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Translating Dracula X / SOTN Beta V1.02 1.021
Knight0fDragon - Oct 31, 2020

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 Dalkon Nov 10, 2020
After the arena bossfight Alucard says that Richter said he is the "lord of this". Is it meant to say "lord of this castle"?

Oarsman story text still in japanese I think, don't remember.
Mist gate just next to mist ability but I guess you've already fixed that (060F6AA6).

Can't really do much more so far. (Casual playthrough)

 Knight0fDragon Nov 10, 2020
Arena boss fight requires extending the file size. This will work with a new patcher.
Just checked, Ferryman is translated currently.

 Dalkon Nov 10, 2020
I see, anyways I cannot continue until there's a new patch.

Edit: bypassed waterfall message with a library card and continued a bit, succubus fight crashes during cutscene.

 shitmat Nov 13, 2020
Thank you very much for this amazing work. I am very very very happy to play symphony of the night in english on an original sega saturn hardware.

I am playing on a jap ntsc sega saturn model 2 with a flashed pseudosaturn card.

There is one bug I found in the "waterfall" area. When you press the button the skeleton comes and then destroys the bridge. Afterwards the message "Something appeared near to the wooden bridge" should appear but my saturn freezes. Sadly I don't have a savestate, but here is a video from the room and message

https://youtube.com/QCg51XD_fPs


 E101B Nov 15, 2020
Thank you so much for doing this! I love SOTN and it's awesome to play the Saturn port in English. I'm going to be casually playing thru the game with each character when I can if it helps with bug squashing.

Something that I noticed is that Maria's "Game Saved" text comes out garbled, but still saves. If you try to save a second time the game hangs. I'm assuming there is an issue with her "Overwrite Save Game?" prompt. This seems to be just Maria, I tried with Richter and both the "Game Saved" and "Overwrite Save Game?" prompts showed up in English just fine.

Also I'm playing this on Mednafen; not sure if there's a better emulator solution to use?


 derek (ateam) Nov 15, 2020
Thanks for all of your hard work Knight0fDragon! I look forward to the day you say "folks, it's done".

Keep it up

 Knight0fDragon Nov 16, 2020

Showing this has already been fixed on my end. Thanks for pointing it out.

 liqudphazon Nov 21, 2020

Knight0fDragon said:

what emulator do i use for this? i'm new to Saturn emulation and i literally just found this a few minutes ago.

 shitmat Nov 22, 2020
So I played through the game without any major problems. (jap ntsc sega saturn model 2 with a flashed pseudosaturn card.)

There are some parts where the game got stuck and i just used the prepatched game to get along.

  • Waterfall Message - > "Something appeared near to the wooden bridge" -> Game chrash (while loading message)
  • Trying to open blue doors without orb -> Game crash (while loading message)
  • Mist Message -> "Mist could pass" -> Game crash (while loading message) -> This doesn't happen in the inverted castle
  • Game crashes at the last screen before the credit roll, when Alucard / Maria / Richter are talking in front of the castle.
  • As stated before by the makers -> Text at the end of the game gets muddled.

And I am gonna say it again-> Thank you again for doing this.

 modsbox Nov 29, 2020
Anyone here managed to get this working on real hardware with a Phoebe ODE?

I'm presuming that we are to apply the .xdelta patch to the first .bin track of the redump image. Patching went fine, but after then I went through my standard process to convert the image to clonecd (to make it work on the Phoebe), the game hangs at the blue sega screen at boot.

Any tips would be great. Worth noting that the redump rip of this that I started with works fine on the Phoebe (after the same conversion to clonecd process).

I could also try applying the .xdelta patch to a clean clonecd rip of the game disc itself, would that be worth a try? I'm assuming that the .xdelta patch requires the specific file from the redump rip to work so I haven't tested this.

I'm on a japanese region saturn w/ phoebe here.

