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Mac vs. PC thread |
it290 - Oct 4, 2003 |
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Des-ROW | Oct 6, 2003 | ||||
~ Oh, and, thank you for being such a gentleman. |
racketboy | Oct 6, 2003 | |||
Des-ROW, I think you formating is fine. Adds spice to it. I don't find it hard to read. I'm just too much in a hurry to do all that |
Gallstaff | Oct 6, 2003 | |||
heh I Just got it. Deikenkai right? |
ExCyber | Oct 6, 2003 | ||||
True, but once you set up the initial two vertices for a strip or fan, each additional vertex completes a new polygon, and the bulk of the calculations needed for transformation and lighting are per-vertex operations, so it makes more sense in modern architectures that support these structures to generalize the engine and specify performance in vertices + fill rate (which can be determined mathematically) rather than give a bogus "polygons" spec that changes based on size and organization of the polys. |
Des-ROW | Oct 6, 2003 | |||
racketboy, thank you for the compliment, I am glad you like my way of writting. Gallstaff, indeed, Daikenkai it is. Mask of Destiny, regarding the Sony PlayStation2's VRAM bandwidth Quote from Sony Computer Entertainment's Graphic Synthesizer Press Release: "In the design of graphics systems, the rendering capability is defined by the memory bandwidth between the pixel engine and the video memory. Conventional systems use external VRAM reached via an off-chip bus that limits the total performance of the system. However in the case of the new GS, there is a 48-Gigabyte memory access bandwidth achieved via the integration of the pixel logic and the video memory on a single high performance chip." |
Mask of Destiny | Oct 6, 2003 | ||||
They seem to be referring to nothing more than the bandwidth between the graphics processor itself and texture RAM (though it does invalidate my assumption on what the figure actually meant). While this probably says a lot about fill-rate, it says very little about the systems ability to DMA textures in on the fly. Even if this excessive bandwidth is achievable outside of the internals of the graphics chip itself, you can't copy data from main RAM any faster than you can read from it. |
gameboy900 | Oct 7, 2003 | |||
A card like the Radeon9800 Pro has a memory bandwidth of upto about 22 GB/s (that's the onboard ram and not through AGP). The PS2 has a memory bandwidth of 48 GB/s between the 4MB of texture ram and the GS and only the 3.2 GB/s between the texture ram and main memory. One of the design flaws of the ps2 is that it has to effectively make up for it's extremely poor texture performance by throwing in more polygons to make up for it. Polygons that otherwise could have been used to generate even better looking scenes. |
Cloud121 | Nov 6, 2003 | |||
Taken from Low End Mac... The best Mac site on the net! You know when you are in a verbal jousting match and the other guy just zings you one and you just sort of stand there drooling and by the time you think of what you want to say for your part of the riposte the other guy has already gone home and got videos from Blockbuster and everything? I feel like that all the time. So I decided to write all my notes out in advance. That way, I'll be ready with my smart aleck remark next time someone picks on me for using Macs. Since I'm compelled to write down all the useless things I think of in reverse relevance order, you get to benefit from the Lite Side's Smart Alec Remarks in Response to Snide PC User Comments PCU: "I thought Mac went out of business/is going out of business/was bought by Microsoft." You: "That means I can get a spankin' G5 at fire sale prices! See ya!" or: "I'd rather have a ten-year-old Mac than a brand spankin' new virus magnet!" or: "Microsoft's research and development department just came out with this new thing called an iPod. Heard of it?" or: "You think Bill's going to let his best defense wither on the vine and die?" or: "Resistance is not futile; it's just inconvenient from time to time." PCU: "There's no software for the Mac." You: "In the time it took you to say that I wrote a spreadsheet, created a chart, inserted it into a presentation program, emailed the program to my boss, and applied for a job at a major software company. Pretty good considering I didn't even use software in the process." or: "We don't call it software. It's just part of the system." or: "You forgot the words crappy and lame. Try again." or: "You meant to say, 'There's no software for the Mac in the Wal-Mart tumble bin,' didn't you?" or: "Try to control your explosive flatulence so I can hear what comes out of your mouth and say that again."