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Translating Grandia 1.1.1 |
TrekkiesUnite118 - Sep 9, 2018 |
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TrekkiesUnite118 | Jun 29, 2021 | |||||
I do , it will just have to wait until later tonight when I get home from work. |
TrekkiesUnite118 | Jun 29, 2021 | |||||
So with the Save Point I've been playing with it and I've tried a few different things. The save point is actually half solid and half mesh. The back portion is solid and the front portion is mesh as you can see below: And as a result you actually can't see anything behind it: Now if I make the whole thing half transparent, you get this: While you can see sprites behind it now, you still can't see VDP2 stuff, and the overdraw issue leaves artifacts in the transparency. The other option is to make the whole thing a mesh that gives this look: Which if we simulate composite blurring you get something kind of like this: The last one I think honestly looks the best if you want the thing to look transparent, however I'm not sure if it's a change I can actually put into the game. I've yet to trace it back to the actual game data. I can find where the values are in HWRAM and I can trace the first command that starts with 0x68 to 0x0602919C which is a value of 0x0340. This get's shifted right 3 times to give 0x68. However I can't find where this 0x0340 value comes from. I've traced it to a point 0x68 is in r7 and then gets shifted to 0x0340 and get's written to that address, but I can't find where r7 is being set to trace it back from there. If where this info is in the MDT file can be found I can probably start looking for common patterns in the files with save points to implement this. But I'm not sure how easy that will be to find. The same will most likely be true for other things that were mentioned like the stuff in Gumbo. |
paul_met | Jun 30, 2021 | |||
The values in registers "R6" and "R7" are formed as a result of data unpacking. The file "2410.MDT" contains the data of the location that I gave as an example. It looks like the jumps to the unpacking routines are at the addresses "0x06013FE4" and "0x06013FEA". "MDT" files are loaded into LRAM starting at "0x00280000". |
TrekkiesUnite118 | Jun 30, 2021 | |||
Well, part of the MDT file is loaded in at 0x00280000. The Script portion specifically gets put there, however other parts of the file get loaded into other locations in both LWRAM and HWRAM from what I remember. The MDT file is effectively a Map Data file that contains all the data for whatever map you're currently in such as the script data, graphics data, sound effects data, custom code for specific scripted sequences, etc. I figured R6 and R7 are populated from some form of data decompression or something, but if I can trace back to where exactly it's getting that particular data from I can start to try and figure out what's going on and what need's changed. |
Stry8993 | Jul 21, 2021 | |||
#s Happens on the untranslated version as well, so not a bug with the Translation. My bad. Thanks again though! |
Knight0fDragon | Jul 21, 2021 | |||
Did you test it without the translation? |
Stry8993 | Jul 21, 2021 | |||||
EDIT: Apparently it happens with the untranslated version as well (someone else with a similar setup tested it) so not a translation bug. My bad. Hmmm, good point. No, I haven't, I don't have the JP version (since I've been relying on the freaking awesome translation to play this super wonderful game). I have tried other games, different ones, some requiring ram cart, some on the SD, some on the SSD. However, the soft reset, Start+A, B, C twice works perfectly fine. So I think thats an acceptable alternative. I don't know WHAT it is, but, if theres a workable solution, no harm, no foul. Having a ton of fun my first time through this game, and I really appreciate the hard work Trekkies is putting in for us. |
TrekkiesUnite118 | Jul 21, 2021 | |||
I'd report the issue to the MODE devs then. I personally do not have a MODE, only a Mod chipped system and a Satiator. |
Stry8993 | Jul 21, 2021 | |||||
I did, yep, and it seems to be more of a MODE thing, and they put it on the list of things to work on. Thanks for getting back to me though Trekkies, this is my first time playing the game, and I'm loving it!!! |
RealNC | Dec 8, 2021 | |||
Hello. Thanks for doing this translation! I just registered to report a minor spelling mistake, where it says "it's" while it should be "its" without apostrophe: |
RealNC | Dec 18, 2021 | |||
Another typo spotted in this scene ("we have to to destroy"): |
TrekkiesUnite118 | Dec 19, 2021 | |||
I'll try and put those fixes in, however most of these come from Sony's original translation. |
RealNC | Dec 19, 2021 | |||||
Oh. So I suppose I shouldn't post typos here then? |
TrekkiesUnite118 | Dec 19, 2021 | |||||
Go ahead and I'll look into fixing them as best I can. I'm just saying these are probably there in both the PSX version and the HD Remaster. |
SUPR_NVA_HNT | Dec 20, 2021 | |||
I noticed what appears to be a small glitch when loading between Luc Village and the God of Light Mountain for the second time when you fight the Garlyle Soliders. It's just a split second when some code appears on a black screen and then loaded. I thought it was hardly worth mentioning but i thought id share anyway. |
TrekkiesUnite118 | Dec 20, 2021 | |||
Can you provide a screenshot or a save state? |
Stry8993 | Dec 25, 2021 | |||||
In Canadian English, that apostrophe denotes a possessive. When it 'belongs' to something or is a part of something. Its going to happen. vs The collar on the Dog is it's only harness. ~or~ That Sword is sharp! It's blade is honed well! |
Boomerang | Dec 25, 2021 | ||||
I wanted to thank you for all your remarkable work on getting the Saturn version translated. I've heard through the grapevine that there was some interest in possibly translating the Digital Museum as well, so I was also wondering if there was any merit to that, haha. I recently finished a playthrough of it and hunting down kanji online to translate item information made equipment management pretty interesting
This is not true. In Canadian English, the apostrophe in this instance is used as a contraction for the phrase "it is". The person you are replying to is correct in that it should be "its". There are quite a number of instances throughout the English script in both the PS1 and HD versions where they use the incorrect word. |
Stry8993 | Dec 25, 2021 | |||||
Its actually both lol. Here: Here Are the Rules for Possessive Apostrophes... if you can find where I'm wrong, and they're wrong, I'm completely open and would appreciate your insights. This is what I was taught in English, and if I've been doing it wrong, I'd be happy to know why if you don't mind. |
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