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Translating Grandia 1.1.1
TrekkiesUnite118 - Sep 9, 2018

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 Ardiloso Jan 18, 2021
My burned disc works flawlesly too, it's not a problem with the patch for sure.

 Mr Conan Jan 18, 2021

ubaHh said:

Someone on the satiator discord downloaded a bad prepatched copy off of a facebook group and had the same issue. Not sure if that is the problem.

 TrekkiesUnite118 Jan 18, 2021

Mr Conan said:


Oh joy...

 ubaHh Jan 19, 2021

Ardiloso said:

it rather has to be my iso. Also 0.85 works fine on the same fenrir system. Ill get back to it in the weekend, cheers

 Dalba Jan 20, 2021
Hello TrekkiesUnite118 !
Thank you for your work, it's so nice to play this on saturn !
I'm trying to play it on mednafen in its original resolution, thanks to silmalik's mednafen build. But on this game i can't figure out what is the resolution use in game... When i move on screen or when there are zoom in combat, i always get like small screen deformation, which is typical when you're not in the right vertical resolution...
Do you have an idea about what is the resolution used in game ?

 TrekkiesUnite118 Jan 20, 2021
During the Main game and battles it runs at 352x224. During FMVs it runs at 352x448i. In the Map Screen it runs at 704x448i.

The screen deformations you are most likely seeing though are simply what happens when VDP2 scales background layers. The Backgrounds in battle are prerendered 512x512 backgrounds and VDP2 scales them as the camera zooms in and out while running at 352x224.

 Dalba Jan 20, 2021
Thanks for your explanations ! I understand why i got those "problems" even when i tried in 352x224 ! Though I still enjoy the game thanks to your work !

 SpaceCoyote Jan 20, 2021
So excited to try Grandia for the first time now that this translation patch is 'complete'! I've downloaded the patch, followed all the instructions and I've successfully booted up each disc through my Terraonion MODE on a real Saturn (though when booting up disc 2 I'm simply told there is no save data for that disc so I'm not able to test much there yet). I'm looking forward to playing through the entire game!

I'm not sure if anyone has mentioned this before (or if this frowned-upon to talk about on this forum) but after converting disc 2 to an ISO, for me it never matched the checksums in the patch readme no matter which source BIN/CUE I tried. The checksums for disc 1 matched perfectly, so I'm hoping there will be no problems with disc 2.

Thanks again for your work, Trekkies et al!!

 TrekkiesUnite118 Jan 21, 2021
I know at one point I forgot to update the disc 2 checksums in the readme but I thought I fixed that in the latest patch. I'll double check it later tonight.

 electrosparky Jan 21, 2021
I just finished CD 1 but when it goes to the save menu I'm pretty sure it freezes right before it allows you to save and all it shows is a really tinted black screen of the save screen. I'm pretty sure it freezes because afterwords if I try to eject the disc the screen doesn't change to the menu.

 TrekkiesUnite118 Jan 21, 2021
Ok, I see that's in an emulator. Is that core based on Mednafen by chance? Older Mednafen builds had a bug at that part of the game that causes it to crash. There is a workaround for it but it requires you to use the Assembly debugger and step through it.

See these posts for more info:
Translating Grandia | Page 15 | SegaXtreme...
Translating Grandia | Page 15 | SegaXtreme...

 electrosparky Jan 21, 2021

TrekkiesUnite118 said:

#s
Just saw the edit of you referencing the post. Once again thank you very much!

 SpaceBooger Jan 21, 2021
Two minor bugs on real hardware:
When in Sult Ruins if you exit and try to save it goes to a black screen and hangs.
When on the ship for the second night where Sue says "Hey Justin" about not sleeping late. It says "He" only for a couple of seconds then that text box goes away and the full "Hey Justin..." text shows up.

I am slowly testing 0.9.1 burned at 10x on Verbatim discs (this burn speed and discs work great for every burned game I have made thus far SF3 S1-3, etc) on original hardware with the RacketBoy modchip.

 TrekkiesUnite118 Jan 21, 2021
So the issue with Sue's line on the Steamer appears to be a scripting bug, I have it fixed and will put out a new patch for the fix.

The other issue though I haven't been able to reproduce. I'm leaning towards it being a bad burn/bad CD-R. Remember just because other games work doesn't mean Grandia is going to work. Grandia uses ADX Audio and is playing multiple streams at once. That's a lot more CD Access going on than what you get in games like Shining Force III.

 SpaceCoyote Jan 25, 2021
I'm about 10 hours in (loving the game so far!) and I haven't experienced any problems. I may have encountered the minor text bubble issue on the Steamer boat when Sue says "...tin. Hey Justin" along with a couple other lines of dialogue in the same text bubble. The bubble initially appeared for a fraction of a second (long enough to see just one line of text) before disappearing but then reappearing right away with what looked like a proper flow of text. As for the Sult Mines issue mentioned previously, when I left the mines to Recover at a save point and then returned, I had absolutely no problems.

Thanks again for the patch! I'm really enjoying my time with the game.

 Knight0fDragon Jan 25, 2021

TrekkiesUnite118 said:

SF3 is constantly accessing the drive. Pretty much every move you make the game is loading something, this is why actual loading times are quick in the game.

The Sult Ruins sounds like the problem we had with my patcher.


SpaceBooger said:

Have you tested this spot with Mednafen and the disc you burnt? It may be possible that something in the patching process is going wrong for you;

 TrekkiesUnite118 Jan 25, 2021

Knight0fDragon said:

Grandia I'd say is probably doing more than SF3 though. Grandia is using ADX Audio and trying to show off the tech as it's one of the first games to use it. So you have anywhere from 2-3 ADX Streams playing off the disc at once (Music Track, Sound Effect Track, and sometimes a voice track). Then you have it continuing to play those tracks as you go between maps, menus, save/load screens, etc. which each of those are loaded in on the fly of the disc. So the game is loading in new data of the disc while it's still streaming ADX Audio off the disc at the same time.

So basically imagine all the things SF3 is loading off the disc, then add on top of that constant ADX Audio streaming even while loading.

The issue here is a very specific instance which tells me there's something wrong with the burned disc at that specific point while it's streaming that particualr ADX track + that specific Map and trying to load the Save screen. The fact I nor others can reproduce it seems to reinforce that.

 themadhaxor Jan 25, 2021
Out of all the games I added to my Fenrir - Grandia is the ONLY one I get the occasional Audio issue [and I ripped/patched my original discs]
@TrekkiesUnite118... isn't kidding when he says it streams a crazy amount of ADX audio (granted that the issues I have are very slight...sometimes the Audio will skip/stop and then resume)

 qjkxbmwvz Jan 25, 2021
Has anyone completed this on Fenrir? My game locks up when Evil Gaia appears.

 TrekkiesUnite118 Jan 25, 2021

qjkxbmwvz said:

Can you be more specific about what part of the game you're at?

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