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any body remember ff7 being converted.... |
Shitface - May 21, 2003 |
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Yceman | Jun 1, 2003 | |||
I loved the snes Street Racer, and looking at those screens made me very excited about this saturn version... I think I'll be looking for this one |
Dyne | Jun 1, 2003 | |||
well i read the first 2 pages and i must say even if i dont understand it all you guys amaze me
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Shitface | Jun 1, 2003 | |||
Same here |
Tagrineth | Jun 14, 2003 | |||||||
That's why I said "usable" main RAM. 1MB on the PS1 is used for video.
It's also the OTHER Konami team that did the port. But it's still pathetic. |
ExCyber | Jun 15, 2003 | ||||
There's a dedicated 1MB of VRAM in addition to the 2MB of work RAM. |
shinhoshi | Jun 17, 2003 | |||
Dracula XX SS was made by KCEN (Nagoya) while the PSX one was made by KCET (Tokyo). If the SS port was made by KCEO the game would have been probably better because they were more talented using SS hardware (Policenauts and Snatcher). The most fun about Dracula X on SS is that the slowdown is a totally random thing. I haven't experienced slowdown at all fighting the giant brain boss while the game had terrible slowdown with NO enemies on screen. /*-----------------------------------------*/ But going back on topic, I think that it's impossible to make MGS on SS. It's so much things that PSX does by hard that SS should by soft. And just remember that all this would rest capabilities to the SH1 which pps is already very low. Sure BR looked very good but the draw distance was ridiculous. Sure VF2 hi-res and 60 fps was impressive, but when comparing char models to Tekken 3 (or even 2) the game paled considerably. IMo, the main problem SS has is the low polygon power. And if you begin to add and add effects, this power decreases dramatically. In the manual of SS, they claim to use the DSP to calculate coordinates (instead of SH-1)...The DSP from the Yamaha chip ? |
antime | Jun 17, 2003 | ||||||||||
The SH1 handles CD subsystem requests, not sure what you mean here.
More importantly, look how it achieved its high-res graphics - by mutilating the backgrounds.
The DSP of the SCU. |
fivefeet8 | Jun 18, 2003 | ||||
I think it's quite possible to make MGS on the Saturn. Hell, MGS on the psx runs at only 30fps and sometimes drops to 15-20 fps when heavy Framebuffer effects are used. And like someone said before, the saturn could use quads to draw a scene which on the psx would require more triangles. The polygonal power of the saturn is on par with the psx. |
shinhoshi | Jun 18, 2003 | |||
As far as I remember the 200000 texture-mapped pps of the SS are less than the 360000 that the PSX pushes with all effects turned on. Realize that MGS is a tour de force for the PSX. KCEJ WEST pushed the machine further of its limits. It's a game specially designed to take advantage of PSX. |
AntiPasta | Jun 18, 2003 | |||
well the Saturn can be pushed to its limits too... it's just harder Moreover, the sound DSP is used for polygon processing in Shining Force 3, for instance - bringing the total number of programmable power to 4 processors |
Daniel Eriksson | Jun 18, 2003 | |||||||
Four? SH1, 2 * SH2 and the DSP, but what more? The Motorola 68EC000? But what does the two VDPs do?
I still think VF2 looks better. Just think of how the hair falls correctly on the caracters. But if you want more detailed caracters, Last Bronx did that. More detailed models, some 3d elements in the background, 60 fps and hi-res. Also, Dead or Alive did the same and as for me, it looks far better than tekken. (Toshinden URA also had hi-res mode. Atleast thats what ive heard, I havent played it. However, it looks quite bad on the screenshots. Any other Saturn hi-res fighters?) |
Curtis | Jun 18, 2003 | |||
Fighting Vipers was hi-res. I'd be surprised if Fighters Megamix and VF Kids were not hi-res. |
shinhoshi | Jun 18, 2003 | |||
Just compare Akira with Jin Kazama. The geometry used in the PSX port of Tekken 3 was incredible higher. And the textures used are incredible...Just run it on emu and be amazed at the job Namco did. And it also runs at 60 fps. Virtua Fighter is not a contender for Tekken 3, well at least this is what I think. This doesn't prove SS to be inferior to PSX nor the contrary, just that the game is not on par (IMO). Is there any fighter that kills Tekken 3 and that runs on SS ??? Sure, it is called VF3 and SEGA released it for a machine called DC. VF3 has that geometry that VF2 lacks, incredible effects (such as the motion blur), dynamic environments and 60 fps. Why SEGA didn't release it for SS ? I still wonder this seeing some screenshots that showed a very polished work. |
antime | Jun 18, 2003 | ||||
Quads vs. triangles mean nothing if you're fill-rate limited. |