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VDP2 questions |
AntiPasta - Apr 3, 2003 |
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paul_met | Oct 28, 2019 | |||
When setting Color Ram Mode = 0, the palette read address for layers NBG1 and NBG3 changes from 0x05F00420 to 0x05F0C20. How do I return the read address 0x05F00420? |
paul_met | Oct 29, 2019 | |||||
First, I found a palette for layers NBG1 and NBG3 (it is located at 0x05F00420). When I change CRM = 0, the image for the NBG1 and NBG3 layers deteriorates (see the first image from post #22...). I found out that in this case the reading address of the palette for the above layers changes and the count begins from 0x05F0C20. Why this happens I do not know. Changing parameters at addresses (180032-180036) and 1800E4 does not give the desired result. Since changing the CRM parameter does not affect the display of the NBG0 and NBG2 layers, it seems to me that the whole point is that these layers use different VRAM bank partitions (18000E). Changing the values of 8 and 9 bits at this address affects the display of all layers. |
Mo Go | Dec 7, 2019 | |||||
Was wondering what games show that.. |
fafling | Dec 9, 2019 | |||
The vortex when Nights loops uses NBG3 delimited by a combination of the 2 line windows. |
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