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Translating Grandia 1.1.1 |
TrekkiesUnite118 - Sep 9, 2018 |
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Bismarck-chan | Mar 3, 2020 | |||
When do you think will the translation be completed? |
TrekkiesUnite118 | Mar 3, 2020 | |||||
When it's done. |
SophieRose | Mar 4, 2020 | |||
I'm loving the effort that's going into this project, well done |
themadhaxor | Mar 22, 2020 | |||
Awesome stuff |
RazorX | Mar 24, 2020 | |||||
are most of those issues on the github just for disc 2 now or still both? |
TrekkiesUnite118 | Mar 24, 2020 | |||||
Some are for both discs, some are for just disc 2. |
RazorX | Mar 24, 2020 | |||||
thanks |
nanash1 | Mar 25, 2020 | |||
I'm sorry if this has been discussed before, but about the FMVs, wouldn't it be easier to replace the custom decoder with a known decoder from another game instead of reverse engineering the build in one? Reverse engineering lossless sprite compression is one thing, but I have little hope for a completely unknown video encoder as video is a lot more complex. However, Sakura Wars for example seems to use a known cinepak decoder. Wouldn't it be possible to replace Grandia's decoder with the one from Sakura Wars, replace the custom encoded FMVs with cinepak ones and then change the function calls? One the surface this seems at least to me a lot more doable. |
RazorX | Mar 25, 2020 | |||
maybe if you had the games source code lol |
nanash1 | Mar 25, 2020 | |||||
I mean replacing the decoder in the compiled code by ASM hacking basically. |
samson7point1 | Mar 25, 2020 | |||||
I’m fairly confident that the answer to your question is that if you are skilled enough to show a proof of concept that replaces and decodes a cinepak clip then your suggestion will be interesting, but until then it isn’t. I don’t mean to be critical, I’ve just been asking the same kind of questions and I’ve been respectfully directed to figure out how to do it myself if I think it’s such a good idea. Do you have any examples of anyone hacking in a different decoder in assembly on any game? That might be a good starting point to start exploring the feasibility of your suggestion. |
Ardiloso | Mar 25, 2020 | |||
Hey @TrekkiesUnite118... I'm having issues burning the patched image (disc 2) for the first time. The patch is applied successfully but when I try to burn it, I always get this error. The image boots fine on SSF and Yaba Sanshiro. Do you have any idea? |
RazorX | Mar 26, 2020 | |||||
that's a problem with your burner or computer not the disc image |
Ardiloso | Mar 26, 2020 | |||||
Can you elaborate? Since I've burned all the previous patches with no issues and have burned other discs lately, again with no problems. |
RazorX | Mar 26, 2020 | |||||
an I/O error is usually caused when your computer tries to read the disc you're burning too, try closing imgburn rebooting your computer and try again but make sure you have nothing open that will read from the disc |
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