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making a 3D racing game for SEGA Saturn |
RockinB - Feb 23, 2005 |
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RockinB | Apr 17, 2005 | ||||
Nope. I've been working on a re-implementation of a very popular and very funny simple little flash game for SEGA Saturn. (supposed to be a short term project) Last week I got all sounds, sprites and backgrounds working on Saturn. To ease game-logic debugging, I decided to add the option to use SDL and applied a whole restructuring to ease programming of the game(with other flash games in mind). Well, the SDL version on my iBook is almost at the point where the Saturn version is. I like the idea to have it running on Saturn, GP32, Dreamcast, Windows, MacOS X. But as I ripped all graphics and sounds from the original game(what a work!), I will definitely get problems when I release it without permission. Hopefully I get permission by the author....I'll ask him later when it's almost done. So maybe I'll contribute a GP32 port to GBAX 2005... and a Dreamcast port to Dream Coding Grand Prix 2005... and maybe this will focus some people to the original SEGA Saturn game. :cheers |
RockinB | Apr 22, 2005 | ||||
Will have to wait untill I get permission by the author. Can't say if I continue with other flash games. I made some cool Gimp scripts such that I could easily create GFX sets for 3 different screen resolutions, each with and without alpha blending. All 6 variants are working (SDL). This has been done to adapt GFX quallity for non Saturn platforms. Hopefully I can finish the MacOS X SDL version in some days. Then I will do the Windows->Saturn->GP32->Dreamcast ports. |
RockinB | Apr 23, 2005 | |||
I asked for release permission today. Wish me luck, I'm not very optimistic. This isn't the first time I asked someone on such a topic...without success. |
RockinB | Apr 27, 2005 | |||
The flash game remake is going on very fine. I do now have SDL versions for Windows and MacOS X. Maybe some trustworthy people want to betatest the stuff? PM me your email-address and I send you a copy. But for now you have to agree not to give the game or any information about it away to anyone. As far as I know the original is still used commercially... |
vbt | Jul 31, 2005 | |||
I moved out of the track :| |
RockinB | Jul 31, 2005 | ||||
Of course, collision is disabled. When I paused the work, I was going to verify and test collision detection. (If collision is activated, you can't drive across some some of the track's faces and I didn't know why.) The track is too small and tight, too. What might look like a collision is just the downforce, because the track border are faces of high slope. |
vbt | Jul 31, 2005 | ||||
Anyway, I found it faster than the original sample, I've added it to the Saturn program page |
RockinB | Jul 31, 2005 | ||||
This is just unfinished WIP code. |