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C4 - 2005 & 2006 discussion |
RockinB - May 2, 2005 |
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SAG26 | Jun 14, 2005 | |||
C4 - 2005 & 2006 discussion Cool idea Rockin'-B. I've played this type of game before on the net. It runs very smoothly and crisply on my Saturn. Good job! |
Djidjo | Jun 21, 2005 | |||
C4 - 2005 & 2006 discussion I just checked the contest page. There are only two entries. Does this mean that no one wants to code for the contest anymore ? |
Zaksund | Jun 22, 2005 | |||
C4 - 2005 & 2006 discussion This is an awesome idea...sorta like a how-to guide for new coders. And for veterans, well it's always good to have a reference handy when you can't remember how to do something. Can't wait!! :cheers |
vreuzon | Jun 22, 2005 | ||||
C4 - 2005 & 2006 discussion
Actually, he didn't finish death ship; but I believe it would be possible for him to finish it in two or three weeks. Too bad he had to retire from coding... |
RockinB | Jun 22, 2005 | |||
C4 - 2005 & 2006 discussion The Saturn Game Tutorial will be delayed even more. The most work on writing is lost because of problems with my iBook. The filesize is 0, so I have to take the last backup. That's really shit. Maybe I should look out for a virus scanner. I guess I will release a WIP version of the demo that's finished to 98% for you to test. I can't test anymore myself atm. |
RockinB | Jun 29, 2005 | |||
C4 - 2005 & 2006 discussion The Saturn Game Tutorial & Demo will be out this friday. The demo is finished for a first release since yesterday. The only thing that remains unimplemented is depth cueing, it's undocumented, only SHOOTING and DRIVING2 use it, but copy and paste it doesn't work. The wrong results of slPCMStat() could not be fixed, too. The tutorial has grown a lot, some little topics will be added untill friday. A lot of topics, screenshots, pitfalls are in it. Although it is long, everythings is well structured. |
RockinB | Jul 8, 2005 | |||
C4 - 2005 & 2006 discussion vreuzon, can you tell us more about your entry Stéphano karaté maitre...? What has it got to do with with the game of the same name at the SSMTF...? Your entry screenshot looks like 2d, but the SSMTF version is 3d... And what about the other multiplayer project you've been working on. I initially thought you enter the contest with this one. |
a-dac | Jul 9, 2005 | |||
C4 - 2005 & 2006 discussion One question, do the entries have to be done using the SaturnOrbit? |
RockinB | Jul 9, 2005 | ||||
C4 - 2005 & 2006 discussion
No. It's just maybe the best option to start on Windows operating systems. And Windows is - I'm sorry - the best option for Saturn dev. |
vreuzon | Jul 9, 2005 | ||||
C4 - 2005 & 2006 discussion
The game is in progress. It's a 12 player karate with teams. The demo of stephano karate maitre from the ssmtf web site features 3d karatekas. The goal was to have smooth moves (interpolations between animation frames) and camera effects. I still think it's a good solution, but I would need some sort of 3d camera to record the moves. With the sprite solution, it is easier, as well as for the collision part, and it's faster. You can have a look at the screenshots. Visual polish is not my priority at the moment. I already has sounds (thanks to your converter and code sample). I'll update the page as soon as i find the ssmtf web page password. |