HomeForumsWhat's newResources 
 
 
FBA WIP
vbt - May 30, 2010

 < Prev  1  2  3  4  5  6  ...  12  Next> 

 cafe-alpha Jun 13, 2014

vbt said:

cafe-alpha said:
nice menu, but why did you replaced the previous one in 05-15-2014 post ?

just because people didn't like it, so i reused a background from ps3's fba. but basically it's the same : new background with new font colors


Ah, OK.
The original menu looked nice to me, but you shouldn't trust my personal tastes ^^;

 vbt Aug 2, 2014

cafe-alpha said:
Ah, OK.
The original menu looked nice to me, but you shouldn't trust my personal tastes ^^;

yep, this was made by me with paintshop pro.

well, with the new version of fba released...

more drivers to port, possibly :

Ninja-Kid II, Mutant Night, Ark Area, Atomic Robo-kid, Omega Fighter & Omega Fighter Special
Mustache Boy
Wyvern F-0
Xain'd Sleena/Solar Warrior
The Lost Castle In Darkmist
Zaxxon, Super Zaxxon
Trojan (maybe)

 cafe-alpha Aug 3, 2014
Please do your best with the new drivers to port

 vbt Aug 14, 2014

cafe-alpha said:
Please do your best with the new drivers to port


thanks cafe-alpha for support =)
well, in fact i forgot zaxxon driver et home... and i restarted vigiliante port with better success than before.
palette fixed, scrolling and map fixed. now speed problems and bugs.

 vbt Aug 31, 2014
can be good on saturn ?

[video=youtube]http://www.youtube.com/watch?v=0DaoD_SMexg[/video]

 vbt Nov 15, 2014
Zaxxon in progress :


 vbt Nov 16, 2014
[attachment=4429]
=)

 cafe-alpha Nov 16, 2014
Wow, a lot of progress in one day !!!
It is good to see this project still alive

 vbt Nov 18, 2014

cafe-alpha said:
Wow, a lot of progress in one day !!!
It is good to see this project still alive


i never give up =)

 cafe-alpha Nov 20, 2014

vbt said:

cafe-alpha said:
Wow, a lot of progress in one day !!!
It is good to see this project still alive


i never give up =)


Thanks, it is good to see real Saturn fan nowadays !
I never give up too

 vbt Nov 26, 2014

cafe-alpha said:
Thanks, it is good to see real Saturn fan nowadays !
I never give up too

sure ! you'll win


also some speed improvements on zaxxon
v1 with bg : 16 fps
v2 : 23 fps (current picture)
vXXX : 55 fps (pal setting)

without using asm it's really not easy to render bitmap with a decent speed !

 cafe-alpha Nov 26, 2014
Great !
Which kind of trick did you used to improve performances ?

 vbt Nov 27, 2014

cafe-alpha said:
Great !
Which kind of trick did you used to improve performances ?


lookup tables with type integer instead of char
unrolled loop
pre-increment !!!


  
	
	
for (unsigned int y = 16; y < 240; ++y) // x
{
UINT8 *dst = ((UINT8 *)ss_map264) - y; // * 0x100;
UINT8 *src = zaxxon_bg_pixmap + ((y + yoffset) & 4095) * 0x100;
UINT32 *srcptr = (UINT32 *)srcxmask[y];

for (unsigned int x = 0; x < 0x20000 // y
{
dst[x] = src[*srcptr];
++srcptr;
x+=512;
dst[x] = src[*srcptr];
++srcptr;
x+=512;
dst[x] = src[*srcptr];
++srcptr;
x+=512;


 cafe-alpha Nov 28, 2014

vbt said:

cafe-alpha said:
Great !
Which kind of trick did you used to improve performances ?


lookup tables with type integer instead of char
unrolled loop
pre-increment !!!


  
	
	
for (unsigned int y = 16; y < 240; ++y) // x
{
UINT8 *dst = ((UINT8 *)ss_map264) - y; // * 0x100;
UINT8 *src = zaxxon_bg_pixmap + ((y + yoffset) & 4095) * 0x100;
UINT32 *srcptr = (UINT32 *)srcxmask[y];

for (unsigned int x = 0; x < 0x20000 // y
{
dst[x] = src[*srcptr];
++srcptr;
x+=512;
dst[x] = src[*srcptr];
++srcptr;
x+=512;
dst[x] = src[*srcptr];
++srcptr;
x+=512;



OK, Thank you for the tricks

 vbt Dec 9, 2014
sg-1000 driver port started !

 vbt Dec 29, 2014
[attachment=4430]

 vbt Jan 1, 2015
[attachment=4431]
mode 2 & sprites 16*16 working

 vbt Jan 31, 2015
WIP :

[attachment=4432]

 vbt Feb 2, 2015
[attachment=4433]

 vbt Feb 7, 2015
[attachment=4434][attachment=4435][attachment=4436]

 < Prev  1  2  3  4  5  6  ...  12  Next>