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Lunar 2: Eternal Blue Saturn Translation 0.21 |
Mr Conan - Jul 29, 2022 |
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Malenko | Dec 23, 2024 | |||
I am 100% down to do tile work for you. |
Mr Conan | Dec 23, 2024 | |||
Good news - I think i found the fix for the double-button press in the ronfar scene. It appears that the psx version has new audio there so they have a cmd 8000 button press followed by a timer. My guess is either the button press needs to change to 2000 or the timer needs to get removed since it may detect that as more dlog box input. I’ll have to look into the hard-lock. That wasnt happening before so i probably typod something with the recent updates is my guess. Character sprites will probably get pushed to later. I havent searched for that yet, but keep a list as you find them |
Saff | Dec 23, 2024 | |||||
If it helps, it seems to have snuck in with version 0.21. I tested 0.19b and while part of Lemia's dialog seemed to "hitch" part way through the line, it at least loaded, and the timer pushed past that line to the cut scene and the dialog after. In 0.21, it locks like in the current version. (I'm getting pretty good at beating that boss now, lol) Also, if this isn't already on the priority list somewhere (arguably it would be closer towards the bottom), during battle, the font used for the name of the skill that's actively being used by a party member could use an update. In the original Japanese, that font has a dark (navy blue?) background around the white text font that helps it stand out against the background. The text/font currently in use with the patch has no outline for the font, and I've noticed that on battle backgrounds with lighter colors on that area of the screen it tends to wash out the skill/spell name text except for moves that make the background darken. |
Mr Conan | Dec 23, 2024 | |||||
Church scene is fixed now. Double-button press is gone, out-of-order text was a copy/paste error. I threw in huff huff huff for now, but the dialog here needs to get looked at at some point. Its not a match to the original, might be one of the areas where WD drew from the mega cd script instead. Vic mentioned that in a thread somewhere. On the lockup, are you talking about roughly 31:30 in this video? |
EWJ55 | Dec 24, 2024 | |||||
I’m also looking at buying a Polymega. Did the patch work? |
Saff | Dec 24, 2024 | |||||
Yes, immediately after that boss fight, on the the dialog with Lemina's portrait and the text "......!!". I believe it's an auto-progress/timer dialog that eventually leads to her introduction cut scene. With the current patch, her portrait and that dialog never appears, only the background box for the dialog. The audio for her lines plays, and then the game effectively hard locks as there's no way to progress. EDIT: In Version 0.19b, the portrait and her first line, "You idiots!" loads correctly. The next line stops short, "You've totally-", but the timer still progresses, Lemina steps into view, and then the cut scene loads. (Okay apparently I've been spelling Lemina's name wrong this whole time, sorry about that, lol) |
Mr Conan | Dec 24, 2024 | |||||
I may need to get a save for that point in the game if you can get one off your system. The closest one i have right now looks like its in Dalton. The odd thing is that the timing looks like it should work (the file is unmodified from the original here) — clearly theres an issue though if 0.19 was having problems. |
Saff | Dec 24, 2024 | |||||
Apologies, it took me a bit to get it copied over. I'm still inexperienced with Mednafen, but I got the save file to load. The top save in either internal or cart ram should be the correct save. I included the .bup file as well just in case. |
Mr Conan | Dec 24, 2024 | |||
Thanks, ill probably get around to taking a look later this week. |
Saff | Dec 25, 2024 | ||||||||
Understood! I thought I'd use 0.19b to get past the hard lock, save, and then load 0.21b again to look for any more issues and I've come across another hard lock that seems similar to the previous one. I know it's an old game, but out of courtesy, I figured I'd use spoiler function going forward since I believe it's getting to that point in the story.
Updated save files attached. Select "Int. RAM" and then the save in the top slot. |
Mr Conan | Dec 28, 2024 | |||
Have you tried beating the boss on Mednafen with your save? It seems to be fine on v1.27 (although a graphic of the boss moves around the screen after beating him until you enter and exit a battle). I'll check it on v1.32. Now that im checking again, looks like i used v0.21c, didnt think i fixed anything major in this one, maybe on accident, but ill post it anyway. |
Mr Conan | Dec 28, 2024 | |||
ok, v1.32.1 reproduces the lockup. Should be able to figure this out now. Figured it out.... At some point prior to 0.19 I cut and pasted some formatted stuff in from the saturn, didnt update the control codes, entered in some english over the japanese, then told the converter program that the control codes were in PSX format. The result was that 0xBxxx portraits were correct, 0xCxxx portraits switched to control code 0xDxxx (Custom animation) which for some reason didn't crash in the older mendafen, but does something terrible on the latest version as well as Saturn hardware. I'll do a quick scan and see where else i might have done this on accident. I'm guessing the only reason it didnt crash on 0.19 is that the text was cutting off early due to the bad timers. |
Mr Conan | Dec 28, 2024 | |||
New test version. Looks like it fixed the crashing on Mednafen for me, should have also fixed it on real HW. |
Saff | Dec 28, 2024 | |||||
Fortunately, I managed to replace the capacitors in my Saturn without destroying it in the process, so I still have original hardware to test with! lol Both hard locks appear to have been resolved with 0.21d, with no alternate issues appearing to crop up in either scenario! I've been focused on trying to resolve my intermittent audio issue with my Satiator (recap didn't resolve it unfortunately) so I hadn't progressed too far past the second hard lock. Will move forward with 0.21d and report back if I come across any new issues. |
Saff | Dec 29, 2024 | ||||
Minor dialog portrait issue:
Attached save, select Internal Ram, Slot 3 (World Map) and enter the area to the East/North East. |
Mr Conan | Dec 30, 2024 | |||
From comparing the original to WD scripts, it looks like WD inserted some additional portraits, which is why they are displaying as blank. They did that a few times in SSSC. I’ll take a look at the translator notes for this part and probably replace the dialog and portraits with the original. |
Saff | Dec 30, 2024 | |||||
I figured it was related to adding Ronfar into the conversation. For what it's worth, I liked Lemina's bit a little more in the original anyway, lol By the look of it, I guess WD didn't think was a fitting name for the martial arts master. |
Saff | Jan 2, 2025 | ||||
Minor issue with an extra bit of text in a dialog line, likely a simple edit to fix.
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Mr Conan | Jan 2, 2025 | |||
From what I've seen, [Gone] appears to be what Working Designs used to mark unused text - Either text that was never used, text they removed themselves, or text that existed in the Saturn script but was already removed from JP PSX. I'll go delete that. There might be more instances of [GONE]. I left them in there to keep track of unused dialogs. To update you, I managed to locate the Dice graphics and Nemrin monster graphics. Just need to decide what to replace them with now, figure out if i want or need to locate the code to resize them, and bug @Malenko... |
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