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What the PS2 can do
tsumake - Oct 23, 2004

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 Berty Nov 2, 2004

  
	
	
Originally posted by Des-ROW@Tue, 2004-11-02 @ 02:27 AM

Oh, you are right, 2-3 second loads bewteen fights is too much these days. Especially considering that when you power-up a CPS-3 board, it takes around 40 minutes to load the game data into the system RAM. Amazing! The PlayStation2 does not feature that long loading period! What a horrible port...

I have a PlayStation2 with a standard S-Video cable and the game looks as nice as the CPS-3 version (disregarding the fact that my CPS-3 is using a RGB monitor), but gladly without the initial loading, and without the suicide battery issues or any possible power issues either.


[post=122445]Quoted post[/post]



40 mins to load into ram then it is right for 16hours, boohoo. On a side note, the CPS3 doesnt have a suicide battery like the CPS2

 Des-ROW Nov 2, 2004

  
	
	
Originally posted by Berty@Tue, 2004-11-02 @ 04:29 PM

On a side note, the CPS3 doesnt have a suicide battery like the CPS2



Yes, the suicide battery is in the Decryption Cart.

 reX dart: eskimo spy Nov 2, 2004
Des, you are really cool.

 Berty Nov 2, 2004

  
	
	
Originally posted by Des-ROW@Tue, 2004-11-02 @ 02:27 AM

Oh, you are right, 2-3 second loads bewteen fights is too much these days. Especially considering that when you power-up a CPS-3 board, it takes around 40 minutes to load the game data into the system RAM. Amazing! The PlayStation2 does not feature that long loading period! What a horrible port...

I have a PlayStation2 with a standard S-Video cable and the game looks as nice as the CPS-3 version (disregarding the fact that my CPS-3 is using a RGB monitor), but gladly without the initial loading, and without the suicide battery issues or any possible power issues either.


[post=122445]Quoted post[/post]



Let's throw away our tired old cps3 boards then. Infact, we should just replace them all with playstation 2's. Silly capcom.

 Borisz Nov 2, 2004

  
	
	
Originally posted by Des-ROW@Tue, 2004-11-02 @ 01:26 AM

Sure, that way you can also have OutRun2 ported on Famicom.

The point is, the Dreamcast cannot display that exact (or better) graphic quality.


[post=122430]Quoted post[/post]



My point is that it's still possible to convert them.

Now, converting Outrun 2 to the NES is totally stupid, unless you would edit the sprites of Road Fighter and rename it Outrun 2.

 Des-ROW Nov 2, 2004

  
	
	
Originally posted by Berty@Tue, 2004-11-02 @ 07:13 PM

Let's throw away our tired old cps3 boards then. Infact, we should just replace them all with playstation 2's. Silly capcom.





Yes, silly Capcom.

The CPS-3 board was designed in 1998, and only 9 games were developed for it. Why? Because one year later, Sega released the NAOMI hardware, rendering the latest Capcom board obsolete, and extremely unreliable compared with the NAOMI boards.

Oh, and Capcom has been working with the System246 board, so... maybe they have heard you.

 Pyrite Nov 2, 2004
Street Fighter III - Third Strike is not very good on DC the *res scaling is awful and they disabled Z and C buttons, Double Impact is another story very close to arcade perfect. How does the PS2 version of 3rd Strike compare to the DC?

*If you press L and start on boot it will de-interlace .

 Des-ROW Nov 2, 2004

  
	
	
Originally posted by Zher@Wed, 2004-11-03 @ 03:43 AM

Street Fighter III - Third Strike is not very good on DC the *res scaling is awful and they disabled Z and C buttons, Double Impact is another story very close to arcade perfect. How does the PS2 version of 3rd Strike compare to the DC?



Third Strike on PlayStation2 is practically arcade-perfect. No animation frames have been removed, no sprites scaled down, you have both the OST and AST, simply perfect.

The only difference that has been found is that one of Urien's SA has one extra hit (the enery wall SA).

 Cloud121 Nov 2, 2004
Eh?

I thought the only thing different from the DC Third Strike and the Arcade one was there was a delay between button presses and the action on the screen..

Meh...

What do I know?

 Des-ROW Nov 2, 2004

  
	
	
Originally posted by RolfWrenWalsh@Wed, 2004-11-03 @ 07:30 AM

I thought the only thing different from the DC Third Strike and the Arcade one was there was a delay between button presses and the action on the screen..





SECRET BONUS!


Anyway... THAT is what I hated from Space Channel 5 for Dreamcast... I seriously cannot understand how that game got released with that kind of issues.

 Cloud121 Nov 2, 2004
Yeah, that's one of the reasons why I don't play it that much.

I love the game, but the delay between presses and action pisses me off.

 Berty Nov 2, 2004

  
	
	
Originally posted by Des-ROW@Tue, 2004-11-02 @ 11:07 AM



Yes, silly Capcom.

The CPS-3 board was designed in 1998, and only 9 games were developed for it. Why? Because one year later, Sega released the NAOMI hardware, rendering the latest Capcom board obsolete, and extremely unreliable compared with the NAOMI boards.

Oh, and Capcom has been working with the System246 board, so... maybe they have heard you.


[post=122479]Quoted post[/post]



Des-Row backing Sega?

my point is though, which would you prefer...

1. CPS3 and SF3?

or

2. PS2 and SF3?

I certainly know which one i would prefer.

You also mention that the CPS3 has 9 games, but the System 246 has only got 4. It seems that capcom seem to agree that the naomi is better suited to them as they have produced 17games for the Naomi.

The naomi is based on the dreamcast and the SH-4. Also the CPS3 is based on two SH-2's the same cpu's that power the saturn. Seems like capcom prefers the Hitachi and Sega stuff.

 Des-ROW Nov 2, 2004

  
	
	
Originally posted by Berty+Wed, 2004-11-03 @ 01:03 PM-->
QUOTE(Berty @ Wed, 2004-11-03 @ 01:03 PM)
Des-Row backing Sega?

[/b]





This should not surprise you, I only dislike people who hate "$ony". I don't dislike any company as a whole.



  
	
	
Originally posted by Berty@Wed, 2004-11-03 @ 01:03 PM

1. CPS3 and SF3?

or

2. PS2 and SF3?




From a collector standpoint, the CPS-3 version. From a practical standpoint, the PlayStation2 release. Anyway, I have both.



  
	
	
Originally posted by Berty@Wed, 2004-11-03 @ 01:03 PM

You also mention that the CPS3 has 9 games, but the System 246 has only got 4. It seems that capcom seem to agree that the naomi is better suited to them as they have produced 17games for the Naomi.



System246 has over 20 releases. If you were talking about Capcom-only releases, it has less than 4. Not all the information on System16.com is actually accurate. Anyway, I don't understand what your point is. This does not mean that NAOMI is more powerful, it only means that Capcom does not need to use more power than what the NAOMI hardware offers.