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making a 3D racing game for SEGA Saturn
RockinB - Feb 23, 2005

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 RockinB Apr 17, 2005

  
	
	
Originally posted by vbt@Thu, 2005-04-14 @ 08:01 PM

Any news progress ?



Nope.

I've been working on a re-implementation of a very popular and very funny simple little flash game for SEGA Saturn.

(supposed to be a short term project)

Last week I got all sounds, sprites and backgrounds working on Saturn.

To ease game-logic debugging, I decided to add the option to use SDL and

applied a whole restructuring to ease programming of the game(with other flash games in mind).

Well, the SDL version on my iBook is almost at the point where the Saturn version is.

I like the idea to have it running on Saturn, GP32, Dreamcast, Windows, MacOS X.

But as I ripped all graphics and sounds from the original game(what a work!),

I will definitely get problems when I release it without permission.

Hopefully I get permission by the author....I'll ask him later when it's almost done.

So maybe I'll contribute a GP32 port to

GBAX 2005...

and a Dreamcast port to

Dream Coding Grand Prix 2005...

and maybe this will focus some people to the original SEGA Saturn game. :cheers

 vreuzon Apr 20, 2005

  
	
	
Originally posted by Rockin'-B@Mon, 2005-04-18 @ 05:35 PM

I've been working on a re-implementation of a very popular and very funny simple little flash game for SEGA Saturn.

(supposed to be a short term project)



Good idea. What are the games you plan to port ?

 RockinB Apr 22, 2005

  
	
	
Originally posted by vreuzon@Thu, 2005-04-21 @ 11:37 AM

Good idea. What are the games you plan to port ?

[post=133052]Quoted post[/post]



Will have to wait untill I get permission by the author.

Can't say if I continue with other flash games.

I made some cool Gimp scripts such that I could easily create GFX sets for 3 different screen resolutions, each with and without alpha blending. All 6 variants are working (SDL).

This has been done to adapt GFX quallity for non Saturn platforms.

Hopefully I can finish the MacOS X SDL version in some days. Then I will do the Windows->Saturn->GP32->Dreamcast ports.

 RockinB Apr 23, 2005
I asked for release permission today.

Wish me luck, I'm not very optimistic.

This isn't the first time I asked someone on such a topic...without success.

 RockinB Apr 27, 2005
The flash game remake is going on very fine.

I do now have SDL versions for Windows and MacOS X.

Maybe some trustworthy people want to betatest the stuff?

PM me your email-address and I send you a copy.

But for now you have to agree not to give the game or any information about it away to anyone.

As far as I know the original is still used commercially...

 vbt Jul 31, 2005
I moved out of the track :|

 RockinB Jul 31, 2005

  
	
	
Originally posted by vbt@Sun, 2005-07-31 @ 07:41 PM

I moved out of the track :|

[post=137648]Quoted post[/post]



Of course, collision is disabled. When I paused the work, I was going to verify and test collision detection.

(If collision is activated, you can't drive across some some of the track's faces and I didn't know why.)

The track is too small and tight, too.

What might look like a collision is just the downforce, because the track border are faces of high slope.

 vbt Jul 31, 2005

  
	
	
Originally posted by Rockin'-B@Sun, 2005-07-31 @ 11:54 PM

Of course, collision is disabled. When I paused the work, I was going to verify and test collision detection.

(If collision is activated, you can't drive across some some of the track's faces and I didn't know why.)

The track is too small and tight, too.

What might look like a collision is just the downforce, because the track border are faces of high slope.

[post=137657]Quoted post[/post]



Anyway, I found it faster than the original sample, I've added it to the Saturn program page I have the full week to try to compile the sources and test it


 RockinB Jul 31, 2005

  
	
	
Originally posted by vbt+Sun, 2005-07-31 @ 10:16 PM-->
QUOTE(vbt @ Sun, 2005-07-31 @ 10:16 PM)
I've added it to the Saturn program page
[post=137658]Quoted post[/post]

[/b]



This is just unfinished WIP code.