Home | Forums | What's new | Resources | |
NES emulation |
vbt - Feb 2, 2003 |
< Prev | 1 | 2 | 3 | 4 | 5 | 6 | Next> |
darkdaemon | Apr 5, 2004 | ||||
No I didn't like I said before I loaded the nes sound data into the saturn 68K and that's all I had to do with the sound. I think this is a not for sure ideal yet but for better sound too we could rip the nes sound from the rom reencode it to Saturn sound data and load it to the Saturn's 68K for better speeds. Now it time for me to get outte here. |
mal | Apr 5, 2004 | |||
Pardon me for sounding a little incredulous but... Got source? Or at least binaries? |
Runik | Apr 6, 2004 | ||||
:huh AFAIK there's no distinction between master and slave memory ... the only processor-specific memory are the I/O registers ... Maybe I misunderstood something ? |
AntiPasta | Apr 6, 2004 | |||
well it's possible to configure part of the SH2's cache to be 'private' memory... but I think that's only 2K. |
ExCyber | Apr 6, 2004 | |||
IIRC there are both 2K (split between cache and private memory) and 4K (exclusively private memory) modes. The latter is probably useless unless you're putting both code and data into it (otherwise you'd eat up your performance gain with uncached instruction fetches). |
antime | Apr 6, 2004 | |||
Are you sure you can configure it for 4K RAM? The 7604 manual only mentions the 4K 4-way cache and 2K 2-way cache + 2K RAM configurations. You can disable the cache, but doesn't that just mean you always bypass it? |
darkdaemon | Apr 6, 2004 | |||||||||||||
Mal
I'll release Snes Zelda sometime this month ISO format. ExCyber
good eye for things that I've used. Code and data both. Runik
The Saturn is equipped with 16 megabits (2 megabytes) of main RAM. 12 megabits of video RAM. And 512K of audio RAM. ExCyber
Each SH2 comes with an internal 4K RAM cache in order to speed up processing tasks. Well now I'm outta here. Keep your eyes here sometime this month I'll release the Snes Zelda Emulator. Peace |
Runik | Apr 7, 2004 | |||||||
:lol: Thanks for giving me infos that I'm aware from a long time As Antime stated, according to the 7604 doc you can only have 2KB of private RAM ... |
Mask of Destiny | Apr 7, 2004 | ||||
The cache is always mapped into the SH-2s memory space. It would just be very unwise to use it as RAM when the processor is trying to use it as cache. Disabling the cache entirely allows you to safely use all 4KB of cache RAM for other purposes. |
antime | Apr 7, 2004 | ||||
Yeah, just found the relevant bit in the doc (p.224):
|
ExCyber | Apr 7, 2004 | |||
Anyway, I just looked at it and the PPU has several times more RAM than will fit in the cache. It could still be interesting to try running some inner loops in cache, but the idea of putting a whole PPU emulation inside won't work. |
dhau | Apr 7, 2004 | ||||
PSX has a fantastic NES emulator: it's called It Might Be Nes (IMBNes) Here is the link to IMBNes site... |
rbn | May 8, 2004 | |||
im interested |
vbt | May 8, 2004 | ||||
Any news ? |
slinga | May 8, 2004 | |||
*sigh* VBT he was one of those lamers (not the Slinga kind of lamer though, those kind don't release stuff because they can't get stuff to work). |
vbt | Dec 19, 2006 | |||
One of my good old topic, I think I will release the sources as I didn't work on it for a long time, I prefer the SMS |
vbt | Jan 29, 2007 | |||
Try this one it's still as slow as first release I guess. I'm just playing a little with the sources, it's just a bad port. I have still in mind to put the sources online but it's not ready to compile. Here are the small changes since last binary : - compiled using elf gcc 4.xx - added fps counter - removed some mappers |
vbt | Feb 24, 2007 | |||
The sources, there is nothing special inside as it's a simple port. |
RockinB | Feb 28, 2007 | |||
I've tried sl_ballonfight on real Saturn. It works fine, but doesn't accept any control pad input. |
< Prev | 1 | 2 | 3 | 4 | 5 | 6 | Next> |