| Home | Forums | What's new | Resources | |
| BIN+CUE versus ISO+MP3 |
| dhau - Nov 25, 2003 |
| Prev | 1 | 2 | 3 | 4 | 5 | Next |
| CrazyGoon | Nov 29, 2003 | ||
| Plus, whenever you rip iso+mp3, you are 'pulling' the songs out from the game. For this to happen, they have to be converted to a music format such as mp3. The quality of the music tracks in the complete image (before rippng the music) are untouched if you rip other formats, whereas iso+mp3, even if you ripped as 192 bitrate, they are still inferior to the other formats, because the music shouldn't have even been seperated from the game image in the first place. It just adds to more concern to know whether you have 'put the pieces back together again' correctly, without having any gaps in the music, and keeping the music quality perfect. Plus, it would be a lot more effort to rip a high quality iso+mp3, than it would to rip a bin+cue, wouldn't it? Newbies would find it easier, at least. | |||
| Taelon | Nov 30, 2003 | ||||||
I fully expected to be flamed etc. and I quite frankly don't care. But you misunderstood what I said about dual data-track games. I rip them using Nero. Into .nrg files. That aside, yes, an iso/wav (note I say wav, not mp3) can be a fully 1:1 image of a CD as long as attention is paid to the postgap. There's nothing to it. And again, I just don't understand everyone's bitching about the MP3 format. Sorry, but I just don't. Encoded properly, they sound great. End of story. | |||||||
| CrazyGoon | Nov 30, 2003 | ||
| What do Iso+mp3, iso+ogg, iso+mpc all have in common? They are bastards to rip and serve correctly. I don't hate the formats, but I feel safer knowing I have an exact rip of the game. ...yes, I am a perfectionist. ...but not a nut | |||
| mal | Nov 30, 2003 | |||
No, you'd be wrong. | ||||
| Jurai | Nov 30, 2003 | ||
| I love when Tag lays a smackdown. And mp3 isn't lossless so obviously quality is an issue. | |||
| antime | Nov 30, 2003 | ||
| For the quality whores, there's several lossless audio compressors to choose from (eg. flac...). | |||
| Jurai | Nov 30, 2003 | ||
| lossless compressors generally give you the same compression ratio that using best rar compression would give you | |||
| Tagrineth | Nov 30, 2003 | |||||||||
Once again: That. Doesn't. Help. If. The. Game. Is. Already. Provided. In. Iso/iso/mp3. Format. Last I checked, FTP's still provide NiGHTS in that format, NOT NRG. I don't care how YOU PERSONALLY rip the game, I care more about how the servers host the game. And right now, I don't see many NRG's or CDI's or even MDF/MDS's served. As long as attention is paid to the postgap? OK, so what if the dev decided to include two audio tracks, and a 2 second gap between them as well as the standard gap after the data track? What then? How can you tell? Do you waste a CD trying to burn with the standard 2 second gap, then no gaps? Then find there's something wrong? Also, if you'd care to open your "PERFEKTZOR COPPIEZ" in a nice programme like CDex, I'm sure you'd find that even your beautiful pictures of perfection are in fact SEVERAL FRAMES OFF THE MARK. See, the single biggest problem with your silly little argument is your whole "As long as attention is paid to the postgap." bit. It's already a SEVERE PAIN IN THE ASS writing a cue sheet for a 40-track game... having to pay extra attention to gaps between tracks just makes it even more irritating. And if you're going to rip as fucking ISO/WAV, why not go all the way to bin/cue (no fucking around with making a cue sheet, much better track location fidelity, etc.), or even NRG or CDI (hey, if you already do it for dual data track games, why the fuck not for all? - and the benefits are nice: perfect file structure maintenence, capable of recording multisession data, etc.). Sure they sound good, but not as good as the original pressing. Then you have the problem that when you make an iso/mp3 rip, the MP3's will NEVER EVER be identical to the waves - in start/end times, in track length, in decompressed space... there are always gaps created at the start/finish of the track, somehow or another, in compression or decompression. ISO/AUDIO is simply a bad format, no matter how you look at it. | ||||||||||
| antime | Nov 30, 2003 | ||
| RAR has a special compressor for audio built into the program. By default, if you use the higher compression levels it'll automatically try to detect the type of data you're compressing and use the appropriate algorithms. | |||
| Jurai | Nov 30, 2003 | |||
and wtf does that have to do with me saying that rar compression is equiavelent to true lossless compression answer: nothing | ||||
| antime | Nov 30, 2003 | ||
| Just explaining why a general-purpose archiver like RAR achieves similar compression rates to specialized software. And of course RAR is a true lossless compressor, it would be totally useless otherwise. | |||
| Taelon | Nov 30, 2003 | ||||||
How bloody stubborn are you I rip originals you fool As for the rest of your incessant ranting. I can only laugh | |||||||
| slacker52 | Dec 1, 2003 | ||||||
How bloody stubborn are you I rip originals you fool As for the rest of your incessant ranting. I can only laugh i smell blood..delicious..... btw anyone see a problem in converting clonecd to bin/cue? as you seem to be the tech on this stuff. | |||||||
| CrazyGoon | Dec 1, 2003 | ||
| Just leave them as is. I'm they must be converted, then burn them (on lowest speed) then rip them (again, at lowest speed) as bin+cue. Conversion tools stuff up images. | |||
| Jurai | Dec 1, 2003 | ||||||
How bloody stubborn are you I rip originals you fool As for the rest of your incessant ranting. I can only laugh probably because she is right and it cant be | |||||||
| CrazyGoon | Dec 1, 2003 | ||
| Nonono guys and gals. He is saying any games in his collection (originals, that is | |||
| slacker52 | Dec 1, 2003 | |||
well that was the plan, cause ive got a game (or 6) in clonecd format which girigiri dislikes, and since i cant buy/install a modchip in my saturn, i need a 2352 bin/cue to test (or iso/wav with iso2raw) the image, and iso buster doesnt like extracting from an img file :blah | ||||
| Taelon | Dec 1, 2003 | ||
| Crazygoon, I love you :thumbs-up: | |||
| Tagrineth | Dec 1, 2003 | |||||||||
What's your point with this one? I didn't say you were ripping burned discs. -edit: And in case you're talking about dual data track games - again, that doesn't help if all the places where I can get the discs without resorting to buying an original (and just fyi, I do own NiGHTS, for one) provide them in iso/iso/mp3. It's good and all when you use full-featured formats for your own purposes, but it doesn't do anyone else any good, which is the biggest issue here above everything else. It CAN'T be a perfect representation. Download CDex (google for it), and take a look for yourself, the tracks will NOT line up perfectly. Better yet, use alt-printscreen and paste the CDex windows into Paint - but then again, you could just paste the same window twice. There is simply NO WAY to get a 100% exact copy using iso/wav... and besides, if you're going to use iso/wav anyway, why not just go ahead and use an all-in-one format like nrg/cdi? You see, there's one big issue that I see here. I'm actually presenting a logical argument, telling you all sorts of simple, easy to understand reasons for why what you say isn't -quite- possible, whereas your argument consists of BUT IM RIGHT NEENER NEENER BLAH BLAH. I'm through with this pathetic excuse for a thread until I see some kind of proof that you've burned an iso/wav compilation that's identical to the original CD, or at least been given directions so I can repeat your methods (I have one hell of a lot of CD-R's to burn right now, so I'm willing to try one of your voodoo cue sheets). I won't be replying to you again until I see something beyond 'ur wrong! im right!'. ---- added: PLEASE tell me this is sarcastic. >_> | ||||||||||
| Prev | 1 | 2 | 3 | 4 | 5 | Next |