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Translating Grandia 1.1.1 |
TrekkiesUnite118 - Sep 9, 2018 |
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Knight0fDragon | Feb 6, 2021 | |||||
This error doesn't seem like one from my patcher. Where is this coming from? |
SpaceBooger | Feb 6, 2021 | |||
It looks like the error is because I had no cue file - just iso and wav. I used the one that was created with the previous patched versions and all was good. Thanks! |
SpaceCoyote | Feb 9, 2021 | |||
I just finished the entire game (I believe I was using patch 0.9.1) and, having never played the game before, my experience was flawless. There were a couple of times where I noticed very minor grammatical errors, but I assume the text was taken straight from the PSX version so I have no complaints. Thanks again for your efforts, @TrekkiesUnite118...! I must admit, the game was a bit of a slog at times with the excessive number of battles, but overall I quite enjoyed my time with it and I'm glad I had the chance to play through. |
Hyperthesis | Feb 15, 2021 | |||
So far I've played to New Parm using v.92. The patch has been 99% perfect. I did notice a missing space in Mio's dialogue at the entrance of the Sult Ruins (or maybe it was Nana? Idk one of them). I was able to noclip through the sealed Museum door, though I'm not sure if that was in the original game as well. I have a few feature requests though I'm not sure if they would be possible to build into the game:
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TrekkiesUnite118 | Feb 15, 2021 | |||||
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Hyperthesis | Feb 15, 2021 | |||||
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TrekkiesUnite118 | Feb 16, 2021 | |||
Basically FMV codecs are all software based on the Saturn unless the game uses the Video CD Card, which few do. While Cinepak can get decent results at decent frame rates and resolutions, for some reason Game Arts decided to write their own MPEG like codec for Grandia which MPEG is a lot more demanding than Cinepak. It's why Sega made an add-on card with additional hardware to handle the decoding in the first place. As for the space issue, I should be able to fix that easily enough. |
Knight0fDragon | Feb 16, 2021 | |||
There is an issue with the Region Free option with Grandia. The game binary reads pointers in the IPBin area. I need to trace the events to try and understand a little better as to what is going on. |
themadhaxor | Feb 16, 2021 | |||
Explains why it worked when I patched it just as default USA, but gave a bad image with region free... |
TrekkiesUnite118 | Feb 16, 2021 | |||
The patch by default should be changing it to US, so you shouldn't have to do anything if your desired region is US. |
Hyperthesis | Feb 17, 2021 | |||
Noticed a new glitch in the menu when Feena first joins the party. Some weird graphical artifacts off to the far left. I'm using v.9.2RC and SSF PreviewVerR18(Test8). |
TrekkiesUnite118 | Feb 17, 2021 | |||
Does it happen in the Japanese version as well? |
Hyperthesis | Feb 18, 2021 | |||||
I'll have to check my backup copy tomorrow and let you know (will my save file for the patched game work with the original?) Also speaking of regional differences, I noticed the mixed magic in this version is called bolt, woods, bomb, and snow. But in the official English localization they're called thunder, forest, explosion, and blizzard. Did you change the names to be more faithful to the Japanese? Or is it due to a character limit? |
reblinds | Feb 18, 2021 | |||
typo when you talk to the sailor crew member on the deck after finishing the swabbing mini-game. You're should be "Your" |
CheoChessman | Feb 18, 2021 | |||||||
That typo is also present in the playstation version, good catch
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TrekkiesUnite118 | Feb 18, 2021 | |||||
It's a space issue. If you look closely you'll notice the screen was re-arranged on the PS1 version to add more information. |
Hyperthesis | Feb 18, 2021 | |||||
Yeah I noticed that. I'm assuming it's not possible (or not easy) to realign menus in the Saturn version? |
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