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C4 - 2005 & 2006 discussion
RockinB - May 2, 2005

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 SAG26 Jun 14, 2005
C4 - 2005 & 2006 discussion

Cool idea Rockin'-B. I've played this type of game before on the net. It runs very smoothly and crisply on my Saturn. Good job!

 RockinB Jun 17, 2005
C4 - 2005 & 2006 discussion

As announced I'm working on a Saturn Game Tutorial which includes a complete Saturn Demo.

The demo already got about 70% of the features I would like it to have.

The tutorial is the thing I'm working on at the moment:

Any thoughts about the content?

How to ...

... set up (the dev environment) SaturnOrbit

... do sprite and animation preprocessing with The GIMP script

... convert PCM sound effects

... convert background CD audio music

... convert background images (+ compression)

... convert sprites and textures

... setup a sprite/texture table

... setup a sprite/texture table to be loaded from CD (+ compression)

... create textured polygons

... span a texture across multiple polygons

... handle controller input

... use PCM sound effects

... use CD audio

... use text display

... use sprites

... use animated sprites

... use polygons

... use textured polygons

... use gouraud shaded polygons

... use realtime gouraud shading

... test games which require CD access efficiently on real Saturn hardware

... create an ISO

... create an IP.BIN

... burn a CD with audio tracks

Anything missing, something out of order or what are your thoughts?

 Djidjo Jun 21, 2005
C4 - 2005 & 2006 discussion

I just checked the contest page. There are only two entries. Does this mean that no one wants to code for the contest anymore ?

 lazereyes Jun 21, 2005
C4 - 2005 & 2006 discussion

Hey Rockin-b

About your tutorial - how about including something on scrolling backgrounds, making background maps , collision detection, also does the Saturn do raster effects for splitscreens or colourbars ?.

LE

 RockinB Jun 21, 2005
C4 - 2005 & 2006 discussion


  
	
	
Hey Rockin-b

About your tutorial - how about including something on scrolling backgrounds, making background maps , collision detection, also does the Saturn do raster effects for splitscreens or colourbars ?.

LE



Thanks for your feedback.

The tutorial covers only bitmap backgrounds ATM.

It's main purpose is to introduce all basic stuff that's needed for new developers to start a Saturn game.

Together with SaturnOrbit, it should be a good reason to join the contest.

The demo is already quite huge and it will be difficult to keep it clean, small and simple.

I think there are other people having more experience in using the techniques that you mentioned. So maybe they add it later?


  
	
	
I just checked the contest page. There are only two entries. Does this mean that no one wants to code for the contest anymore ?


No.

That just means people don't know exactly what they enter for the contest.

It's still a lot of time untill the C4 closes. Other contests usually unveil entries at the end.

What about you, are you interested to join?

You made Death Ship, right? Would be cool to see you back on the Saturn train!

I would like to release my Saturn Game Tutorial & Demo this week, but my CD burner is broken and my PC is too unstable to test with emus at todays high temperatures.

It's almost finished. slPCMStat() returns the same for all PCMs. The other problem is in my attempt to load the sprite/texture table from CD(compressed). Only the first sprites are drawn.

 Zaksund Jun 22, 2005
C4 - 2005 & 2006 discussion

This is an awesome idea...sorta like a how-to guide for new coders. And for veterans, well it's always good to have a reference handy when you can't remember how to do something.

Can't wait!! :cheers

 vreuzon Jun 22, 2005
C4 - 2005 & 2006 discussion


  
	
	
Originally posted by Rockin'-B@Wed, 2005-06-22 @ 03:29 PM

What about you, are you interested to join?

You made Death Ship, right? Would be cool to see you back on the Saturn train!



Actually, he didn't finish death ship; but I believe it would be possible for him to finish it in two or three weeks. Too bad he had to retire from coding...

 RockinB Jun 22, 2005
C4 - 2005 & 2006 discussion

The Saturn Game Tutorial will be delayed even more.

The most work on writing is lost because of problems with my iBook. The filesize is 0, so I have to take the last backup. That's really shit. Maybe I should look out for a virus scanner.

I guess I will release a WIP version of the demo that's finished to 98% for you to test. I can't test anymore myself atm.

:/ :rant :devil

 RockinB Jun 29, 2005
C4 - 2005 & 2006 discussion

The Saturn Game Tutorial & Demo will be out this friday.

The demo is finished for a first release since yesterday.

The only thing that remains unimplemented is depth cueing, it's undocumented, only SHOOTING and DRIVING2 use it, but copy and paste it doesn't work.

The wrong results of slPCMStat() could not be fixed, too.

The tutorial has grown a lot, some little topics will be added untill friday.

A lot of topics, screenshots, pitfalls are in it. Although it is long, everythings is well structured.

 RockinB Jul 8, 2005
C4 - 2005 & 2006 discussion

vreuzon,

can you tell us more about your entry Stéphano karaté maitre...?

What has it got to do with with the game of the same name at the SSMTF...?

Your entry screenshot looks like 2d, but the SSMTF version is 3d...

And what about the other multiplayer project you've been working on. I initially thought you enter the contest with this one.

 a-dac Jul 9, 2005
C4 - 2005 & 2006 discussion

One question, do the entries have to be done using the SaturnOrbit?

 RockinB Jul 9, 2005
C4 - 2005 & 2006 discussion


  
	
	
Originally posted by a-dac@Sun, 2005-07-10 @ 03:01 AM

One question, do the entries have to be done using the SaturnOrbit?

[post=136523]Quoted post[/post]



No. It's just maybe the best option to start on Windows operating systems.

And Windows is - I'm sorry - the best option for Saturn dev.

 vreuzon Jul 9, 2005
C4 - 2005 & 2006 discussion


  
	
	
Originally posted by Rockin'-B+Sat, 2005-07-09 @ 12:45 PM-->
QUOTE(Rockin'-B @ Sat, 2005-07-09 @ 12:45 PM)
vreuzon,

can you tell us more about your entry Stphano karat maitre...?

What has it got to do with with the game of the same name at the SSMTF...?

Your entry screenshot looks like 2d, but the SSMTF version is 3d...

[/b]



The game is in progress. It's a 12 player karate with teams. The demo of stephano karate maitre from the ssmtf web site features 3d karatekas. The goal was to have smooth moves (interpolations between animation frames) and camera effects. I still think it's a good solution, but I would need some sort of 3d camera to record the moves. With the sprite solution, it is easier, as well as for the collision part, and it's faster. You can have a look at the screenshots. Visual polish is not my priority at the moment. I already has sounds (thanks to your converter and code sample). I'll update the page as soon as i find the ssmtf web page password.