.1316): - The musics from the audio tracks are played too early|late ingame, most probably a consequence of one|all of the following: - The audio track indexes in the output .cue aren't the same as in the input. - The audio track files are obviously altered, cause their sizes change. - Somehow, an additional audio track is generated, even if just the data track was patched. The fact that Albert Odyssey uses unusual gaps (2.02 seconds on some specific tracks - US versions only) is most likely involved. Sorry in advance if those are known issues. EDIT: 1.95.8035.20705 seems to solve the main issue, at least the musics from the audio tracks seem to be correctly played ingame. Also, no extra track generated, though the indexes in the .cue are still altered, as well as the audio track files themselves. |
Exxistance | Friday at 10:17 PM | |||||
FWIW, I noticed the same issue with a patch that I'm working on. I reverted to 1.95.8035.20705 and that did fix the issue. The right number of tracks are generated. With 1.97, when I pulled up the cue sheets in Notepad++, the INDEX 01/02 were quite off. That's not the case using 1.95.8035.20705. |
xhul | Saturday at 12:59 PM | |||||
I didn't know there was even a 1.97, could you share a download link if you have time? Regarding 1.95, the issue is actually still there, but pretty inconsistent. For example, an unmodified image of Albert Odyssey will work just fine, despite the cue + audio track files are altered. But if the very same image has already been patched (before using SSP), you get extra tracks and music misalignment ingame. Fortunately, keeping only the data track, and using the original cue and audio track files, has proven to be reliable no matter the SSP version. |
Exxistance | Saturday at 1:36 PM | |||||
Click page 1 of this thread, then look for the green "Download" button at the top of the page. (https://segaxtreme.net/resources/sega-saturn-patch...) Interesting...I'll keep an eye out for any weird stuff, but so far 1.95 "Wachenroder build" seems to be building the image correctly at least. |
< Prev | 1 | 2 | 3 | 4 | 5 | 6 | Next> |