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Pseudo Saturn Kai official thread |
vbt - Nov 4, 2015 |
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fafling | Sep 16, 2021 | |||||
Do you have examples of Pseudo Saturn Kai cartridges that run Slam 'n jam 96 without that glitch ? Otherwise I wouldn't rule out an issue with the Pseudo Saturn Kai menu. The Slam 'n jam 96 glitch is that VDP1 is in a state where it doesn't render untextured polygons with transparent pixel enabled (illegal setting according to VDP1 manual). This is the case of the framebuffer erasure polygon, which explains that sprite graphics from preceding frames remain on screen on the parts where the framebuffer is normally transparent to the VDP2 layers below the sprites : Other games using untextured commands with transparent pixel enabled also have this issue when launched with Pseudo Saturn Kai (tested with original discs) : Need for speed (missing gauges and lower part of sprites not erased), and Croc (the fixed US version which doesn't have to be launched from the multiplayer). I have checked the Pseudo Saturn Kai lite menu (v6.437), and it uses some texture addresses that are not aligned on 32 for the stars. They're 48 bytes textures and their adresses are aligned on 48 and may not be a multiple of 32 : Such a texture address is also illegal according to VDP1 manual. Although it doesn't cause an immediate glitch, it may put VDP1 in an abnormal state and could explain the glitches when Pseudo Saturn Kai launches games that use other illegal stuff. |
privateye | Sep 17, 2021 | |||||||||||||
Firstly, let me enlarge on Die Hard Trilogy. A few years ago, I found that a legit copy of this game was not getting past the copyright screen when booting with an Action Replay 4M Plus cartridge via the following firmwares:
Shortly after testing Die Hard Trilogy, I heard about this glitch with Slam 'n Jam. If I remember correctly, I experienced this glitch when loading the game on my Saturn equipped with Phoebe ODE via the following methods:
* and sometimes Rmenu when using Fast Boot
I had it in my mind that the game works fine with the full version of Pseudo Saturn Kai installed on the Saturn Gamer's Cartridge, but that's not true because the glitch also occurs with that. I was probably conflating it with Die Hard Trilogy which does work fine with the Gamer's Cart.
This is really useful info, thanks for providing it. Hopefully @cafe-alpha... can re-work the star textures in order to ensure that VDP1 is not adversely affected.
Thanks for this info too. According to this post on reddit, Mechwarrior 2 and Space Hulk also have graphical issues with Pseudo Saturn Kai, perhaps for the same reason? If you have one, could you possibly PM me a link to the fixed US version of Croc? I've heard about this version but it's not on Redump and I can't seem to find it anywhere else. |
fafling | Sep 17, 2021 | |||
Interesting about Mechwarrior 2 and Space Hulk glitches with Pseudo Saturn Kai, I didn't know. I'm off for 3 days, so can't check right now, but iirc the redump US version of Croc is the fixed one. I compared its settings for the polygon commands and it was the same as those made by my US CD (only transparent pixel enabled while the bugged PAL CD enables transparent pixel and end code, illegal combo ! ). Apparently there was a recall of the US bugged version, so it must be quite rare. |
cafe-alpha | Sep 19, 2021 | |||
Thank you @fafling... for the remark about data alignment ! So far I thought sprites had to be aligned to an 8 bytes boundary but I was probably misunderstanding with restriction regarding width of the sprites. Data alignment is fixed on latest (WIP, not public) build and I hope it will fix the glitch with Slam'n Jam |
privateye | Sep 20, 2021 | |||||
Yep it's the fixed version, thanks for the tip. On my Phoebe ODE it loads fine in Rmenu (Fast and Full Boot) but is glitched when loaded by Pseudo Saturn Kai. |
fafling | Sep 22, 2021 | |||||
Yes, same kind of issue in Mechwarrior 2 and Space Hulk : the missing graphics are drawn with line commands with transparent pixel enabled. Interestingly, in Space Hulk, the map doesn't appear during the first briefing, but then in game it appears correctly, and if you exit the mission and go to select mission to display the briefing again, the map is displayed. In all cases, the map is drawn with the illegal line commands. So Space Hulk seems to do something that allows VDP1 to resume the drawing of those illegal commands when gameplay starts. |
cafe-alpha | Nov 14, 2021 | |||
Pseudo Saturn Kai v6.483 is available - Where to download : PPCenter :: Pseudo Saturn Kai... - What's new : v6.483 : The long awaited one - PPCenter :: devblo... - Patreon post : https://www.patreon.com/posts/pseudo-saturn-v6-586... - On Twitter too :
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vbt | Nov 15, 2021 | |||
wow it's official on twitter ! the force of the blue cow ! thanks for this release @cafe-alpha... |
RazorX | Nov 16, 2021 | |||
excellent work as always @cafe-alpha... |
RazorX | Nov 16, 2021 | |||
for some reason when playing tomb raider (usa) i can save to my gamer's cartridge and load if i exit to title but after i reboot and select cartridge then go to load it's just blank and my save isn't there. anyone know if this is an issue with tomb raider itself rather than anything else and if so is there a patch to fix this issue thanks. |
cafe-alpha | Nov 17, 2021 | |||||||||
Hehe, that's a chameleon cow whose color changes from a site to another
