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Reading from the framebuffer? |
XL2 - Aug 23, 2018 |
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luisoft | Apr 24, 2019 | |||
Do u test your engine using high resolution ? Do a small test using max vdp1 resolution 512x224 |
XL2 | Apr 25, 2019 | |||||
No, and I won't. The VDP1 just isn't as good as the PS1's GPU, plus it has so many restrictions in high res, I'm not even interested in wasting time on this. |
luisoft | Apr 26, 2019 | |||
VDP1 15bits color mode have many restrictions too? |
vbt | May 25, 2019 | |||
latest xl2 video :
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XL2 | Jun 9, 2019 | |||
Latest video showing collision detection tests. It still has issues sadly, which will take a while to fix, perhaps even a full rewrite of the engine since BSP are tricky beasts (It's only been like the sixth time I restart with a new engine...). Still all 64x64 textures, all gouraud shaded. The weapons are drawn by the VDP2.
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vbt | Jul 6, 2019 | |||
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XL2 | Jul 13, 2019 | |||
Some progress...
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XL2 | Aug 5, 2019 | |||
I will have to create another topic at one point as it's not related to the subject at all. AI, some animations and unlocked framerate test. Also note the advertisement for SegaXtreme in the intro :
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vbt | Aug 21, 2019 | |||
XL2 never stops :
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vexatious | Sep 19, 2019 | |||
Noticed 2d content doesn't light. Is that optionally enabled? What about using extension RAM cartridge; is that straight forward? Great job! |
XL2 | Sep 19, 2019 | |||||
If you mean the weapons, I don't light them for now, but I might switch to 3d weapons in the future. As for the RAM cartridge, it would be useless for me. |
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