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| DBOY - Sep 27, 2003 |
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| ExCyber | Nov 9, 2003 | ||||||||||||
Is he doing game design anymore? I heard he quit so he could hang out in his castle more (and because his publisher wouldn't pay for his last project), but you know how rumors can be. Come to think of it, Wright is probably the only famous American game designer I can think of who's been around for a while, is still doing interesting stuff, and hasn't had to quit/sell the company and start over in order to keep the ball rolling. I don't think it's a purely American thing; I distinctly get the sense that it could happen just about anywhere. Depending on how the game industry and the world economy as a whole continue their baffling dance, I don't think a role reversal is out of the question at all. However, I think it's entirely more likely that Korea is the current rising star. I think what we need is to start thinking less in terms of genres, at least to the point where we can see regular debates (themselves pointless, but the result of a healthy industry) over which label a game deserves. Many of the best games either defy classification, or add such a strong individual identity to an arguably genre-inspiried base that they border on defining a genre in themselves (I'd put Robotron 2084 out there as a random example, but it shouldn't be hard to think of your own favorite). There are of course companies out there like Treasure, Raizing, Psikyo, Squaresoft, Blizzard, etc. who can refine a purely genre game to a point where it's truly excellent, but I don't see that driving the industry's future. | |||||||||||||
| it290 | Nov 9, 2003 | |||
Don't forget Sid Meier, although he's obviously not working with MPS anymore since they don't exist. | ||||
| ratfish | Nov 10, 2003 | ||||||
Yes, I was getting wrapped up in genres. Thanks for pointing that out. It's not the genre that makes a new and innovative game. But I was thinking, it's really just an endless cycle when a new successful genre is born, then we move back into the phase of using that game/genre as a template, mass-developing, the whole thing, and the cycle starts all over again. So yes, genre-defying games, that's what I meant.
I wish I had a castle, heh. <!--QuoteBegin-E xCyber@Nov 9, 2003 @ 09:45 PM (and because his publisher wouldn't pay for his last project), but you know how rumors can be.[/quote] Ouch, that hurts. I'd hate to see the Ultima franchise go down (or are you talking about that Korean MMORPG he was localizing? anyways...) Edit for shout-out to Sid Meier c/o it290. Almost forgot about him, he rocks too. But then I'd have to mention one of my favorite (local) independant developers, Jeff Vogel. Long live the Seattle-indie-dev-isometric-RPG-Mac scene! :cheers | |||||||
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