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another sonic homebrew for saturn ?
vbt - Aug 23, 2014

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 vbt Apr 9, 2016
latest 3D sample not yet tested, but there is already a new release )))

  
	
	
Changelog

4/7/2016:
NEW: Free loaded sprites with two new functions (thx @RolyPolyPie for the suggestion):
jo_sprite_free_from(sprite_id)
Free all sprites from the given sprite_id
jo_sprite_free_all()
Free all sprites()
NEW: Little performance upgrade when loading sprite
FIX: Per-pixel collision doesn't work when the sprite is replaced through jo_sprite_replace()


 SegaSaturnShrine Apr 24, 2016

vbt said:


LOL Another one of my video's just randomly plopped in a thread here XD

 cafe-alpha Apr 24, 2016

SegaSaturnShrine said:


Erf, I posted your video after vbt's one, but that was unintentional from me

 SegaSaturnShrine Apr 24, 2016

cafe-alpha said:


Hahaha no worries

 johannes May 3, 2016
New version of Jo Engine with more 3D features



And new version of Jo Map Editor with 3D converter:



For more details: http://www.jo-engine.org/download/...

 SegaSaturnShrine May 3, 2016

johannes said:


Keep up the good work Jo! Also I replied to you PM a while back on my website, currently awaiting your reply before I put jo-engine up for download on my site. I know you gave me the go ahead to do it, but I asked you another question, I'm not going to get into details here but when you get a second if you could log in to my forums and check your messages that would be great!

 johannes May 4, 2016
Hi,

Sure, I will check your website today

 johannes May 5, 2016
Hi,

I added Wavefront 3d model (.obj) support on Jo Map Editor:



http://www.jo-engine.org/mapeditor/...

 johannes May 15, 2016
Hi,

New version of Jo Engine with backup device support

* Mount/Unmount backup device (internal, cartridge, external)
* Create/Load/Update/Delete backup file
* Check backup existance
* Get backup last modified date
* Format device, etc.

More details here : http://www.jo-engine.org/download/...

 vbt May 15, 2016
great job johannes, i'm looking for backup functions on fba.

 johannes May 25, 2016
Jo Engine 4.6 available with mouse, multitap support and you can draw map & sprite in 3 dimensional space

More details here : http://www.jo-engine.org/download/...


 SegaSaturnShrine May 26, 2016

johannes said:


Jo, any chance this supports the additional RAM on carts like either the 1mb or the 4mb, jw. Great work, gonna be playing around with this today

 johannes Aug 23, 2016
Hi,

I added Linux support

You can now compile and run game under Linux

 SegaSaturnShrine Aug 25, 2016

johannes said:

I love you (no homo lol)

 vbt Aug 26, 2016
well done johannes! will you port your tools to linux ? just curious, i don't mind, i use windows

 johannes Aug 26, 2016
Hi VBT,

Yes, I planned to port everything on Linux, but it will takes some times

Btw, if you have questions about the Jo Engine, there is a new forum on the official website :

http://www.jo-engine.org/forum/...

Bye

 vbt Nov 9, 2016
Latest changelog :

11/07/2016:

  • FIX: Approximation bug in jo_cos() and jo_sin() (Thx surt_r fot bug reporting)
11/05/2016:

  • FIX: jo_3d_get_ functions returns invalid value (Thx Danny for bug reporting & suggestion)
    • jo_3d_get_polygon_count()
    • jo_3d_get_vertices_count()
    • jo_3d_get_displayed_polygon_count()
  • NEW: 3D Window & projection functions
    • jo_3d_window()
    • jo_3d_perspective_angle()
    • jo_3d_display_level()
  • NEW: Get sprite count & memory usage
    • jo_sprite_count()
    • jo_sprite_usage_percent()
  • NEW: Get audio channel usage
    • jo_audio_usage_percent()
  • NEW: 32 bits TGA support
  • NEW: Better error handling
    • The engine will stop if something is wrong with a detailed report
10/15/2016:

  • NEW: Adding NetBeans IDE projects
10/14/2016:

  • NEW: 8 bits image support with palette
    • jo_sprite_add_8bits_image()
    • jo_set_palette_register()
    • jo_get_palette_register()
  • NEW: "demo - hardcoded image" updates with 8 bits image
  • NEW: Suspend the game (for debugging purpose)
    • jo_core_suspend()
      • Pause the game until someone press [Start]
  • NEW: SGL replacement for SlEvents
  • NEW: Sprite count limitation removed
  • NEW: Better implementation of jo_add_memory_zone()
  • FIX: Huge memory leaks in tilesets
  • FIX: Bug in jo_free() that cause memory corruption in some case
10/8/2016:

  • NEW: Load & display custom font
    • jo_font_load()
    • jo_font_printf()
    • jo_font_printf_centered()
  • Printf demo Updated
  • NEW: Math functions
    • jo_atan2f()
    • jo_atan2f_rad()
    • jo_gcd()
    • JO_IS_ODD()
    • JO_FLOAT_NEARLY_EQUALS()
    • JO_IS_FLOAT_NULL(), etc.
  • FIX: Critical bug in jo_malloc (may cause random crashes)
  • NEW: Special Effects
    • jo_effect_laser()
    • more effect will be added later
  • NEW list functions
    • jo_list_first()
    • jo_list_add_ptr()
    • jo_list_free_and_remove()
  • NEW sprite animation functions
    • jo_get_sprite_anim_frame_rate()
    • jo_get_sprite_anim_frame_count()
    • jo_get_sprite_anim_frame()
  • NEW: Better performance
  • FIX: Bug in map loading in rare occasion
  • FIX: Huge improvement in image loading (temporary memory consumption)
  • NEW: File size limition removed

 vbt Apr 12, 2017
04/12/2017:

  • NEW: Dual CPU support (Thx Danny...)
    • jo_core_add_slave_callback()
    • jo_core_remove_slave_callback()
    • jo_core_exec_on_slave()
    • jo_core_wait_for_slave()
  • NEW: Shooter demo use both CPU through jo_core_add_slave_callback()
  • NEW: Sega FILM/CPK support
    • See jo/video.h
    • The converter will be available on the editor ASAP
    • I temporary use the Cinepak library but I will replace it by my own implementation later
  • NEW: Video Demo
  • NEW: You can change Jo Engine option on your makefile
    • All options are removed from jo/conf.h
    • Warning, after update your program may not compile. Don't worry, just follow the instruction on jo/conf.h or look at the makefile on Demo1
  • FIX: Audio initialization
  • FIX: Sometimes sprites doesn't display in Shooter demo (Thx Mr. Potatobadger for bug reporting)
  • FIX: You can now disable Debug feature (JO_DEBUG)

 johannes Apr 13, 2017
Hi,

I made a new update of Jo Engine with dual CPU and Cinepak movie support

More details here : http://www.jo-engine.org/download/...

 SegaSaturnShrine Apr 13, 2017

johannes said:

LIKE A BOSSą

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