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Radiant silver gun ON the GBA |
googlefest1 - Feb 18, 2003 |
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alpharogue | Feb 21, 2003 | |||
I can't wait to see the port shine as another fine vertical shooter for a handheld. It has been awhile since ports like this were even attempted! |
racketboy | Feb 21, 2003 | |||
Yeah Treasure has a way of squezing every last ounce of power of a system. BTW, have any of you played Metroid Fusion? Am I the only one that thinks it sounds good? |
Pearl Jammzz | Feb 21, 2003 | |||
The GBA's sound is good, the speakers just suck. Use headphones or speakers that use the headphone jack, it's sounds pretty damn good. Better than genny or SNES by far. Haven't played a NGP before so I dunno about that....... |
M3d10n | Feb 21, 2003 | |||
Nah, headphones only make it less stressing on the hear. All GBA music seems to be played at 11KHz or something, without any interpolation. And I didn't know the GBA didn't have ANY FM capabilities. Maybe that's why people have a hard time squeezing good music out of it, since FM was the way to go when the hardware of the old days were unable to play good pre-recorded samples. So, aside raw, non-interpolated, sample playing, what else can the GBA do, sound wise? The music in Castlevania: Harmony of Dissonace sounds like NES music, with some evil touches to it. Is it something like the limited Master System PSG system? You can notice a GREAT jump of quality in Master System music when you enable the FM chip in a emulator, and run a game that supports it. |
antime | Feb 22, 2003 | ||||
It also has the same sound hardware as the Gameboy Colour (with doube the waveform memory for channel 3), but the main reason why the digital audio sounds so weak is that it has only two 8-bit digital audio channels (one left and one right), and thus must use software mixing. A large number of channels and high-quality samples can eat up a large portion of the CPU's processing power. |
Taelon | Feb 22, 2003 | ||||
To hell with you, too. SO CHILL :devil |
M3d10n | Feb 25, 2003 | |||
I never played the official arcade, but I'm sure it has only 3 butttons + start. If you play RS in arcade mode, just look at the tutorial. It'll show only 3 buttons. |
Pyrite | Feb 25, 2003 | |||
Possible key configuration: A-Straith shot B-Green shot L-Blue shoot R-Blade The rest would be key conbinations I think in this section the GBA as no problems. Nintendo and Sega joining forces? I don´t think so, judging by the amount of games that Sega releases for X-Box definitely not promissing hope Sega doesn´t became a sellout just like RARE <_< |
M3d10n | Feb 25, 2003 | |||
You know, RS has all those subliminar stuff. The main weapons are Red, Green and Blue, that are the basic units of the visible light, the basis for TVs and monitor displays. When you mix RGB, you gain new colors. =P Also Notice all enemies, and even bosses, also comes in one of the 3 colors. They're either redish, greenish or blueish. The idea was further evolved into Ikaruga, but using only two colors instead of 3 (Ikaruga with 3 colors... a cold shiver runs through my spine just to think about it), and adding the color strenght/weakeness features. |
googlefest1 | Feb 26, 2003 | |||
WHAT A SELL OUT !!! ne1 joing nintendo is a sell out sega joining nintendo is the bigest sellout move sega can do |
racketboy | Feb 26, 2003 | ||||
I guess I missed something. I don't know how working with Nintendo is selling out. Two heads are better than one Anyway, how is this actually related to Sega -- it's Treasure that makes RS |
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