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| | vbt said: |
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I'm not working on Sonic Z-Treme anymore, but I am still working on a fps engine.
Right now, I'm working on the map converter and added some OpenGL support for testing.
I got the bsp tree, portals and pvs all working, so now I'll be working on collision detection for the next 1 or 2 months.
Once I get it working on PC I'll port it to Saturn (since I first need to create a new binary file format for the maps).
Thanks to the bsp tree, adding lighting was super easy, so if the performances are good I should have static lighting similar to Lobotomy's games.
I still have way more overdraw than the Lobotomy games despite the pvs, so I might have to revert to a normal portal system or make more use of paletted lighting instead of gouraud shading everywhere. |