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| C4 - 2005 & 2006 discussion |
| RockinB - May 2, 2005 |
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| SAG26 | Jun 14, 2005 | ||
| C4 - 2005 & 2006 discussion Cool idea Rockin'-B. I've played this type of game before on the net. It runs very smoothly and crisply on my Saturn. Good job! | |||
| Djidjo | Jun 21, 2005 | ||
| C4 - 2005 & 2006 discussion I just checked the contest page. There are only two entries. Does this mean that no one wants to code for the contest anymore ? | |||
| Zaksund | Jun 22, 2005 | ||
| C4 - 2005 & 2006 discussion This is an awesome idea...sorta like a how-to guide for new coders. And for veterans, well it's always good to have a reference handy when you can't remember how to do something. Can't wait!! :cheers | |||
| vreuzon | Jun 22, 2005 | |||
C4 - 2005 & 2006 discussion
Actually, he didn't finish death ship; but I believe it would be possible for him to finish it in two or three weeks. Too bad he had to retire from coding... | ||||
| RockinB | Jun 22, 2005 | ||
| C4 - 2005 & 2006 discussion The Saturn Game Tutorial will be delayed even more. The most work on writing is lost because of problems with my iBook. The filesize is 0, so I have to take the last backup. That's really shit. Maybe I should look out for a virus scanner. I guess I will release a WIP version of the demo that's finished to 98% for you to test. I can't test anymore myself atm. | |||
| RockinB | Jun 29, 2005 | ||
| C4 - 2005 & 2006 discussion The Saturn Game Tutorial & Demo will be out this friday. The demo is finished for a first release since yesterday. The only thing that remains unimplemented is depth cueing, it's undocumented, only SHOOTING and DRIVING2 use it, but copy and paste it doesn't work. The wrong results of slPCMStat() could not be fixed, too. The tutorial has grown a lot, some little topics will be added untill friday. A lot of topics, screenshots, pitfalls are in it. Although it is long, everythings is well structured. | |||
| RockinB | Jul 8, 2005 | ||
| C4 - 2005 & 2006 discussion vreuzon, can you tell us more about your entry Stéphano karaté maitre...? What has it got to do with with the game of the same name at the SSMTF...? Your entry screenshot looks like 2d, but the SSMTF version is 3d... And what about the other multiplayer project you've been working on. I initially thought you enter the contest with this one. | |||
| a-dac | Jul 9, 2005 | ||
| C4 - 2005 & 2006 discussion One question, do the entries have to be done using the SaturnOrbit? | |||
| RockinB | Jul 9, 2005 | |||
C4 - 2005 & 2006 discussion
No. It's just maybe the best option to start on Windows operating systems. And Windows is - I'm sorry - the best option for Saturn dev. | ||||
| vreuzon | Jul 9, 2005 | |||
C4 - 2005 & 2006 discussion
The game is in progress. It's a 12 player karate with teams. The demo of stephano karate maitre from the ssmtf web site features 3d karatekas. The goal was to have smooth moves (interpolations between animation frames) and camera effects. I still think it's a good solution, but I would need some sort of 3d camera to record the moves. With the sprite solution, it is easier, as well as for the collision part, and it's faster. You can have a look at the screenshots. Visual polish is not my priority at the moment. I already has sounds (thanks to your converter and code sample). I'll update the page as soon as i find the ssmtf web page password. <!--QuoteBegin-R ockin'-B@Sat, 2005-07-09 @ 12:45 PM And what about the other multiplayer project you've been working on. I initially thought you enter the contest with this one. [post=136507]Quoted post[/post] [/quote] Buckminsterfuhrer was a multiplayer top viewed tank game. I was unsure about the final result of this one : it could have been fun to play, but I'm eventually more confident about stephano karate maitre. Here is a screenshot | ||||
| RockinB | Jul 17, 2005 | ||
| C4 - 2005 & 2006 discussion Both of your projects look very interesting. Since Super Battle Tank 2, I'm very addicted to tank games The Karate game: how do 12 players fight each other? BTW: before you make the final animations and stuff, please think about increasing the resolution. It's just a thought that I had with my projects, too: why am I using only 320x240? Again, I want to encourage all of you to spread the word about the contest! It's known that one knows all people of the world through e-mailing 6 stages: the people I'm in contact with by e-mail have contact to other people which all have contact to....and so on. So please do support the contest by making an entry, donating prizes, becomming a judge or helping with publicity. There are thousands of boards out there and I'm only active at a few of them. And there are a lot non-english boards(anyone can translate to spanish for me?). I'm sure there are people potentially interested who just don't know about it. Don't get me wrong: vreuzon is not the only one who makes an entry :lol: . There are a couple of people who work silent and some of them I was really surprised and proud of to take part. To those people working silent: if you come up with your entry the last day before the contest is closed, then you either can explain me how you did it in one day or I'll kick you ass :agree . The rules want you to gain early feedback - for good reasons. | |||
| RockinB | Jul 18, 2005 | ||
| C4 - 2005 & 2006 discussion There is a handful of people who don't like to use SEGA libs in their games. Of course it's more difficult without SEGA libs to reach the same level as the SGL games. It takes more effort. So why not supporting those people by giving extra points in judging? Maybe: +1 point for people not using SGL, but the SBL or duck (using SBL is harder than SGL) +2 points for people not using any SEGA lib (using neither SGL nor SBL is even more harder) What do you think? | |||
| RockinB | Aug 5, 2005 | ||
| C4 - 2005 & 2006 discussion The C4 - 2005 is now 2 months old! It's still not too late to start an entry. If you want to support the Saturn homebrew scene, make an entry. Even without having any programming experience, you can contribute in other ways: we need judges and further prize donations are welcome, too. Happy Saturning! Rockin'-B | |||
| RockinB | Sep 1, 2005 | ||
| C4 - 2005 & 2006 discussion Just want to note that one can indeed make a usefull Saturn project within 4-5 days, even if you run into problems and are forced to do things you have no clue about. :agree www.rockin-b.de... :banana | |||
| RockinB | Sep 4, 2005 | ||
| C4 - 2005 & 2006 discussion Everyone agrees if I move the deadline to a day that does exist? The new and correct deadline is 30th november 2005, 23:59 CET. Thanks to Alenxandre for pointing this out. | |||
| RockinB | Sep 7, 2005 | ||
| C4 - 2005 & 2006 discussion I could add a mega drive 2 video game to the prizes like I planned to do.... ....I only need a AV cable and maybe one or two games. Anyone wants to donate such items to increase the prizes? Most importand is the AV cable, as the mega drive 2 is useless without. The better the prizes, the better (and/or more) the entries we get. | |||
| RockinB | Sep 10, 2005 | ||
| C4 - 2005 & 2006 discussion Hello guys! You know all the entries will be put on one Saturn CD and I was thinking about if it would be nice to release a small amount of these CD's for real. Now I'd like to hear you oppinion and thoughts about that. My idea is to make the C4 CD look like a japanese Saturn CD, with transparent jewel case, a 2 sided inlay, a 4 sided booklet and maybe even a printed silver CD-R. Some service providers for such things even allow to seal the case. The amount of CD's could be about 10-20. As my printer cannot print on CD-R's, I've checked some companies for the costs. Currently I'm trying to convince someone to design the graphics. I'd be happy to get some advice how/where to manufacture the whole stuff. Maybe I can convince a company to make it for free as a sponsorship, otherwise people who want to get the CD would need to pay the costs for manufacturing. What's your oppinion or idea? | |||
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