 Knight0fDragon Nov 29, 2020
Anyway to mount the Clone CD image and test it in an emulator? I do not own a phoebe to test with, I only own a fenrir.

 modsbox Nov 29, 2020

Knight0fDragon said:

That's a good idea. I'll give that a try, since if that doesn't work clearly my conversion process (mount in daemon tools lite, rip with clone cd) isn't working.

Are you happy with your fenrir? It allows for just dragging and dropping images on the SD card, and supports multi-.bin file rips as well correct?

I say this because the process of getting the games onto the SD prepared to work with Phoebe is extremely frustrating at times. Would be great to just buy a fenrir and be done with it. Especially since the most important game to me of all on Saturn happens to be this game in particular (I think I own SOTN on every platform it exists, been a favorite of mine since it released).

 msimplay Nov 30, 2020
I have it working on Rhea but it was a prepatched iso.

I extracted the iso using Isobuster as when I mounted the prepatched redump iso, it gave me errors when ripping.

Then I mounted the iso and wav files that Isobuster created. The cuesheet was made with Sega cue maker and then ripped to ccd image

 modsbox Nov 30, 2020

msimplay said:

Thanks for posting, this is super helpful. It definitely has something to do with the post-patch track 1 .bin file no longer being valid for some reason. I can mount and rip the untouched redump iso to clonecd format with no problems. Doing the same with it after patching creates ripping errors. I can still get a clonecd file exported (by skipping on error) but not surprisingly it doesn't boot.

What you did is basically reauthored a fresh valid saturn iso with the modified files, which makes it work! I'll try that.

 msimplay Nov 30, 2020

modsbox said:

Cool do let us know if you managed to get it working hopefully it's all good for you now.

Also the Rhea / Pheobe are a little annoying to get running but that's to have 100% compatibility.

That's the reason why obscure formats are supported on the ODE rather than modern standards was because of the way they support sub channel data

Rhea hasn't let me down yet with regards to compatibility although I do have one issue with it.

On Virtua Fighter the image seems flickery in comparison to playing through an original disc or cdr.
My guess is that it's something to do with the way the the drive is emulated as I heard Virtua Fighter has flickering issues through emulation in general.

 Knight0fDragon Nov 30, 2020
I am working on a new Saturn Patcher that should avoid most of these complexities. It is going to produce single cue/bin files (Or maybe I will make it an option for you to choose) Hopefully, if it works out well, others will adopt it and make life easier for everybody.

 niuus Dec 1, 2020

Knight0fDragon said:

Having an option for multi would be great. I like storing romhacks in the redump format if it is available.

Thanks for your cool work!

 modsbox Dec 1, 2020
An update re: getting this to work on Phoebe.

With a fresh clonecd rip from my real disc and then applying the xdelta patch to it, the game now works great on Phoebe.

What threw me off was that I was being bitten by the savegame issue, which was making the game crash at the title screen. Once I deleted all of my saves from my saturn internal storage, the game works beautifully.

 msimplay Dec 1, 2020

modsbox said:

I recommend finding the prepatched iso and follow my instructions it did work for me

 modsbox Dec 1, 2020

msimplay said:

Thanks msimplay, I ended up solving my problem and updated my post. Got it working now.

I do have some bugs to report, some of which seem to have been addressed already but are definitely happening for me on my setup:

setup: Japanese Saturn w/ 1.01 bios + Phoebe. 0.81 translation patch applied.

issues:
- The game crashes on startup if too many saves are in internal memory. Deleting all of my saves from my internal memory solved it.

- Crash on attempting to obtain the Cube of Zoe. The game just freezes entirely.

- The dollar sign symbol renders as a gray square, rather than a dollar sign. I can share a screenshot if that's helpful.

EDIT:

One more bug, this one is pretty major I'm afraid. Candles don't drop items! Enemies do, but candles do not-- either the ones that hold hearts or more importantly the ones that contain subweapons (dagger, hourglass, etc).

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