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What system is better? |
link343 - Apr 4, 2004 |
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muffinman943 | Apr 6, 2004 | |||
WOw, I just played ikaruga, and on the first level where you are going over a forest, I acatuly held on to the couch. I have never seen such a realistic game. |
DeV0 | Apr 6, 2004 | |||
Cool. a console war. The only reason anyone would ever want a PS2 is GTA3. Otherwise get an Xbox and gta3 for that. Its sony, the one and only, sweat shop |
mal | Apr 6, 2004 | |||
If [edited for clarity] |
Des-ROW | Apr 6, 2004 | |||
Gomen nasai T.T |
mal | Apr 6, 2004 | |||
Que? |
Des-ROW | Apr 7, 2004 | |||
Perdón... T.T |
mal | Apr 7, 2004 | |||
Je ne comprend pas. I do now - Thanks Akuma. :thumbs-up: |
ExCyber | Apr 7, 2004 | |||
In my mind, a key problem with PSX/PS2 is that Sony doesn't really have any true in-house game development teams. Yes, you'll see games credited to "Sony Computer Entertainment" all the time, but I have yet to find one that doesn't seem to fit one of the following descriptions: - Someone was too lazy or ill-informed to seek out the name of the actual developer (this probably accounts for at least 75% of the major titles commonly credited to SCE; games that fall into this category include Alundra, the Gran Turismo series, Legend of Legaia, Parappa the Rapper, Vib Ribbon, Jumping Flash...) - SCEI put together an "all-star" team of independent developers or otherwise acted as a center of collaboration among developers to produce a one-shot project (Legend of Dragoon, ICO) - Some branch of SCE effectively bought out a famed European developer and renamed it ("SCEE Studio" is pretty much a reorganized Psygnosis) From looking at Nintendo and Sega's history, I get the sense that having an "internal customer" for the platform seems to result in a generally nicer platform. Sony, OTOH seems to get by primarily on marketshare picked up from when Nintendo and Sega handed the market to them in 1995 with botched console launches. This stance may be irrational. I'm working on it. |
Pearl Jammzz | Apr 7, 2004 | |||
I think Mario64 broke a lot more ground than FF-X/X2.....I highly doubt that you could argue that FFX/X2 did more for the gaming community than Mario64 did. *sits and waits for Des-ROW's reply* |
Dud | Apr 7, 2004 | |||
:agree |
link343 | Apr 7, 2004 | |||
BTW, the Dreamcast vs PS2 video is about 4 years old!(5/30/2000 --> 4/7/2004) |
Des-ROW | Apr 7, 2004 | ||||
Did more for the gaming comuunity? It was a nice game, but the most important part was that it was the first Mario game completely in 3D. Other than that, it did not start a revolution or anything. Let's also add that it was still a ROM cart, hahaha. I find Final Fantasy X much more appealing, it plays beautifully, looks amazing and has something Mario64 completely lacks of, story. It was also the first Final Fantasy game to be released on a 128bit system, the first one with voice acting, and on DVD format. |
mtxblau | Apr 7, 2004 | |||
But groundbreaking vs. beauty of a game are two different things. And you are comparing games that were made eight years apart (!). Considering the time it was made in ('96), there was hardly anything at the time that was remotely comparable. Sure, with the benefit of eight years, FF-X seems more revolutionary (or better, I don't know what your argument is). But comparably speaking, compared to the kind of effect Mario had on the gaming industry as a whole compared to Final Fantasy's effect, I think there's a substantive difference (benefit on Mario's side). I'm not sure about the story argument; Mario64 was a platform game, and FF is an RPG. I think the point of the RPG genre is to have a story; I can't think of any platform game that has a specific or long running story line. Not that it's important, since the genre doesn't demand it. Further, I don't think making games on CD would have been groundbreaking. TurboGrafx, Phillips and Sega already did that. From a marketing perspective, it wasn't the best idea since CD was en vogue, but I don't think it held nintendo back from making quality games (or made Sega or PS games any better). Well, most likely in the latter stages of the N64's life, but not initially. |
Mexician | Apr 7, 2004 | |||
you said it none the better. Yeah, mario was so kool, it caused a tsunami in the gaming industry, and everyone I knew had a copy. Then theres FFX, which only the weird kids in my school (ex. kids who r obsessed with EQ and stuff, and only buy rpgs love it.). FFx is probably better overall, but mario had way more hype. |
racketboy | Apr 7, 2004 | |||
When it comes to setting standards, I would have to go with Mario 64. FF VII would probably be more so than FF X |
Des-ROW | Apr 7, 2004 | |||||||
I am comparing? Haha, not really, I did not start this comparison.
Final Fantasy VII is one of the most overrated games that ever existed. It turned to be so popular because it was not only released on console, it was released on PC, thus, making it very "affordable". Stupid game, I am glad only VII and VIII were released on PC. |
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