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FBA WIP
vbt - May 30, 2010

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 caiusfabricius Feb 7, 2015
Awesome  job.Now Bomb Jack seems perfect.Which is the speed you can achieve on real hardware for this and other emulated games?
Is there any release upcoming?

 vbt Feb 7, 2015

caiusfabricius said:
Awesome  job.Now Bomb Jack seems perfect.Which is the speed you can achieve on real hardware for this and other emulated games[question_mark]

On saturn i don't know yet but  the speed displayed on yabause is close to real speed, some stuff is still missing :
- sprite flip
- sound
- optimisation
- correct cycle pattern
current speed is around 50 fps


  
	
	
Is there any release upcoming?

Sure, I'm just too slow to make a release.
Not much visible work since last release

 vbt May 3, 2015
next driver ?

 

 vbt May 15, 2015
well, trying to make a release, no more things to add.

 ROS May 16, 2015
Soo excited ! 

SG-1000 support is working?

 vbt May 16, 2015

ROS said:
Soo excited ! 

SG-1000 support is working[question_mark]


yes at least on yabause & ssf, i have to continue to fix bugs and then i'll burn a cd.
in fact main problem is always the same : malloc/free, smsplus and pang uses too many memory then i cannot launch again games.
one solution would be to include local memory allocator in each driver (slob stuff from libyaul for instance) as i can't reset malloc sbrk like it was before loading a game.

 vbt May 17, 2015
https://developer.mbed.org/forum/mbed/topic/2701/?...
heapwalk for nanomalloc helps to see what is free(or not) in the heap.



 ROS May 17, 2015
Nice! Glad to see you're making progress.
And please forgive my bad manners, I'm Rings   . 

 cafe-alpha May 22, 2015

vbt said:
https://developer.mbed.org/forum/mbed/topic/2701/?page=4#comment-24546
heapwalk for nanomalloc helps to see what is free(or not) in the heap.


Wow, I'm in the thanks list !

But you should thanks antime first. I'm only the fingers that soldered your dev cart. The brain behind your dev cart is antime

 vbt May 22, 2015

cafe-alpha said:

vbt said:
https://developer.mbed.org/forum/mbed/topic/2701/?page=4#comment-24546
heapwalk for nanomalloc helps to see what is free(or not) in the heap.


Wow, I'm in the thanks list !

But you should thanks antime first. I'm only the fingers that soldered your dev cart. The brain behind your dev cart is antime


ok, i will fix the credits

 vbt Jun 21, 2015
well, still no release, another game in progress :

nova 2001, it shares some parts of penguin kun wars.
it's running now on pc, it will run on saturn for sure :



and also kung-fu taikun

 vbt Jul 19, 2015
finally porting nova 2001 on saturn :


 vbt Jul 28, 2015

raiders5 WIP

 vbt Aug 26, 2015
surely last game before release :

 vbt Aug 27, 2015


 mrkotfw Aug 27, 2015
Did you figure out that issue you were having with clearing the collision array?

 vbt Aug 30, 2015

mrkotfw said:

not really, it seemed to be working on wonderboy but on teddy boy (which really needs it) it crashes the game.
i moved to ninjakun game to avoid to be stucked. i expected to release something before tonight but it's not possible.
drivers which should be in the release :

Sega Master System
Sega SG-1000
Bank Panic
Combat Hawk
News (set 2)
News (set 1)
Green Beret
Mr. Goemon (Japan)
Pirate Ship Higemaru
Penguin-Kun Wars (US)
Pang (World)
Super Pang (World 900914)
Block Gal (MC-8123B, 317-0029)
Wonder Boy (not encrypted)
Choplifter (Alternate)
Gardia (317-0006)
Flicky (128k, System 2, not encrypted)
My Hero (US, not encrypted)
TeddyBoy Blues (315-5115, New Ver.)
Pitfall II (not encrypted)
Wonder Boy Deluxe
Pengo (set 2 not encrypted)
Star Jacker (Sega)
Rafflesia (315-5162)
Zaxxon (set 1)
Bomb Jack (set 1)
Nova 2001 (US)
Ninjakun Majou no Bouken
Raiders5
Wonder Boy in Monster Land (Jap New)

 dibz Aug 31, 2015
Don't always say so but I enjoy reading the progress of this.

Keep it up VBT!

 vbt Sep 7, 2015

Ninja kun !!!!

just sound missing but it's not a big deal.

 vbt Sep 16, 2015
another one, i thought it didn't work, just lucky today

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