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DBOY - Sep 27, 2003

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 it290 Nov 9, 2003
It's true that the industry is driven by money, but that's true anywhere. The things you mentioned about EA, Acclaim, and THQ could also be applied to a company like Squaresoft, IMHO. Hell, even Capcom (who still puts out a lot of good games) has done it's share of milking the cash cow with the RE franchise. I also agree that many dev houses have been destroyed by their parent companies, but I think companies like Valve, Troika, and Monolith are still putting out high quality games. Even EA and Acclaim put out good games once in a while. But I suppose it's like comparing Hollywood movies to independent films - Hollywood puts out something decent now and again, but the flow of good independent movies is more continuous because they're not as devoted to marketing.

 it290 Nov 9, 2003
I also want to point out that Acclaim published the American versions of Virtual On : Oratorio Tangram and Ferrari F355 Challenge. So they do have some taste. Not to mention Atari's publishing of Ikaruga over here (although I suppose they're technically a Euro company now).

 ratfish Nov 9, 2003

  
	
	
Originally posted by ExCyber+Nov 6, 2003 @ 09:46 AM-->
QUOTE(ExCyber @ Nov 6, 2003 @ 09:46 AM)

  
	
	
Many of the best games of all time were made by Americans.

Yes, and most of those that people speak of were made by Americans like John Newcomer and Eugene Jarvis back in the late 70s and early 80s. Incidentally, this was before the American game industry was dominated by publishers like THQ, Acclaim, and EA who will scarcely consider releasing a game that isn't crudely bastardized to fit a popular TV show, movie, or sports franchise.[/b]



Don't forget our friends, Richard Garriot and Will Wright.

QUOTE(ExCyber @ Nov 9, 2003 @ 09:45 PM)
I think what we need is to start thinking less in terms of genres, at least to the point where we can see regular debates (themselves pointless, but the result of a healthy industry) over which label a game deserves. Many of the best games either defy classification, or add such a strong individual identity to an arguably genre-inspiried base that they border on defining a genre in themselves (I'd put Robotron 2084 out there as a random example, but it shouldn't be hard to think of your own favorite). There are of course companies out there like Treasure, Raizing, Psikyo, Squaresoft, Blizzard, etc. who can refine a purely genre game to a point where it's truly excellent, but I don't see that driving the industry's future.[/b]

Yes, I was getting wrapped up in genres. Thanks for pointing that out. It's not the genre that makes a new and innovative game.

But I was thinking, it's really just an endless cycle when a new successful genre is born, then we move back into the phase of using that game/genre as a template, mass-developing, the whole thing, and the cycle starts all over again.

So yes, genre-defying games, that's what I meant.


  
	
	
Originally posted by ExCyber@Nov 9, 2003 @ 09:45 PM

I heard he quit so he could hang out in his castle more

I wish I had a castle, heh.