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What the PS2 can do
tsumake - Oct 23, 2004

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 Des-ROW Nov 3, 2004

  
	
	
Originally posted by Berty@Wed, 2004-11-03 @ 02:41 PM

so you do prefer the pcb/boards/cabs.

About replacing the arcade hardware; its alright i alreayd knew that the PS2 couldn't replace the,

on a less argumentative note, are you playing through a supergun or cab?



Well, ports offer a very affordable and practical option for people who are not interested in getting a full Cab/SuperGun setup.

I have a cabinet to play AC PCBs.

 Berty Nov 3, 2004

  
	
	
Originally posted by Des-ROW@Wed, 2004-11-03 @ 01:00 AM

Well, ports offer a very affordable and practical option for people who are not interested in getting a full Cab/SuperGun setup.

I have a cabinet to play AC PCBs.


[post=122582]Quoted post[/post]



well i do agree with you on that.

does your cab support medium resolutions? (im not going to argue with you about this, i am just curious.)

 Des-ROW Nov 3, 2004

  
	
	
Originally posted by Berty@Wed, 2004-11-03 @ 03:05 PM

well i do agree with you on that.

does your cab support medium resolutions? (im not going to argue with you about this, i am just curious.)





31kHz? Yes it does.

 mal Nov 3, 2004
31 kHz is hi res.

24 kHz is medium res.

Yes, those figure are rounded off.

 antime Nov 3, 2004

  
	
	
Originally posted by Berty@Wed, 2004-11-03 @ 07:24 AM

There ae many things that the SH-2/Sh-4 do better than the EE, namely 2D.



Explain plz.

 Berty Nov 3, 2004
I thought that 15Khz was low res like amiga monitors etc?

should have said naomi vs system 246

alpha blending of sprites, hardware implementation of sprite scaling and rotation for higher than 8x8 sprites.

 mal Nov 3, 2004

  
	
	
Originally posted by Berty@Wed, 2004-11-03 @ 07:48 PM

I thought that 15Khz was low res like amiga monitors etc?

[post=122614]Quoted post[/post]



And you would be correct.

 Berty Nov 3, 2004
sorry antime, should have been more specific.

The EE VU0 and VU1 both are designed to deal with floating point operations; hence being based on a 128kbit instruction length. The SH-4 (SH7750) has fixed length 16kbit instruction, but can also use 64bit for floating point.

The SH7750 has also got variable external data paths that can be configured to 8,16,32 or 64bits. The MMU in the SH7750 can also be scaled to match cache size. Also, variable bit depths (16,32,64,128)available to the SH7750 make it more capable of being optimized to deal with tasks that involve the use of smaller intergers.

What i'm trying to get is the SH-4 is more suited to 2D than the EE and its fixed instruction lengths in VU0 and VU1 which are used as the backbone of the chips number crunching power.

 antime Nov 3, 2004
You are seriously confused, and that makes no sense at all.

 Berty Nov 3, 2004

  
	
	
Originally posted by antime+Wed, 2004-11-03 @ 01:58 AM-->
QUOTE(antime @ Wed, 2004-11-03 @ 01:58 AM)
Explain plz.

[post=122600]Quoted post[/post]

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