* *Okay, that was cheap; I admit it. If I can't make you bust a gut laughing, then I'll settle for a chuckle. If you don't chuckle, then I'll go for a slightly twitchy sneer that no one else sees because you carefully avoid doing it in public. PCU: "Macs are so expensive." You: "So are houses, but luckily each one lasts for a long time." or: "Dells are expensive, too, except you don't pay for it all at once." or: "Well, it's nice to be independently wealthy. You get all the best toys." or: "I don't buy cheap wine either." PCU: "I hate Macs." You: "Take some advice and never travel to Ireland." or: "What have you got against Media Access Control?" or: "They're okay if you leave off the special sauce." or: "Why hate whole categories of computers when there's so much to hate on an individual basis?" PCU: "Macs are toy computers." You: "Your point being?" or: "And the PC, being the most popular gaming computer, is what again?" or: "For me, working on a Mac is like child's play compared to a PC, so it's appropriate." or: "If this is your way of asking if you can play with my toys, it's not working." PCU: "The Mac is all marketing hype and pretty boxes. There's no substance." You: "Four out of five dentists disagree." or: "I try not to be influenced by any form of advertising whatsoever. Lucky for me, popup ads are blocked by Safari." or: "Did you know that statement is all marketing hype, too?" or: "There's something to be said for pretty boxes. When I find someone who can follow an chain of logic, I'll tell them what it is." or: "My mother was a marketing executive. You got a problem with that?" PCU: "The Mac isn't compatible." You: "And that's a gooood thing." or: "Neither is an 8-track tape compatible with a cassette player. It doesn't matter if you're burning CDs." or: "Monopolists stifle innovation. I don't want to be compatible." or: "When I filled out the computer dating form, I didn't write 'SWM seeks illegal exceptions.'" PCU: "Only like 5% of computers are Macs." You: "Only 5% of current sales are Macs. The percentage is higher if you count functioning and useful computers, and even higher if you count non-lame computers." or: "Ah, but it's the best 5%." or: "Funny how 5% of the computers in a company provide 20% of the ROI." to which the PCU says: "Where'd you get that 20% figure?" and you reply: "The same place you got that 5% number." or: "If only 5% of my computer is going to be a Mac, I'll settle for the CPU and the OS. You can have the rest." PCU: "Why do you use a Mac?" You: "When the clue train stopped, I got on." :lol: Perhaps we should sticky this thread? |
mal | Nov 6, 2003 | ||||
I don't think so. |
HimuraD | Nov 6, 2003 | ||||
:blah you're one of those people that ate up every turd that apple churned out in their advertising, right? who hit 64bit first, and was on sale and sold first? PC =) not apple. even apple and ibm execs in charge of the project were bluffed by their own marketing. God i wish i still had that interview saved =( i'll try and find it. |
it290 | Nov 6, 2003 | ||||
Hmm... so I guess Silent Hill 3 looks quite a bit worse in high resolution than in low res, eh? You hardly need a powerhouse of a machine to run it in high res. Seriously, consoles are never going to be on par graphically with PCs unless someone decides to release some insanely expensive console that nobody will buy. Even when the Xbox was first released, its graphics chip wasn't the top of the line. I appreciate your point, but you obviously don't play a lot of PC games; you also have to take into consideration that playing games on a television makes polygons and textures look smoother than they really are, if less detailed. |
Gallstaff | Nov 6, 2003 | |||
Look the only way to end this is to re-state the obvious: Cloud just doesn't know what the hell he's talking about, once again. |
Cloud121 | Nov 6, 2003 | |||
Oh and you do punk? |
Ammut | Nov 6, 2003 | ||||
Pcs are great for benchmarking figures, consoles will never top them there. Having one specific platform to build for, however, means that it is wayyy easier to optimize for it. Although Pcs are undeniably "more powerful", top game makers can squeeze every last resort out of a console and even trick it to push past what it is meant to. This can't happen on pc due to the thousands of different combinations of components. Ever since I've bought this new computer (3 months now) I have yet to be blown away, even by newer top notch titles. Yes, the resolution is amazing and so are many textures but pc games seem to lack a certain graphical polish overall IMO...they don't even know what they are supposed to look like, it depends on the machine. ---Ammut |
Des-ROW | Nov 6, 2003 | |||
Sure, they run in lower resolution, still they look better, and I personally do not care about how many fps you can get with a 500 USD video card, the ingame graphics are horrible in most PC games, why? I wouldn't know. I personally do not believe that fps and resolution are everything, how the game looks is more important. I still see more detailed character models and backgrounds in console games. |
mal | Nov 6, 2003 | ||||
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