So far I didn't received any feedback regarding this game and Gamer's Cartridge, so fortunately it should work fine. -> Can you see a save data from Save Data Manager ? Did you checked the contents of MEMCART folder ? Did you tried with another SD card ? etc |
RazorX | Nov 17, 2021 | |||||
it's interesting because it does save the game but for some reason it doesn't show up when it comes to loading, i think it may be a tomb raider issue because it may have been something i remember happening in the past when trying to save/load from an official memory cartridge. |
privateye | Nov 18, 2021 | |||
Tomb Raider (USA / JPN) are partially compatible with Gamer's Cartridge. I followed these steps to test compatibility:
@cafe-alpha... : Let's add Tomb Raider (USA and JPN) to the list of games with vmem disabled in the automatic loader. European version does not support official memory cartridge so that's not a concern. |
terppa78 | Jan 8, 2022 | |||
I tried to flash my AR plus cartridge which already included quite old version of PSKAI to the newest version and attempt ended up to erase failed error. Is there any way to try to flash it again or is it brick? |
privateye | Jan 8, 2022 | |||||
If you own an ODE (Rhea/Phoebe, Fenrir etc) then you can simply run the flasher utility from there and try again. If you don't have an ODE and your Saturn isn't equipped with a modchip to read CD-Rs, you'll have load the flasher utility via the disc swap trick. When running the flasher utility, if the Vendor ID and Device ID look like this: Then please pull the cartridge up gradually until it looks like this: |
terppa78 | Jan 8, 2022 | |||||
Ok thanks. I already tried swap trick but didn’t managed it to boot burned disk. It’s vert hard to success with my japan version 2 console. Was like a pain in the ass when I originally flashed the cartridge. I’m waiting for my Terraonion MODE to arrive and give it another try after that. But good to know. |
draco | Jan 9, 2022 | |||
Hi, I looked around quite a bit before posting this, but couldn't find anything describing this exact scenario. It appears that the Action Replay Plus carts don't auto switch back to 1MB RAM mode after a 4MB game has been ran during the same power cycle. The games that only support 1MB, like KOF '96 and Real Bout will have graphical corruption if a game like Vampire Savior has been run beforehand. I found this as I recently loaded up a SD card with images for use on a Rhea ODE. I was testing all the games by Fast Booting from RMENU and then doing a A+B+C+Start soft reset, CD player, back to RMENU, load next game. When I got to the RAM cart games I put in my ancient AR I've had since the late 90's, comms port and v2.01. I tested something like XmenVsSF and then moved on to Samurai Spirits IV. I saw the graphical corruption, and soft reset and tried again with same results. I tried loading 1MB only games with "Full Boot" and "Load Cart" after first running a 4MB game. They still had graphical corruption like the cart wasn't switching back to 1MB mode. After a fresh power off/on, the 1MB only games would work fine when starting them first, running non-RAM games beforehand, or other 1MB only games beforehand. As soon as a 4MB required game, or even a 4MB optional game like Astra Superstars was ran, the cart would then be stuck in 4MB mode until a power cycle. Thinking the v2.01 cart was just old, I bought a brand new v2.02 Action Replay. That new cart had the same exact results. I then flashed the new cart with the latest PSK lite. The same results were had using PSK. As a last effort, I even tried loading Real Bout with JHL loader but still got the corruption. I realize this isn't a problem as the solution is pretty simple. If you're planning on running 1MB only games, don't run any 4MB games beforehand. If you do, cycle power before loading the 1MB only game. I just found this interesting and have never seen it discussed before. Is it possible for a loading mode to be implemented in PSK that would force reset the cart to 1MB mode? Just a long shot, as I'm guessing this is some sort of cart hardware side thing. |
cafe-alpha | Jan 11, 2022 | |||||
As you were reporting about expansion RAM, Action Replay stock firmware and RMENU utility I was about to reply something like "flaky hardware and not my problem" ( @privateye... : can you please try to load X-Men vs Street Fighter -> soft reset -> load Samurai Spirits Amakusa Kourin and see if graphics are corrupted or not ? If this problem can be reproduced I shall then prepare a beta build to check the status of A-Bus access registers.
The fact this problem can be "fixed" with a power cycle is probably the reason why it wasn't reported so far. But if it can be fixed on Pseudo Saturn Kai side then things shall become more convenient for ODE users. |
draco | Jan 11, 2022 | |||
I observed some other odd behavior moving the cart to a spare Saturn. I currently have the new cart flashed with Memory Card Plus firmware to experiment with direct saving, but I imagine this new observation would affect PSK as well. On the back up Saturn, first boot was to a 1MB game and got the corruption. Quick power cycle fixed it. Experimented with 4MB games and the results were the same as my first post. Moved cart back to the main Saturn, and did a first power boot to a 1MB game, corruption. Power cycle fixed it. Even letting the system sit offline for a while .. going back on first power up to a 1MB game would lead to corruption, with a quick power cycle fixing it. So in my current setup, regardless of system. If I walk up to a Saturn and want to load a 1MB game, I need to power it up for a boot, and then do a hard power restart to ensure no corruption. It's definitely odd. |
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