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BIN+CUE versus ISO+MP3 |
dhau - Nov 25, 2003 |
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CrazyGoon | Nov 29, 2003 | |||
Plus, whenever you rip iso+mp3, you are 'pulling' the songs out from the game. For this to happen, they have to be converted to a music format such as mp3. The quality of the music tracks in the complete image (before rippng the music) are untouched if you rip other formats, whereas iso+mp3, even if you ripped as 192 bitrate, they are still inferior to the other formats, because the music shouldn't have even been seperated from the game image in the first place. It just adds to more concern to know whether you have 'put the pieces back together again' correctly, without having any gaps in the music, and keeping the music quality perfect. Plus, it would be a lot more effort to rip a high quality iso+mp3, than it would to rip a bin+cue, wouldn't it? Newbies would find it easier, at least. |
Taelon | Nov 30, 2003 | |||||||
I fully expected to be flamed etc. and I quite frankly don't care. But you misunderstood what I said about dual data-track games. I rip them using Nero. Into .nrg files. That aside, yes, an iso/wav (note I say wav, not mp3) can be a fully 1:1 image of a CD as long as attention is paid to the postgap. There's nothing to it. And again, I just don't understand everyone's bitching about the MP3 format. Sorry, but I just don't. Encoded properly, they sound great. End of story. |
CrazyGoon | Nov 30, 2003 | |||
What do Iso+mp3, iso+ogg, iso+mpc all have in common? They are bastards to rip and serve correctly. I don't hate the formats, but I feel safer knowing I have an exact rip of the game. ...yes, I am a perfectionist. ...but not a nut |
mal | Nov 30, 2003 | ||||
No, you'd be wrong. |
Jurai | Nov 30, 2003 | |||
I love when Tag lays a smackdown. And mp3 isn't lossless so obviously quality is an issue. |
antime | Nov 30, 2003 | |||
For the quality whores, there's several lossless audio compressors to choose from (eg. flac...). |
Jurai | Nov 30, 2003 | |||
lossless compressors generally give you the same compression ratio that using best rar compression would give you |
Tagrineth | Nov 30, 2003 | ||||||||||
Once again: That. Doesn't. Help. If. The. Game. Is. Already. Provided. In. Iso/iso/mp3. Format. Last I checked, FTP's still provide NiGHTS in that format, NOT NRG. I don't care how YOU PERSONALLY rip the game, I care more about how the servers host the game. And right now, I don't see many NRG's or CDI's or even MDF/MDS's served.
As long as attention is paid to the postgap? OK, so what if the dev decided to include two audio tracks, and a 2 second gap between them as well as the standard gap after the data track? What then? How can you tell? Do you waste a CD trying to burn with the standard 2 second gap, then no gaps? Then find there's something wrong? Also, if you'd care to open your "PERFEKTZOR COPPIEZ" in a nice programme like CDex, I'm sure you'd find that even your beautiful pictures of perfection are in fact SEVERAL FRAMES OFF THE MARK. See, the single biggest problem with your silly little argument is your whole "As long as attention is paid to the postgap." bit. It's already a SEVERE PAIN IN THE ASS writing a cue sheet for a 40-track game... having to pay extra attention to gaps between tracks just makes it even more irritating. And if you're going to rip as fucking ISO/WAV, why not go all the way to bin/cue (no fucking around with making a cue sheet, much better track location fidelity, etc.), or even NRG or CDI (hey, if you already do it for dual data track games, why the fuck not for all? - and the benefits are nice: perfect file structure maintenence, capable of recording multisession data, etc.).
Sure they sound good, but not as good as the original pressing. Then you have the problem that when you make an iso/mp3 rip, the MP3's will NEVER EVER be identical to the waves - in start/end times, in track length, in decompressed space... there are always gaps created at the start/finish of the track, somehow or another, in compression or decompression. ISO/AUDIO is simply a bad format, no matter how you look at it. |
antime | Nov 30, 2003 | |||
RAR has a special compressor for audio built into the program. By default, if you use the higher compression levels it'll automatically try to detect the type of data you're compressing and use the appropriate algorithms. |
Jurai | Nov 30, 2003 | ||||
and wtf does that have to do with me saying that rar compression is equiavelent to true lossless compression answer: nothing |
antime | Nov 30, 2003 | |||
Just explaining why a general-purpose archiver like RAR achieves similar compression rates to specialized software. And of course RAR is a true lossless compressor, it would be totally useless otherwise. |
Taelon | Nov 30, 2003 | |||||||
How bloody stubborn are you I rip originals you fool As for the rest of your incessant ranting. I can only laugh |
slacker52 | Dec 1, 2003 | ||||
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