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Translating Fire Pro Wrestling S : 6Men Scramble
Malenko - Jul 31, 2020

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 Malenko Mar 24, 2021

slinga said:

"Reverse pin point back heel kick" didnt fit

 Malenko Apr 27, 2021
ALL THE MOVES ARE DONE!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!

Files updated on the google link. All that is really left is some polish (NOT Polish!) and tackling the story mode. Slinga is working on a tool to make story mode go faster (he made one for the moves but I did it the hard way because I had to make a lot of tiles and I cheated A LOT on spaces)

If you dont play the victory road mode, this update is the last one you have to worry about.

This is a pretty big milestone for me.

 Danthrax Apr 30, 2021

malenko said:


Great job!! Feels good, doesn't it?

 SuperPad May 21, 2021
Hi, I'm new to the forum, I don't know if you are connected, but there is a game on SNES with a name similar to this that I quite liked so I am quite interested in your translation project, thank you!

 Malenko Jun 3, 2021
I'm familiar with Super Fire Pro Wrestling X Premium , used to play it allllll the time in SNES9X.

Im not good at updating this thread, but the files on the GDrive as updated. I added some polish to the menus, Im cleaning up some of the move names and chipping away at the "Victory Road" story mode.

 Malenko Jun 11, 2021
Ok, another file update. Started polishing up the move list, still has a few more changes to do.

The Rickinson Gracie pre-fight text is now all done.

 Malenko Jun 16, 2021
so I guess I should upload some pix of the polish:





 Danthrax Jun 17, 2021
It's looking great, Malenko!

 DonPachi Jun 20, 2021
I did as explained on the instructions. It works up until a point you see the audience and then it goes back to cd player. On Yaba Sanshiro for windows.

 Malenko Jun 29, 2021
When that happens the game is failing a protection check. enable BIOS emulation and you should be able to get to the fights.


I was able to replicate your issue by disabling bios emulation and it crashed right where your screen shot is. When I turned it back on , it proceeds past the wrestler intros and into the bout.


There *ARE* still emulation issues that cause the game to crash on Victory Road, but those crashes do no happen on real Saturn hardware.
Mednafen seems more stable that Yaba for this particular game. My Saturn is off getting an FRAM update but thats why I prefer the real hardware to emulation.

 Malenko Jun 30, 2021
Some more polish:


and some progress on "Victory Road"

 Malenko Jul 14, 2021
trying to remove some of the abbreviations for clarity





as always, new files are on the google drive. huge chunks of "Victory Road" are done now.

 Knight0fDragon Jul 14, 2021
Looks a lit better with the smaller text

 ZombieKohhi Aug 15, 2021
Hello all I am new here. Can these english patches be used on .iso files with the Satiator on a real Saturn?

 Malenko Aug 15, 2021
You can open the ISO file with CDMage and inject the changed files. I use a Phoebe.



Plan is to use Dragon's patcher for the final release.

 Mr^Burns Aug 16, 2021
Very long shot question, anybody know if it's possible with some specific setting to get Blazing Tornado to work in SSF R4? (later versions of SSF gives me a D3D11 error, too old laptop I guess) it goes black after the title screen but verified working in Beetle Retroarch (Scramble works fine in R4).

Or maybe somebody can do a ssf save file with a later version that let's me jump over the title screen.

 Mr^Burns Aug 16, 2021
Solved my problem, found a old version of Yabause that works on old computer gfx cards and that gets pass the Blazing Tornado title screen without crashing: Yabause 0.9.11-win32

 Mr^Burns Aug 16, 2021

https://youtube.com/9BqdPb2Fefw



https://youtube.com/fIO3nGDcqfI




Just a fast test, I'm not a wrestling gamer but i'm doing my best playing it wrong like it's Street Fighter, keep up the good works Malenko

 Amiceli1983 Aug 17, 2021
fire pro gaiden blazing tornado is translated too? That's new to me!

 Malenko Aug 17, 2021

Amiceli1983 said:

Well it was a secret that Im terrible at keeping. Its almost 100% done, I need to figure out VDP2 manipulation to do the endings.

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