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What the PS2 can do |
tsumake - Oct 23, 2004 |
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Berty | Nov 3, 2004 | ||||
well i do agree with you on that. does your cab support medium resolutions? (im not going to argue with you about this, i am just curious.) |
Des-ROW | Nov 3, 2004 | ||||
31kHz? Yes it does. |
mal | Nov 3, 2004 | |||
31 kHz is hi res. 24 kHz is medium res. Yes, those figure are rounded off. |
antime | Nov 3, 2004 | ||||
Explain plz. |
Berty | Nov 3, 2004 | |||
I thought that 15Khz was low res like amiga monitors etc? should have said naomi vs system 246 alpha blending of sprites, hardware implementation of sprite scaling and rotation for higher than 8x8 sprites. |
mal | Nov 3, 2004 | ||||
And you would be correct. |
Berty | Nov 3, 2004 | |||
sorry antime, should have been more specific. The EE VU0 and VU1 both are designed to deal with floating point operations; hence being based on a 128kbit instruction length. The SH-4 (SH7750) has fixed length 16kbit instruction, but can also use 64bit for floating point. The SH7750 has also got variable external data paths that can be configured to 8,16,32 or 64bits. The MMU in the SH7750 can also be scaled to match cache size. Also, variable bit depths (16,32,64,128)available to the SH7750 make it more capable of being optimized to deal with tasks that involve the use of smaller intergers. What i'm trying to get is the SH-4 is more suited to 2D than the EE and its fixed instruction lengths in VU0 and VU1 which are used as the backbone of the chips number crunching power. |
antime | Nov 3, 2004 | |||
You are seriously confused, and that makes no sense at all. |
Berty | Nov 3, 2004 | ||||
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