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Mac vs. PC thread |
it290 - Oct 4, 2003 |
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mal | Nov 7, 2003 | |||
You mean something like this one...? Mind you, I'd just love to own a plain old G4 cube. :yum |
racketboy | Nov 7, 2003 | |||
that "Rotten Apple" mod was very sweet you guys ever seen it? |
mal | Nov 7, 2003 | |||
This rotten apple...? I love the colouring. :thumbs-up: [edit] Here's another one.... |
Jeffrey | Nov 7, 2003 | |||
Couldn't I just Mod the imac to make it a dedicated Dreamcast or Saturn or something? I am sure that flat screen could be converted to a display. Then I'd have a cool looking game station that makes use of the imac's CD drawer! |
Tagrineth | Nov 7, 2003 | |||
Des-ROW: PC games tend to look worse than console games because PC games have to cater to the 'least common denominator', i.e. all the people with integrated Intel/SIS and GeForce4 MX *grumble* DX7 class cards, who still have P3's and lesser Athlons (and even *shudder* Celerons). The idea being you want as many people to have access to your games as possible. Hell, I'm a neurotic tech-head and I'm on the borderline low-end now (800MHz), and interestingly that's going to stay borderline for a while thanks to Xbox making sure many recent games can run on 733MHz... LOL. Anyway, console games suffer from this syndrome too - the number of PS2 games supporting >2 players is really depressing compared to N64, Dreamcast, GCN, and Xbox - simply because the hardware only has two controller ports, despite multitaps being available. This also applies to multiplatform games. This also applies to online - PS2 does have a decent number of online games but it's still pretty limited because the adapter is an add-on. Xbox, by comparison, has quite a lot of games that are compatible with Xbox Live! somehow or another (at least for a possibility of patches, or extra multiplayer levels, or even extra single player levels). Anyway, if you look at general trends, when new consoles appear they generally give PC games of the time a sound thrashing, but about halfway through the cycle the balance of power shifts. It always does. Look at Unreal Tournament 2004, Half-Life 2, Max Payne 2... they look great. |
Jurai | Nov 7, 2003 | ||||
the few online games ps2 has i really enjoy (frequency, socom) but ya xbox online gaming is 2000x better, i attribute this more to the centralized nature than to online play being built in though. Since you can play nearly all your xbox games that support online using one service with built in voice chat, friends lists, and all that other jazz, its just much more convenient and fun than anything else. Plus downloading new content is nice. PC games just need to go back to saying screw you to anyone who doesnt have a half decent pc. Plus imo its still funner playing online cuz your not gonna get any sweet ass gaming like RTCW:ET on your xbox, sorry. |
racketboy | Nov 7, 2003 | |||
most of your upcoming, high-end games like HL2 and Doom 3, don't exactly cater to lowend machines, do they? |
Jurai | Nov 7, 2003 | ||||
HL2 will run on pretty low end |
racketboy | Nov 7, 2003 | |||
only with all the eye candy and such turned off -- which is what they were kinda talking about |
Jurai | Nov 7, 2003 | ||||
as if i'd dedicate time to read their posts before replying |
Tagrineth | Nov 7, 2003 | ||||
Um, actually from what I've read, RtCW for Xbox is an excellent game, especially online (up to 16 players with various modes). |
Jurai | Nov 7, 2003 | ||||
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