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HELLSLAVE : Project Z-Treme 0.361 |
XL2 - Sep 21, 2019 |
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Mo Go | Dec 25, 2019 | |||
Water looks great |
XL2 | Dec 26, 2019 | |||
Here is a demo, which I will probably submit asis to the competition. |
XL2 | Jan 24, 2020 | |||
I changed how the lighting works, I think it now looks much better/smoother overall and it now allows up to 9 light sources per vertex (1 static + 8 dynamics). As you can see on the following video (real hardware), it runs fine despite the high amount of polygons (1000+ rendered, often 2000-3000 vertices transformed and lit when needed).
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vbt | Feb 15, 2020 | |||
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SophieRose | Mar 1, 2020 | |||
Wow some fantastic progress on this, nice one. |
XL2 | Apr 10, 2020 | |||
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Ardiloso | Apr 10, 2020 | |||
This is so impressive, it's on par with or even better than the Lobotomy works. Have you considered adding mouse support for the aim, with the analog pad for movement? |
XL2 | Apr 10, 2020 | |||||
Yeah, but it's not worth the efforts since nobody will use it. It's more kind of : "I hate using controllers for FPS, but it supports mouse+keyboard, which I don't have, so I won't complain about controls..." I might consider it just for that |
TrekkiesUnite118 | Apr 10, 2020 | |||||
I have the mouse! I just don't have the keyboard adapter yet. (I plan to get one eventually for netlink shenanigans at some point). That said, here's a couple you could try: Mouse + Controller - Use mouse to look around/aim and shoot, jump, etc. Use Controller to move (D-Pad or using the six buttons in a WASD configuration.) Mission Stick - Aim and Shoot with the Stick, use the buttons in a WASD set up for moving. Dual Mission Sticks - Aim and shoot with one, move with the other. Twin Sticks - These just get read as a standard controller as they're 100% digital, so have a setting for move with one stick, aim with the other, use the buttons and triggers for shoot, jump, etc. |
Ardiloso | Apr 10, 2020 | |||||
I would use it. |
XL2 | May 26, 2020 | |||||
Btw I did add mouse support a few weeks back. It works well according to those who tried it on real hardware. You can use it with a gamepad, 3d pad or keyboard, as long as the mouse is in the 2nd player's spot. Of with 2 multitaps, the mouse has to be in the second multitap. |
Ardiloso | May 26, 2020 | |||||
Amazing! |
XL2 | Jun 18, 2020 | |||
Here is another version of the demo, with a couple of additions. There are still some things to fix like the spawn points while in 4 players deathmatch, better save/load support, etc. I won't have time to work on this for the next few weeks. Few new things here : underwater gameplay+effects, doors, animated textures (vs simply scrolling), key cards, elevators, monster closets, more dynamic lights, etc. I consider the first 2 maps nearly complete, the rest are work in progress. Enjoy! |
XL2 | Jun 29, 2020 | |||||
I've got 2 people who told me they couldn't get past the start screen, but they used a Fenrir. The demo works on my stock Saturn (via a usb dev cart). I haven't burned a disc to try it. Anyone played it on real hardware? |
Ponut | Jun 29, 2020 | |||
Burned CD. Works flawlessly. Very fun, very impressive too. Boot method is PSKai without RAM or save cart. |
dibz | Jun 30, 2020 | |||
I did some very limited testing w/ a Fenrir XL2, I should really test more combinations to single out what made it work, but...
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XL2 | Jun 30, 2020 | |||||
Well, the Segata screen is really just a loading screen, starting with the sound driver and cdda initizalisation. It works fine on real hardware even with no disc inside the cd drive (usb dev cart). I doubt the others, like Ponut, who burned the disc, also added tracks, so i guess it's really a Fenrir issue. |
dibz | Jun 30, 2020 | |||||
Agreed, if I get time I'll play with it some more -- I really doubt it has anything to do with your demo, but I'd be curious to know what causes the problem with Fenrir and maybe report it to Ced. Out of curiosity, how do you build your iso? I noticed a while back in the discord KnightOfDragons commented "his old way of building the iso didn't work with Fenrir but his new way did", maybe I'll have to poke him to see what that's about. |
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