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HELLSLAVE : Project Z-Treme 0.361
XL2 - Sep 21, 2019

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 dibz Sep 30, 2020

dibz said:


Luckily this is SegaXtreme, and the answer to the issue is in this 17 year old thread...! So the WAV files actually needed to be fixed before being loaded into CDmage, apparently most burning programs fix the sector boundary problem automagically, while CDmage/Isobuster/similar do not. Luckily, I use linux as my primary desktop, which had a package for doing exactly that:

Code:
  
$ shntool fix *.WAV
Fixing [TRACK01.WAV] (4:12.73) --> [TRACK01.WAV-fixed.wav] : 100% OK
Fixing [TRACK02.WAV] (3:06.36) --> [TRACK02.WAV-fixed.wav] : 100% OK
Fixing [TRACK03.WAV] (4:58.01) --> [TRACK03.WAV-fixed.wav] : 100% OK
Fixing [TRACK04.WAV] (4:25.04) --> [TRACK04.WAV-fixed.wav] : 100% OK
Fixing [TRACK05.WAV] (2:14.33) --> [TRACK05.WAV-fixed.wav] : 100% OK
Padded last file with 1832 zero-bytes

After this I was able to load the image into CDmage, and "Save as" to BIN/CUE. CDmage does this as a single bin, but it by no means has to be. This also converted the ISO to bin, but Fenrir does actually support ISO, so don't let that mislead you, it's just irrelevant to "why it's broken" here -- the WAV files are the problem. The converted image worked fine in my Fenrir.

 XL2 Sep 30, 2020
Fenrir compatible build made by dibz :

 rorirub Sep 30, 2020
Am I seeing right that you are using VDP1 transparency too, and not just for small objects like the lens flare but also larger things like the flare of the torches? How did you optimize that so it doesn't tank the framerate?

 XL2 Oct 1, 2020

rorirub said:

It's done by transfering a part of the framebuffer to a VDP2 bitmap layer. The VDP1 half-transparency is only used for the flames on the flame thrower and on the enemies' shadows.

 fafling Oct 1, 2020
So I burned v0.204 with fixed tracks to try it on the console (PAL switched to 60Hz with red all-in-one PS 1M/4M set to 4M, Taiyo Yuden CD), and it freezed at roughly the same spot as @EmeraldNova... on v0.196 one month ago
https://youtube.com/VxZQmpBlzOA



The reset button wasn't operating, I had to power cycle the console. I couldn't reproduce the freeze and finished all levels after that. I played on nightmare difficulty.

Screenshot of the freeze (elevator that goes down to this corridor is on the left, passage to the outside is around the corner on the right) :

 XL2 Oct 1, 2020

fafling said:


Thanks for reporting it. I also experienced that freeze there once. The cause here is unknown, but I managed to "fix" crashes in other situations by pushing the near clip plane forward in my newer version, which means smaller 1/z values for projection. Perhaps one quad is overflowing? I hope that's the case, else I am clueless as of why it happens

 DeezTits Mar 10, 2021
On MODE. I get a black screen after the loading textures screen. Am I missing something?

 XL2 Mar 10, 2021

DeezTits said:

Which version?

 DeezTits Mar 10, 2021

XL2 said:

Hellslave v. 0.25
Saturn Model 2 MODE firmware v 1.04_R2.

 mario64 Mar 10, 2021

DeezTits said:

Same here. Game doesn't work at all on MODE for me.

 XL2 Mar 10, 2021

mario64 said:

I think the MODE has issues with disc images at 2048 kb/sector. I don't have a MODE so I can't test it, but you could patch the image I think. The other possible culprit is the audio. Does the version 0.204 ODE compatible version works?

 DeezTits Mar 10, 2021

XL2 said:

#s

Nevermind. I discovered the patcher. Will see if creating a single 2352 BIN where all tracks are appended will work.

Update: Patching did not work. Immediately to black screen.

 DeezTits Mar 10, 2021

mario64 said:

It is indeed a bummer.

 mario64 Mar 10, 2021

XL2 said:

I see a 0.204 for download but it doesn't say anything about ODE compatible. Is this the one you're referring to?

 Ponut Mar 11, 2021
It is unusual for the game to not work through an ODE. Patching the ISO with Sega Saturn Patcher should have solved that issue. The issue we face with MODE is that it cannot keep up regenerating the ECC data at the rate we load data. So if you patch using that tool, the ECC data is included in the ROM (thereby converting it to MODE 1/2352).

 DeezTits Mar 11, 2021

Ponut said:

Thank you. Unfortunately, patching the iso didn't work. It blips the image of Segata and then immediately to a black screen. Unlike before where you got Segata for a moment and then the texture loading screen before going to black.

 dibz Mar 11, 2021

mario64 said:

You can find older versions of the download on the history tab, here....

 mario64 Mar 11, 2021

dibz said:

Thank you. Sorry I missed that. Will try it out and report back.

 DeezTits Mar 11, 2021

dibz said:

Thanks, but IDK if I want to go backwards. I only see notes for the 0.25 update. So I'm assuming the older version(s) would be lacking newer features and map details. I'll just wait for a potential update. Similarly I've been waiting for Terraonion to release newer firmware for MODE. There are bugs on Saturn that need to be addressed.

 dibz Mar 11, 2021

DeezTits said:

I think you probably misunderstood.

Trying older versions is simple troubleshooting, if it works for you then we'll know more about potential causes of the problem reported w/ MODE since we don't have MODEs ourselves to test with.

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